Paigan, on 22 September 2017 - 01:03 PM, said:
I'd say:
- Implement a replay function.
- Gather game replays with the occurance.
- Debug the replay reproduction at the interesting point.
(work smarter, not harder)
There's tons of reasons for a replay function anyway (players sharing games they're proud of, reporting, e-sports, solaris, even MC spending) and now there's one more: debugging the countless bugs in the game.
As much as I'd like to have a replay function, I doubt we'll ever get one.
Well, I guess it's to be expected, considering that they don't even have plans to review hitreg, one of the most important mechanics in MWO.
I've had a funny experience a few weeks ago. I shot a laser ~20-30m in front of an afk assault (afk, not disco)...and hit it.
It was standing there and didn't move and I shot the ground WAY in front of it, and my shot hit the mech...
Hitreg seems to vary alot in general. There are matches where enemy mechs just die in seconds without dealing much damage to them, and the next match the enemy mechs won't die, no matter how much you pump into them.
It's really strange sometimes.
Edited by Roadbuster, 23 September 2017 - 01:01 AM.