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Give Ams Systems To All Mechs


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#21 Nameless King

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Posted 29 September 2017 - 02:27 PM

View PostKhobai, on 29 September 2017 - 05:49 AM, said:

you should only get incoming missile warnings if you have AMS equipped. then there would be more incentive to use AMS.


I would disagree with that.

#22 Napoleon_Blownapart

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Posted 03 October 2017 - 08:28 AM

I always wanted a module or skill to make my AMS only defend mePosted Image

#23 Brain Cancer

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Posted 03 October 2017 - 11:26 AM

Clanners are the only one that can mount triple AMS (KFX, NVA) and soon quad AMS (Piranha).

Omnis have to use a specific omnipod for it. I shed no tears because of this requirement, none whatsoever.

You want AMS, you deal with the resulting change to your layout, or you go without AMS.

#24 CMDR Sunset Shimmer

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Posted 03 October 2017 - 11:26 AM

View PostChristophe Ivanov, on 29 September 2017 - 05:37 AM, said:

As some of you know, not all mechs have AMS capability. I like the idea of systems such as AMS and ECM's to able to be added to any mech if anyone so desires. As such, these two systems in my opinion should be treated separate from weapons and armor. YES they would effect the overall tonnage, but should not effect the standard load out (accept the overall tonnage if equipped as explained). My favorite mech The Dire Wolf Prime chassis does not have either. YES I know it has one Omni mech that has one of them, but if I equip it with that, I cannot have the load out I currently have and makes the option useless.

Opinions? Seeking civil responses please! Posted Image


Mechs, are already too much of generic gunbag's with different hitboxes in this game.

putting AMS on EVERYTHING, actually degrades the already low individuality of mech chassis that exists, and removes utility from some mechs that wouldn't get played otherwise.

You want AMS, take a mech with AMS, it's a concession you have to make, do I take X mech with Y hardpoints, or Y mech because it has AMS but not the hardpoints I want.

#25 ocular tb

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Posted 03 October 2017 - 12:33 PM

I just looked through the Smurfy mech list and it still looks like the Cicada-X5 is the only mech that does not have the option of equipping AMS. No reason it couldn't be given an AMS hardpoint in my opinion. If I'm missing a mech without AMS (stock Clan omni-mechs excluded), let me know.

I actually like the idea of AMS being required to detect incoming missiles- at least on paper anyway. I think it could provide another choice that matters. As it is, AMS is of marginal use a lot of times. But, by needing it to detect missiles, it becomes much more useful. Imagine getting hit by missiles without any warning and how frustrating that would be (especially on Polar!). But by making a fairly small sacrifice in either weapons, ammo, heat sinks, etc you can have the ability to detect and shoot them down and most likely keep yourself alive longer.

Edited by ocular tb, 03 October 2017 - 12:35 PM.


#26 Brain Cancer

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Posted 03 October 2017 - 01:12 PM

Missile lock warning is honestly one of the biggest contributors to low accuracy on LRMs.

A weapon that literally warns people to find cover when fired from 800+ meters away and slowly flies to it's victim is hardly the same as the Gauss round slapping you nearly instantly upside the head.

#27 KageRyuu

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Posted 03 October 2017 - 02:46 PM

You are not entirely mistaken, but there is only ONE MECH that does not have AMS and that is the CICADA X5 Hero, now every POD does not have AMS, but that is not the same as an entire MECH not having AMS as you can freely mix and match PODS at will. Now if you want to argue that every POD should have AMS you are free to so, but you'd be wrong as having 8+ AMS would not only be unnecessary but just down right trollish, but that is the trade off you get with being able to mix and match hard points at will by using an OMNIMECH in MWO, If you want AMS on an OMNI you're PROBABLY going to have to SACRIFICE SOMETHING, I know it's a strange concept for you Clanners, not being able to have your cake and eat it too, but it is a BALANCE MECHANIC.

However I'm pretty sure the CICADA X5 Hero is an oversight, one which they will hopefully correct.

#28 Lightfoot

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Posted 03 October 2017 - 02:55 PM

BattlTech says all mechs can put one AMS into the head, arms, side torsos and center torso. Everywhere except the legs. So all mechs have the capability to carry 5xAMS. Asking for one AMS slot on every mech is canon and the very least AMS option. That means all Clan variants as well since many have no AMS and adding AMS from another variant's omnipod removes most Quirks. Basically AMS slots used as a mindless nerf.



AMS does not require a hardpoint.

Edited by Lightfoot, 03 October 2017 - 03:03 PM.


#29 Trissila

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Posted 03 October 2017 - 04:12 PM

View PostBrain Cancer, on 03 October 2017 - 11:26 AM, said:

Clanners are the only one that can mount triple AMS (KFX, NVA) and soon quad AMS (Piranha).

Omnis have to use a specific omnipod for it. I shed no tears because of this requirement, none whatsoever.

You want AMS, you deal with the resulting change to your layout, or you go without AMS.


I dunno, I do alright in a SupportFox, even with The Support Arm™ limiting my loadout. Heck, even using the missile-and-energy right arm so I can bring a NARC too.

Posted Image

Posted Image

That said, not every 'mech needs AMS available. LRMs are bad enough as it is with the amount of AMS in the game right now; having literally every enemy able to just delete most of a salvo would reduce them to the status of Newbie Trap, which is not a place that any weapon system should ever be in.

#30 panzer1b

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Posted 03 October 2017 - 06:57 PM

ECM on every mech, hell no, that would invalidate every mech that can bring ECM and has certain downsides because of it. A good example would be the hellbringer, id NEVER bring that anywhere if i could shove a ECM on a ebon or even timby since its horribly inefficient on tonnage thanks to its lack of endo/ferro (its got better hitboxes but that along isnt gonna make me pick it over the rest).

As for AMS, i dont see why it matters, all omnis can pick the right pod to get 1 or more, and most IS mechs can mount it somewhere. That, and AMS is nothing more then a waste of tonnage at higher levels of play. Yeah you might be more vulnurable to missiles, but if you are being LRMd and are too far from cover to break contact, you made a horrible positioning mistake and deserve to die. I have been killed by LRMs (discounting cherry red CT and get hit by 1 LRM5 which doesnt count since the LRM just touched me) maybee twice over the last month, and both times i was narced on polar. With that exception, LRMs are all but useless against people that understand to use cover properly (polar is a unique exception, get narced there and u will die without ECM buddy to disable narc effect).

#31 Novakaine

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Posted 03 October 2017 - 07:25 PM

Give lurmers 2X damage, range and ammo then that would be fair.

#32 Brain Cancer

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Posted 03 October 2017 - 07:38 PM

View PostTrissila, on 03 October 2017 - 04:12 PM, said:

That said, not every 'mech needs AMS available. LRMs are bad enough as it is with the amount of AMS in the game right now; having literally every enemy able to just delete most of a salvo would reduce them to the status of Newbie Trap, which is not a place that any weapon system should ever be in.


They already can, LRMs are already degraded severely by even a few AMS carriers.

And yes, they're already considered newbie traps. That is, they're only good at killing people making significant errors, i.e. newbies, and therefore equally popular FOR newbies to use.

#33 Vellron2005

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Posted 04 October 2017 - 12:15 AM

View PostChristophe Ivanov, on 29 September 2017 - 05:37 AM, said:

As some of you know, not all mechs have AMS capability. I like the idea of systems such as AMS and ECM's to able to be added to any mech if anyone so desires. As such, these two systems in my opinion should be treated separate from weapons and armor. YES they would effect the overall tonnage, but should not effect the standard load out (accept the overall tonnage if equipped as explained). My favorite mech The Dire Wolf Prime chassis does not have either. YES I know it has one Omni mech that has one of them, but if I equip it with that, I cannot have the load out I currently have and makes the option useless.

Opinions? Seeking civil responses please! Posted Image


Yeah, and every mech being invincible would also be nice, but only while I'm in the cockpit..

You cannot be serious?





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