Escef, on 20 September 2017 - 08:06 AM, said:
They're at least worth trying.
This is true but the advantages most of the time don't offset the weight penality.
I am going to discuss my very first Jumping Assault mech, the Heavy Metal. Heavy Metal can mount 5 JJs but they weigh 2 tons each so if I wanted maximum jump capability, I have to sacrifice 10 tons or roughly 25% of my available free weight to equip those JJs. Way back when before the great JJ nerf, if you equipped 5 JJs and the Max engine on a Heavy Metal, you could easily jump to the top of the Canyon wall in Canyon Network and actually jump entirely over the Canyons in many places. With this type of mobility increase, I could justify a 25% reduction in my firepower and/or cooling capacity. Now though 10 tons of JJs can't even get me to the top of canyon walls and most of the time can barely get me over a knee height obstacle.
Now that being the case, which has more value, hovering around a bit or packing an additional 10 tons of weapons and DHS?? Also I could mount just one JJ and get nearly the same hover ability and still have 8 tons left over. So tell me what is the incentive of going full JJs if you can't jump??
Another thing that annoys me is the fact that four, 1/2 ton JJs on a 35 ton mech have more lift capability than four, 2 ton JJs on a 100 ton mech? This makes sense how? You have 4 times the weight of JJs lifting a mech that is only 3 times heavier so you would think the jump capability would be at least somewhat similar and that used to be the case, back before the great JJ nerf. But hey, we got to stop those poptart'ers from using skill....errr...ahh...I mean exploiting JJs.