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Accel Stats Resource

Balance

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#1 Cato Zilks

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Posted 15 October 2017 - 03:47 PM

Howdy everybody,

I am maintaining a Acceleration Stats google doc with all the mechs. It can help with picking how to lay out the skill tree (especially when buffed accel stats overlap with armor quirks).

https://docs.google....#gid=1393526485

This should be up to date for the October-2017 patch.

#2 Nema Nabojiv

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Posted 15 October 2017 - 03:58 PM

Nice stuff. Thanks for making and sharing it.

Aand it always hurts to see night gyr's stats. Guess post patch atlas will finally be more agile than the gyrs and the black rites of pgi-ism will be complete and the demon of absurd will be brought into this world.

#3 El Bandito

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Posted 15 October 2017 - 04:44 PM

View PostNema Nabojiv, on 15 October 2017 - 03:58 PM, said:

Nice stuff. Thanks for making and sharing it.

Aand it always hurts to see night gyr's stats. Guess post patch atlas will finally be more agile than the gyrs and the black rites of pgi-ism will be complete and the demon of absurd will be brought into this world.


TBF, PGI can't really give NGyrs more mobility, cause the mech is already good. They'll have to take something away if the mobility is returned.

#4 Magnus Santini

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Posted 16 October 2017 - 07:17 AM

Since the Locust only needs to torso twist for shooting, it should have its twist speed levels dropped to same as Commando, which also shields with arms. It needs to be fast because it runs fast and has to be able to shoot to the side. But it is not faster than the Commando. This is my way of saying the Commando twist speed levels should be increased to match the Locust. It has been sluggish since the skill tree (with max mobility).

#5 YueFei

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Posted 16 October 2017 - 10:56 PM

Thanks for this, it was extremely interesting.

One hilarious thing I'd like to note is that the Locust decelerates at 23+ g's! Even for eyeballs-out, that's friggin misery on a human pilot.





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