Bud Crue, on 25 September 2017 - 06:51 PM, said:
TLDR: what in the holy hell is the role/function/niche of the Black Knight in this era of the game? What can it do that another mech can't do better?
[...]
I have never once looked into the Black Knight, but bringing up Smurfy's, skimming through the quirk list for 2 minutes and then firing up the Mechlab brought this:
http://mwo.smurfy-ne...69034d5623499cb
(or slight variations, of it. Like 325 engine, normal or pulse lasers, AMS, etc.)
There is no other 75 tonner where you can have that much lasers at that speed AND with -10% heat.
So that would already be one "role" (keep in mind that is as "role" as it gets for most Mechs in MWO. The niches are very, very thin for almost every Mech).
Some comments:
- hardpoints might be low, but so they are on a lot of clan Mechs, too. TBR, WHK, etc. Don't only compare drawbacks of IS Mechs to advantages of Clan Mechs. Compare both for both.
- This Mech is basically a Clan Mech. 2-slot XL engine, good speed, lots of ER lasers. What it lacks in DHS amount it compensates with the -10% heat quirk, so even that is pretty similar.
- The TBR has no more quirks to speak of and is generally no longer "good" due to engine decoupling and stuff. You hardly see them anymore.
All things considered, your post is mostly whining and apparently mostly based on the refusal or the inability to read quirks and figure out a suitable loadout. I suggest improving on that instead of ranting. Of course there is always the alternative of playing intellectually less demanding games where you don't have to engineer your character as complexly as here, if that suits you better.
Edited by Paigan, 26 September 2017 - 03:31 AM.