

What's Your Highest Average Damage Mech & The Alpha To Achieve It?
#21
Posted 03 October 2017 - 10:35 AM
My highest is still my KDK3,only ran it with quad UAC10/gauss peep. Beats my MADIIC and MC2s.
#22
Posted 03 October 2017 - 10:48 AM
#23
Posted 03 October 2017 - 10:49 AM
Once you got that mech, play around on the lab to optimize it the best balance you are looking for. How much armor you want? More firepower? Or you want a balance on them both. What about AMS? ECM? Heat management and all that.
Once you got a configuration, TEST it out in the test map selections. Select more than one map. I tend to select a hot map so I can check the heat management of my mech. Adjust your selections as needed until you are satisfied wit your build and then head off to a QP match for some real testing.
Don't get frustrated if you lose ad get killed outright. Takes time to get proficient in a new mech, let alone a new configuration. As much as I have played, anytime I change something, I always test that new change.
Then PRACTICE and more PRACTICE to get gud.

My Assault Dire Wolf Prime is setup as:
2XLarge Pulse Lasers, 4XMedium Pulse Lasers, as much double heat sinks as possible, then max out your armor. Setup your skills to maximize the heat management, laser output, etc. Don't forget it gets better when you Master the mech in the skill tree.
I should note, my DW Prime has permanent jets, which come in handy getting over some bumps and hills that are a bit steep for a assault. If you don't want jets, then select a different variant.
Lastly, this mech is NOT for everyone! It takes a certain type of pilot to man this one. One who is patient, plans ahead, has good situational awareness in the battlefield and knows where to be at all the time to keep yourself out to trouble.
Good luck!
Edited by Christophe Ivanov, 03 October 2017 - 05:39 PM.
#24
Posted 03 October 2017 - 10:53 AM
Supernova A "The Bank"
4 ATM12, 3 SPL, 1 TAG
144 homing missile damage between 120-270m. The SPLs are backup if something gets too close and work surprisingly well to finish off things that have charged through a volley of bank machines. Average damage per match is currently 552.
#25
Posted 03 October 2017 - 11:40 AM
Only mech with truly high play count and a good avg:
Nova- 423.65. 10 er smalls and 4 mg's (it has been the same build since clan launch). I do not alpha the smalls, I fire 5, then the other 5, for 2 35 pt hits.
#26
Posted 03 October 2017 - 12:27 PM
Why are CW stats being counted?
That anomaly aside, KDK3 with various builds at 821 (Quad UAC10 being the largest pool, glorious as it was, then PokeBear)
So, between 40 and 50/60
Mad IIC (just IIC) at 810 and 143 matches
That was pure Vomit, mostly 6 EMRL 2 LPL (now 6 ERML 2 HLL), so mostly 68 (pre nerf) or 78
The actual Hellbie Prime has 610 Avg Dam and 238 matches
That was the lowest alpha, at 42, with 6 ERMLs most of the time (and 29 DHS)
Lukoi Banacek, on 03 October 2017 - 10:48 AM, said:
Would you like an Assault robot with the agility of a 50 ton Medium mech?
#27
Posted 03 October 2017 - 12:34 PM
St. Ives Blues
... with a grand total of 2 matches played. 583 average damage.

With 'mechs with anything resembling a meaningful sample of games, best is Sparky, 498 average damage.
#32
Posted 03 October 2017 - 01:45 PM
UnofficialOperator, on 03 October 2017 - 05:26 AM, said:
Mine is 628 average damage with the MAD IIC and a 42 damage alpha.
Edit: Could you guys also include your opinion on low alpha/high alpha vs heat control vs dps over time etc?
BLR-2C / 5 LPL - 892dmg (since potato LPL dmg nerf, forget it, I haven't used it once cause it's now junk)
BLR-1G / 6 ERL - 917dmg - 55pt
EBJ / 2LPL, 6cERML - 871dmg - 66pt (was 68pt)
HBR / 4ERL - 914dmg
And the lulz...
Deathstrike / Gauss, 6cERML - 1258dmg - 72pt (I have not used this mech once in FP either btw)
Bigger the alpha, the better.
Edited by justcallme A S H, 03 October 2017 - 01:47 PM.
#34
Posted 03 October 2017 - 01:50 PM
Anyways, while this is all speculation (no numbers to back it up), i get the most consistent results running somewhere around 1.2 heat management in game. I might not have quite as much alfa strike to outtrade aids-vomit, or the deathstrike 94 alfa crap, but i have teh advantage that my alfa strike is still going to be decently high on clan side at least (~50 for mediums, ~60 for heavys, ~80 for assaults), and i have enough sustained DPS to sustain 2-3 alfa strikes before i melt on average heat maps. This is ofc for solo QP gameplay, where being able to do more damage during a single exposure beats sustained firepower more often then not since its rare to see agressive pushes such that the enemy walks over you, and the ability to keep shooting is super situational.
For FW its quite different though, and there i prefer to have ~1.3-1.4 heat management and a bit more sustain rather that raw alfa strike. Most of the time, the game ends up with agressive pushes (either going for gens or just a deathball), so the ability to do more damage before you need to throttle your fire down ends up as a critical concern especially if your build is using high heat weapons like lasers. That said, even here, i consider 50 alfa strike the bare minimum on a heavy mech, and ~60 or so for assaults (counting double tapped uacs ofc) since you are still going to get situations where you only get one good shot on target, and the more damage you deal to them in that one shot the better off you are.
.As for specific builds ive had luck with, my primary QP builds mix gauss, ERML, and HLLs in some manner to achieve decent heat management all while throwing boatloads of damage downstream in a single shot. A few specific mechs i play are the HBR (my fav mech in game atm, QP build is GR+4ERML+1HLL, FW build is GR+5ERML), TBR/EBJ (same builds but ebon has 1 less DHS, both run GR+5ERML+1HLL for QP or GR+6ERML for FW), WHM (2GR+4ERML), SCR (6ERML+1ERLL, id have used HLL but cant fit it due to slot issue), SHC (2HLL1ERML), ect.
Pretty much, unless the mech has some really really low pod space like the linebacker or so, i follow the following rule for mechs:
light: 30 min alfa
medium: 40min alfa
heavy: 50min alfa
assault: 60min alfa
On clan you can easily add 10 points to everything but light mechs and still get decent heat management. And generally speaking, 1.1 is about the bare minimum heat management id consider viable in solo play, and ~1.2 is best for general purpose, 1.3-1.4 for sustained fighters and brawlers that use all the guns simultaneously.
#35
Posted 03 October 2017 - 02:13 PM
#36
Posted 03 October 2017 - 04:53 PM
My highest performing mech is my KFX-Purifier, with a 60 alpha (6 HML, 17 DHS). It's sitting at 535 average damage per match. Oddly enough, my KFX-Prime sits at 495 with only a 30 alpha (20 + 10 splash from 2 ERPPCs). Minor difference given the huge difference in DPH and alpha size, but can be explained by the fact that ERPPCs can start dealing damage close to the start of the match, while the 6 HML build needs to wait for the heavies to engage first.
Edited by Fox With A Shotgun, 03 October 2017 - 04:54 PM.
#37
Posted 03 October 2017 - 04:59 PM
NonLRM it's MCII-2 - 2 UAC10, 4 ASRM6s and 2 HMLs... 492.3 dmg.
Edit: Changed nonLRM mech.
Edited by Judah Malganis, 04 October 2017 - 02:40 PM.
#38
Posted 03 October 2017 - 05:28 PM
Seems to be really dependent on playstyle. Pretty wide mix of alphas.
#39
Posted 03 October 2017 - 05:34 PM
A 20pt UAC/AC or something can still be worked to crank out damage no drama.
Hell even a 3LPL build on a Dragon can boss-level no drama. Comes down to the player, mostly.
Edited by justcallme A S H, 03 October 2017 - 05:36 PM.
#40
Posted 03 October 2017 - 06:04 PM
Filtering for > 100 matches, my highest is the MLX-ED with 449 damage using a 30-point alpha and 6x standard MGs...mostly. That's 148 games.
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