Here's Caustic Valley!
#101
Posted 23 July 2012 - 02:35 PM
#102
Posted 23 July 2012 - 02:36 PM
Oh wait.. it just buffered.. ok.. looks good. I can see a lot of opportunities for adding destructible and semi-destructible environments there. All those tanks and pipes etc.. Maybe not completely destroy.. but maybe shoot a pipe and have steam/acid come out etc.
Also.. those flamers look a bit.. I dunno.. a bit strange.. they are more like blow torches than they are flame throwers.. is that intentional?
#103
Posted 23 July 2012 - 02:44 PM
#104
Posted 23 July 2012 - 02:52 PM
#105
Posted 23 July 2012 - 03:06 PM
and that map looks freakin awesome8Q!
#106
Posted 23 July 2012 - 03:14 PM
Whoa, that looks awesome.
Immediately followed by,
I am definitely going to need a new video card.
#107
Posted 23 July 2012 - 03:31 PM
#108
Posted 23 July 2012 - 03:33 PM
#109
Posted 23 July 2012 - 03:36 PM
#110
Posted 23 July 2012 - 03:46 PM
Butane9000, on 23 July 2012 - 03:36 PM, said:
From what I have seen so far.. they aren't just doing maps based on an art theme alone.. so they are going to be working on an urban map that is not only urban and city.. but functional in some way. Some "thing" about it is going to force people to play in certain ways that is different to the other maps.. I can't think of anything off the top of my head other than maybe making JJ stuff more valuable.. but I'm sure that's what they are trying to do for all the
Edited by light487, 23 July 2012 - 03:47 PM.
#111
Posted 23 July 2012 - 03:49 PM
Butane9000, on 23 July 2012 - 03:36 PM, said:
Devs are currently working on an unrban environment, and you will see it released as their next map.
#112
Posted 23 July 2012 - 04:04 PM
#113
Posted 23 July 2012 - 04:05 PM
#114
Posted 23 July 2012 - 04:14 PM
#115
Posted 23 July 2012 - 04:44 PM
#116
Posted 23 July 2012 - 04:59 PM
#117
Posted 23 July 2012 - 05:20 PM
#118
Posted 23 July 2012 - 05:45 PM
#119
Posted 23 July 2012 - 06:03 PM
Mech animations look better!. Ppc looks pretty damn amazing . Gauss nice. 2x zoom for atlas? advanced e optics? Map looks nice too. All and all kinda love it. nice
#120
Posted 23 July 2012 - 06:16 PM
I expect triple hazard pay.
Once for the intense fighting sure to take place over such a valuable resource.
Twice for the intense environment that is sure to wreak havoc on my mech.
Thrice for the cancer I am sure to develope down the road from being exposed to such an evironment.
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