Crowd Fund Maps
#21
Posted 24 September 2017 - 06:39 PM
I do wish that they would allow the community to create maps.
#23
Posted 24 September 2017 - 08:04 PM
MWO is a Mechcollect & Grind-game with a Handfull testarenas ...not really a MW game
Edited by Old MW4 Ranger, 24 September 2017 - 08:10 PM.
#24
Posted 24 September 2017 - 08:25 PM
Old MW4 Ranger, on 24 September 2017 - 08:04 PM, said:
MWO is a Mechcollect & Grind-game with a Handfull testarenas ...not really a MW game
I like to thank of MWO as the group Solaris of battletech.
#25
Posted 25 September 2017 - 02:26 AM
#26
Posted 25 September 2017 - 09:51 AM
however if PGI has the money to develop 2 games at the same time then its not my responsibility to point out that we play mechs (wanna buy a mechpack? da da da) on maps
and when saying we are about to get 2 new maps (which I think 1 has been pushed back already if I'm not mistaken) one also has to keep in mind how many maps we get per year (and how many are actually new or for FP only)
I, like many others over the years and in this thread, also think that user created maps are the way to handle this discrepancy
have them voted upon by the community and the top 3 or 5 PGI puts some finishing touches on
no idea why StarCitizen can have user designed ships that are rewarded with cold hard cash, and not too little either, and we can't have user created maps that PGI would most likely reward with digital items only
issue is the same, intellectual property rights
I myself have a really nice idea about a harbor town, with a battleship being repaired, capturable Gaus turrets on the ship, under water section that only light mechs can pass to sneak up behind or capture stuff and whatnot
but I'm not gonna spend my free time, which is really precious if you happen to have 2 young kids, on "just start" making a map (like someone suggested) that will never get to anywhere once I'm done with it
Edited by Peter2k, 25 September 2017 - 09:52 AM.
#27
Posted 25 September 2017 - 11:34 AM
#28
Posted 25 September 2017 - 12:03 PM
#29
Posted 25 September 2017 - 08:01 PM
The Leadership is jumping from project to Project since Begin of PGI
#30
Posted 25 September 2017 - 08:21 PM
why should they? theres plenty of other crowd funding opportunities that dont end in tears
that jumpship has sailed... straight into a blackhole.
Edited by Khobai, 25 September 2017 - 08:23 PM.
#31
Posted 25 September 2017 - 08:58 PM
#32
Posted 25 September 2017 - 11:41 PM
Krivvan, on 25 September 2017 - 08:58 PM, said:
well this kind of thing has been technically possible for over a decade or two. server side caching might be the worst part of it. you want to play a custom map, the server needs a copy, all players need a copy too. so you would need some kind of map management system. thats not really all that hard. peer to peer networks can handle that, like a built in torrent client to synchronize maps with an official tracker. but thats additional bandwidth and storage costs for pgi. but if it brings players back and keeps them here it would totally be worth it.
the biggest headache would be ip rights. say a player makes a map and uploads it. pgi likes the map and wants to make it offitial, who then owns that map? is it some agreement where everything you make becomes their property. do you get any compensation for your time? or are the maps treated as stand alone with their own license and pgi is only allowed to use them according to their terms. how do you handle user references to mechwarrior/battletech license? would this even be permitted or under the condition that the maps belong to pgi. you might have it set up where none of the new maps can have anything to do with mwo and thats an immersion breaker right there. standard texture and asset packs might solve that. its a nightmare. but it will keep the game alive longer than it will be here with the current maps. there is a lot of inner sphere out there and a lot of planets and environments not represented by the current map set.
#33
Posted 26 September 2017 - 02:31 AM
#34
Posted 26 September 2017 - 03:42 AM
Krivvan, on 25 September 2017 - 08:58 PM, said:
because they receive more maps than say 2 a year?
or come with a bigger selection
or have a bigger dev team?
no one would be whining about community maps if we wouldn't wait a few ice ages to get a new good map
Edited by Peter2k, 26 September 2017 - 03:42 AM.
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