Jump to content

Piranha Inbound!

BattleMechs

123 replies to this topic

#81 Trissila

    Member

  • PipPipPipPipPipPip
  • Survivor
  • 439 posts

Posted 02 October 2017 - 06:09 PM

View PostYeonne Greene, on 02 October 2017 - 05:56 PM, said:


It won't matter.

Unless you plan to dedicate 24+ points to your arse, no amount of rear armor is going to really change that particular outcome. If you do rear-load the armor that much, you only handicap yourself from the front.


Yep. This is why you strip rear armor. There's no point in having it; if you're getting shot in the back, you already dun goofed and a few more points isn't going to save you.

I've got an alt account with a semi-troll SupportFox build; 2 AMS, ECM, NARC and 2 Heavy Large Lasers. Had a round where the last enemy was AFK at the dropzone.

Those two HLLs to the rear CT put him in cherry red internals. Next shot would kill him no matter how much armor he put back there, unless he did something absurd like loading over 50 points on the back.

#82 Scout Derek

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Infernal
  • The Infernal
  • 8,016 posts
  • Google+: Link
  • Twitch: Link
  • LocationSomewhere where you'll probably never go to

Posted 02 October 2017 - 06:10 PM

I'd like to add I'm seeing a recurring reused asset in the making of these mechs, and that's the cockpit. This is the hunchback cockpit, which was reused on the iic, then the Kodiak. now it's on the piranha.

Interesting.

#83 FupDup

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 26,888 posts
  • LocationThe Keeper of Memes

Posted 02 October 2017 - 06:10 PM

View PostScout Derek, on 02 October 2017 - 06:10 PM, said:

I'd like to add I'm seeing a recurring reused asset in the making of these mechs, and that's the cockpit. This is the hunchback cockpit, which was reused on the iic, then the Kodiak. now it's on the piranha.

Interesting.

MWO has many examples of copy-pasting throughout.

#84 Jingseng

    Member

  • PipPipPipPipPipPipPip
  • The God of Death
  • The God of Death
  • 962 posts

Posted 02 October 2017 - 06:14 PM

View PostYeonne Greene, on 02 October 2017 - 05:56 PM, said:


It won't matter.

Unless you plan to dedicate 24+ points to your arse, no amount of rear armor is going to really change that particular outcome. If you do rear-load the armor that much, you only handicap yourself from the front.


Precisely.

If you weren't concerned enough to rearload armor before because of ravens, locusts, commandos, firestarters, jenners (oxide, IICs), mist lynxes, arctic cheetahs, linebackers, cicadas, and pretty much anything with ecm... I fail to see how this changes anything.

And if you were, then I also don't see how this changes anything =p.

If anything, I'd be a lot more cautious about shaving armor on legs on mediums and heavies for extra tonnage.

Likewise, don't get so concerned about the piranha mgs that might come at your rear that you totally ignore all the everythings that will mess you up from the front.

#85 Humpday

    Member

  • PipPipPipPipPipPipPipPip
  • The Pharaoh
  • The Pharaoh
  • 1,463 posts

Posted 02 October 2017 - 06:46 PM

https://youtu.be/dXzJJ1haLvE

looks like ~10tons of space.

After auditing a couple of his videos, recent and old, he's pretty accurate, usually within .5 ton

#86 Bombast

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 7,709 posts

Posted 02 October 2017 - 06:56 PM

View PostHumpday, on 02 October 2017 - 06:46 PM, said:

looks like ~10tons of space.


It's not that hard to count it up, actually. 10.5 tons completely stripped with Stock (Max) engine, 12.5 with minimum 'weight efficient' engine (Clan 100XL, I believe). All tonnages taken with mandatory Heat Sinks, of course.

EDIT: Harder than I wanted to make it look, in the end. Cant count for beans tonight.

EDIT EDIT: And I forgot Endo.

Edited by Bombast, 02 October 2017 - 07:03 PM.


#87 Felicitatem Parco

    Professor of Memetics

  • PipPipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 13,522 posts
  • LocationIs Being Obscured By ECM

Posted 02 October 2017 - 06:57 PM

I am totally buying the Piranha..

So.... Can I get a few more hardpoints on my Commandos? Just wondering.

#88 Mcgral18

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • CS 2019 Top 8 Qualifier
  • CS 2019 Top 8 Qualifier
  • 17,987 posts
  • LocationSnow

Posted 02 October 2017 - 07:01 PM

View PostHumpday, on 02 October 2017 - 06:46 PM, said:

https://youtu.be/dXzJJ1haLvE

looks like ~10tons of space.

After auditing a couple of his videos, recent and old, he's pretty accurate, usually within .5 ton



He forgot heatsinks

It's 7.5 with face armor
8 tons without face armor

Arms stripped, that is

#89 Y E O N N E

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • The Nimble
  • The Nimble
  • 16,810 posts

Posted 02 October 2017 - 07:01 PM

View PostHumpday, on 02 October 2017 - 06:46 PM, said:

https://youtu.be/dXzJJ1haLvE

looks like ~10tons of space.

After auditing a couple of his videos, recent and old, he's pretty accurate, usually within .5 ton


Clan Ferro will get you to 8 tons feasibly vs. 7.5 that IS Ferro gets you to, but you will not be getting 10 tons. To get more weight, you need to scrub engine. You don't want to be scrubbing engine at 20 tons.

For you to check, 1 point of armor is 0.03 tons. Clan Ferro shaves 20% of that off, IS Ferro shaves 12%.

Locust with 7.5 tons of space has 107 points of armor. That's 2.82 tons The same amount of armor with ClanTech weighs 2.57 tons. Yay, ~0.3 tons of saved weight!

#90 Mcgral18

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • CS 2019 Top 8 Qualifier
  • CS 2019 Top 8 Qualifier
  • 17,987 posts
  • LocationSnow

Posted 02 October 2017 - 07:04 PM

Posted Image

"Imagine the devastating effect 6 MGs would have on the back of an Atlas!"


*Selling 12 MG robot*



I think I'd go
12 LMG (3.5 tons)
1 HML

No arm armor, max face (or remove, 4 tons ammo)
With the stock engine. Should be an adequate short-mid range robot...but the fragility of an unquirked 20 tonner may prove too much


I don't use a LOLcust much, and even the uberquirked Lynx feels fragile

#91 Trenchbird

    Member

  • PipPipPipPipPipPipPipPip
  • The Death Wish
  • The Death Wish
  • 1,166 posts

Posted 02 October 2017 - 07:51 PM

We really need IS Hardpoint buffs. Seriously, this is getting ridiculous.

#92 Y E O N N E

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • The Nimble
  • The Nimble
  • 16,810 posts

Posted 02 October 2017 - 07:55 PM

View PostCatten Hart, on 02 October 2017 - 07:51 PM, said:

We really need IS Hardpoint buffs. Seriously, this is getting ridiculous.


8xE for the LCT-1E
7xE for the LCT-3M
6xB + 1x E for the LCT-1V
4xB + 2x E for the LCT-3V

Just four changes I'd like to start with...

#93 stealthraccoon

    Member

  • PipPipPipPipPipPipPipPip
  • Urban Commando
  • Urban Commando
  • 1,497 posts
  • Locationnestled in a burlap sack, down in the root cellar

Posted 02 October 2017 - 08:06 PM

View PostAntares102, on 02 October 2017 - 04:07 PM, said:

Actually it is slower than a Locust with a 180 cap.
Seems strange since a 190 cap is available for the Locust.


The Locust has to have SOMETHING over this 23 some-odd hard points buttgoblin.

View PostProsperity Park, on 02 October 2017 - 06:57 PM, said:

So.... Can I get a few more hardpoints on my Commandos? Just wondering.


Preach it!

Edited by stealthraccoon, 02 October 2017 - 08:08 PM.


#94 The Amazing Spider Man

    Member

  • PipPipPipPipPip
  • 102 posts

Posted 02 October 2017 - 08:09 PM

View PostMcgral18, on 02 October 2017 - 07:04 PM, said:

Posted Image

"Imagine the devastating effect 6 MGs would have on the back of an Atlas!"


*Selling 12 MG robot*



I think I'd go
12 LMG (3.5 tons)
1 HML

No arm armor, max face (or remove, 4 tons ammo)
With the stock engine. Should be an adequate short-mid range robot...but the fragility of an unquirked 20 tonner may prove too much


I don't use a LOLcust much, and even the uberquirked Lynx feels fragile

I'm so glad I'm not the only one who noticed. I wouldn't worry about the lack of quirks, I think the little bugger will be just fine. https://mwomercs.com...nfo-from-neema/ Honestly though, who needs all those hardpoints when you've got JJs, amirite?! Posted Image

#95 panzer1b

    Member

  • PipPipPipPipPipPipPip
  • 703 posts

Posted 02 October 2017 - 08:18 PM

Im not really any more scared of this then of another light mech that can boat 6-8 MGs. It doesnt have ECM, its very unlikely to have enough quirks to tank anything, and regardless of how small it is, its a 20t mech, a single 60-100 point alfa strike that connects even 50% is going to neuter or kill it. Obviously, if you are distracted and under fire, it will kill you from behind, but so can ANY other mech, and honestly im more worried about a aids-vomit HBR sneaking behind and 1 shotting me with 78 alfa strike, then i am of any light mech or even the annoying as hell broken hitbox assassins with their annoying SRM16s.

That and if i can 1 shot lolcusts from 500m with dual gauss, whats going to stop me from 1 shotting the pirana from 500m with dual gauss?

#96 chucklesMuch

    Member

  • PipPipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 1,424 posts
  • Google+: Link
  • LocationNew Zealand

Posted 02 October 2017 - 08:28 PM

View PostMischiefSC, on 02 October 2017 - 05:00 PM, said:

This is the IS' fault for having the Locust not actually worthless and having a niche relative to the Myst Lynx.

The only possible result from that is a Clan 20 tonner that's vastly superior to the Locust in every way.

Fortunately I expect PGI to fix that by nerfing, what, IS assaults. Also IS ERMLs. Because **** you, that's why.

Same way they 'fixed' the KDK 3. By nerfing all the good IS heavies.

This will go well.



Ha ! So true re IS Heavies just as the kdk-3 released.


So perhaps in Jan/feb, as well as erml getting nerfed also; IS streaks whikst mg ammo will be increased per ton and lam's lose half their heat...

Edit: also assassin's/wolfhounds/comandos/javelin/half decent light/ fat light made into a paper weight.

Edited by chucklesMuch, 02 October 2017 - 08:33 PM.


#97 Razorfish

    Member

  • PipPipPipPipPip
  • Elite Founder
  • 167 posts

Posted 02 October 2017 - 08:31 PM

View PostPrototelis, on 02 October 2017 - 03:14 PM, said:

FINALLY.

A 20 ton clan light.

Dig the concept art.

https://mwomercs.com/piranha


Ummmm….

Another OP clan mech… shock!

Medium IS mech loaded with SSRMS ready.

Hunt starts soon.

#98 Mcgral18

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • CS 2019 Top 8 Qualifier
  • CS 2019 Top 8 Qualifier
  • 17,987 posts
  • LocationSnow

Posted 02 October 2017 - 08:34 PM

View Postpanzer1b, on 02 October 2017 - 08:18 PM, said:

That and if i can 1 shot lolcusts from 500m with dual gauss, whats going to stop me from 1 shotting the pirana from 500m with dual gauss?


cXL, mostly

CT has 36 HP
Legs have 24


Leg day is the tactic, as you can 1 shot those to...what, nearly 800M with DGauss alone?

#99 Natred

    Member

  • PipPipPipPipPipPipPip
  • The Deadly
  • The Deadly
  • 716 posts
  • Twitch: Link
  • LocationWest Texas

Posted 02 October 2017 - 09:10 PM

I think it looks awesome.. really considering buying this pack.

#100 N0ni

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Nightmare
  • The Nightmare
  • 2,357 posts
  • LocationIn a GTR Simulator Cockpit

Posted 02 October 2017 - 09:13 PM

So after the lulz that is gate jumping Linebackers, we now have 2 sacrificial assault waves to open the gates and clear the path / make c-bills... then piranha gen rushes. Pugs have enough issue hitting a lolcust, i feel kinda bad for them having to deal with it on both sides of the fence after this.

Or hell you get enough decent guys in a 12 man and just piranha backstab everyone for 2 waves right out the gate... half with small laser boats to open up and the other half with MGs to crit/finish the kill.





35 user(s) are reading this topic

0 members, 35 guests, 0 anonymous users