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Are Jumping Assault Mechs Useful?


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#41 Angel of Annihilation

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Posted 20 September 2017 - 02:35 PM

View PostEscef, on 20 September 2017 - 08:06 AM, said:

Jump jet assisted turns and climbs help assaults a fair amount. They're also good for softening the impact from large drops, or even to help spread damage to your legs during a firefight.

They're at least worth trying.


This is true but the advantages most of the time don't offset the weight penality.

I am going to discuss my very first Jumping Assault mech, the Heavy Metal. Heavy Metal can mount 5 JJs but they weigh 2 tons each so if I wanted maximum jump capability, I have to sacrifice 10 tons or roughly 25% of my available free weight to equip those JJs. Way back when before the great JJ nerf, if you equipped 5 JJs and the Max engine on a Heavy Metal, you could easily jump to the top of the Canyon wall in Canyon Network and actually jump entirely over the Canyons in many places. With this type of mobility increase, I could justify a 25% reduction in my firepower and/or cooling capacity. Now though 10 tons of JJs can't even get me to the top of canyon walls and most of the time can barely get me over a knee height obstacle.

Now that being the case, which has more value, hovering around a bit or packing an additional 10 tons of weapons and DHS?? Also I could mount just one JJ and get nearly the same hover ability and still have 8 tons left over. So tell me what is the incentive of going full JJs if you can't jump??

Another thing that annoys me is the fact that four, 1/2 ton JJs on a 35 ton mech have more lift capability than four, 2 ton JJs on a 100 ton mech? This makes sense how? You have 4 times the weight of JJs lifting a mech that is only 3 times heavier so you would think the jump capability would be at least somewhat similar and that used to be the case, back before the great JJ nerf. But hey, we got to stop those poptart'ers from using skill....errr...ahh...I mean exploiting JJs.

#42 panzer1b

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Posted 20 September 2017 - 02:55 PM

Generally speaking, NO. The reason for this is the very very old JJ nerf which was put in place to try and cut down on heavys and assaults flying all over the place and poptarting PPFLD loadouts (back then 35 alfa from dual PPC gauss was actually a big deal with 50% armor). Thing is, in todays day, these nerfs arent really needed since most of the poptarty loadouts have been killed off (gauss+ppc is dead, the most PPFLD you can effectively get in a single shot is 30).

That said, there are a few rare exceptions if you really really want to fly. 80 and 85t assaults use the class-II JJs, which weigh 1 ton a piece, and you can easily afford to bring 3-4 of them if you are ok running lighter weapons then youd normally run (if you use something like HLLs or ERLLs, swap one of them for a ERML and get 3-4 JJs alongside it). That said, the height and distance is very lousy, so other then very low cover (mech height or so), dont expect to get above much.

Ofc, while i dont do it myself, you can still bring 1 JJ on any mech and gain a little better maneuverability in close quarters (defenetely something id consider on brawlers, but as of this moment i dont have a single brawler that can even mount JJs so i brawl without em), and it helps with maps like bog where there is alot of super small debris on the ground that youd noramlly get stuck/slow down on.

#43 KuroNyra

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Posted 20 September 2017 - 03:11 PM

Close to useless for me.

Theses are not jumpjets, theses are Hoverjets.

#44 InvictusLee

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Posted 20 September 2017 - 03:24 PM

PGI really nerfed assault jump jets.
It really isnt worth the tonnage.

#45 The6thMessenger

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Posted 20 September 2017 - 03:46 PM

View PostMechfan909, on 20 September 2017 - 06:36 AM, said:

I barely see any jumping assault mechs in most of my games but something makes me wanna fly in a giant assault mech and do some great games with it. I'm currently eyeing the highlander as my candidate due to it's iconic status being the one that invented the highlander burial (hopefully they consider adding damage for committing DFA maneuvers someday). So can anyone suggest good assault mechs that will be competitive and be able to jump at good heights. Both tech base are welcome but for clan suggestions i might sell one or 2 of my assault mechs or grind for weeks just to get it. ( i may have the one percent tag but damn i'm running at 8 mill cbills as of this post.)

all suggestions in any form are welcome. Posted Image


Not until Assault Jump-Jets, or rather Class-I Jump Jets gets better. Especially don't waste **** for a DWF-S for it's jump-jets.

#46 LordNothing

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Posted 20 September 2017 - 05:18 PM

i really only use jump jets on ultra-mobile light and medium platforms. and then only sometimes.

#47 Tier5 Kerensky

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Posted 20 September 2017 - 10:33 PM

I like my Marauder IIC -C with 4 JJs. I don''t think 90 tons or heavier do really jumping well, plus their JJs are so heavy. Marauder IIC is not a great jumper though. I'm now running it with XL400 and 4 ER PPCs.

For me, the JJs are mainly about mobility. Ability to move around.

I also have both of my Supernovas with JJs, the other is energy boat other LRM. But those JJs are useful mainly on FP, in particular certain maps on siege defense.

Edited by Teer Kerensky, 20 September 2017 - 10:35 PM.


#48 Luminis

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Posted 21 September 2017 - 12:41 AM

Depends, I guess.

I don't like them on my Deathstrike, for example. The added mobility feels meh and two tons is a lot if you're strapped for maxing a 'Mechs cooling and firepower. I know you can abuse the messed up JJ animation to spread damage like mad, but I just feel dirty doing it. Might be okay on 'Mechs with clean JJ animations, though...

#49 C4NC3R

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Posted 21 September 2017 - 01:49 AM

View Postpanzer1b, on 20 September 2017 - 02:55 PM, said:

Generally speaking, NO. The reason for this is the very very old JJ nerf which was put in place to try and cut down on heavys and assaults flying all over the place and poptarting PPFLD loadouts (back then 35 alfa from dual PPC gauss was actually a big deal with 50% armor). Thing is, in todays day, these nerfs arent really needed since most of the poptarty loadouts have been killed off (gauss+ppc is dead, the most PPFLD you can effectively get in a single shot is 30).



"Standart" TT armor was only in CBT/OBT. Since launch it was doubled. The reason of JJ's "poptarting" nerf was, a straight mechanics of the JJ's thrust, and actually not JJ's alone got hit... ballistics got hit by that nerf too, now we have laser-alike damage graphs instead of old straight line like they must be.
The biggest PPFLD alpha in "Poptart Era" was 60 PPFLD for Clans and 40 PPFLD for IS, not 30. Now its maximum of 45-50 PPFLD.
Gauss+C-ERPPC never was an issue, and was easy counterable, 3x or Quad-CERPPC was an issue due to hight alpha... in result we got CERPPC damage nerf. Another issue was Dual-Gauss+Twin-CERPPC build, that was an issue.... that's why it got hit by GH linkage.

It's actually time to roll back JJ's to point where they was, especially Class-1 and 2.

#50 Mechfan909

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Posted 21 September 2017 - 02:16 AM

Just got back from work and in reviewing the replies so far i see a lot of negatives thanks to the great JJ nerf. it's kinda making me think twice about using jump jets on heavier chassis. but damn it i still wanna fly so i'll throw competitiveness out of the window and wanna have some fun at least. so i'm thinking about buying the victor instead and giving it an RAC 5 so i can be like an action hero jumping high and firing his machine gun while descending. as of the moment i'll still think about it and decide once this event is over. Thanks for the replies so far.Posted Image





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