Kroete, on 22 September 2017 - 03:06 AM, said:
You dont even need to make a new model, just change a simple xml.
Even if they recognize that you milk them and change the xml every month,
they will still run after the newest fotm/meta ...
And then the new p2w mechs,
you cant easy nerf them when they get out for cbills if they dont have quirks.
And please dont talk about balance in a f2p game that makes money by selling new toys and not only cosmetics!
Balance would make pgi lose most of its income ...
If quirks are designed to "catch the money from the metawhores..." shouldn't the mechs at the top (i.e. The Meta mechs that the metawhores presumably play) be the most ladened with quirks? And/or shouldn't PGI be regularly adding quirks to the best mechs to encourage their purchase by said metawhores, or adding quirks to a massive degree to not currently meta mechs so as to tempt the metawhores to buy new things?
I mean, I don't think any of the metawhores folks are looking at the armor boost to the Archers in the latest patch and thinking "Oh ya got me PGI! Now I have to buy Archers because those new quirks are irresistable, and as a metawhores I must buy mechs with lots of quirks!" Nor do they look at the existing super quirked mechs and buy those for their tryhard adventures. I mean I know some "tryhard" competitive folks and not one of them has ever confidentially whispered to me anything along the lines of "pst, hey, wanna know the best mechs in the game? Check out the Atlas RS. Just look at those quirks! I'm tellin ya dude, just follow the quirks and ya can't go wrong!" Or suggested that competitive play is dominated by paragons of quirkdom like Cataphracts and Panthers, ya know?
It just seems to me that these metawhore and tryhard sorts of folks are typically running clan mechs that have the potential for massive alphas or DPS, and almost always on mechs with high hard points. If such mechs have quirks they are minimal or incidental to the "meta" builds.
Anyway, I'm legit curious to know how quirks are used by PGI to attract the money of such folks, cuz I just don't see it. To my way of thinking it isn't the metawhores and tryhards that are lured in by quirks it is the casuals and loreholes. Especially the later, as quirks seem to be used imho to keep crap mechs viable (not competitive, merely viable), and thus such lore minded folks can be confident that no mater how bad their mixed build, POS, TT mech is, PGI will make sure that they can play it with at least a chance of it not being totally outclassed by the actual meta mechs and players.
Edited by Bud Crue, 22 September 2017 - 03:42 AM.