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Easy Mech That Works Independent Of Team


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#21 Jay Leon Hart

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Posted 04 October 2017 - 06:02 AM

View PostLances107, on 04 October 2017 - 05:21 AM, said:

Op if you care about your friend, DO not recommend clan mechs. While many IS pilots do not know this, I will share this info with you.

Posted Image
As mentioned here there is a handy comparison of Clan vs IS laser builds here

The "Clans run hotter" myth is... well, a myth. They (generally) run cooler with similar firepower to an IS 'mech, they (generally) run hotter when they bring more firepower than an IS 'mech.

#22 arcana75

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Posted 04 October 2017 - 06:53 AM

I started out in a clan light (Arctic Cheetah Prime) and didn't regret my choice of first mech. I now own 5 mechs, Warhammer 6D, Blackjack 3, Bushwacker High Roller, Hunchback 4J and the Urbanmech R60, in that exact order, and I have to say my fav is still the Arctic Cheetah.

Many many forumers here say Lights is one of the hardest classes to play, but to each his or her own. I find slow and powerful mechs harder to play. Fast and nimble mechs allow me to make a ton of positioning mistakes and live, and positioning mistakes are one of the most kinds of mistakes you're going to make as a new player, from where to hide, to where to go, to when to charge or retreat, how to fight CQC, avoiding red smoke. Almost always, a death for me in MWO was usually because I was in the wrong place at the wrong time. And as a new player, you're going to be tempted to do a death charge at an enemy mech. Only a light mech will allow you to do this and escape after the enemy is dead, not all the time but enough times to count. Another class of mech will die soon after cuz the enemy mech's friends will tear you to shreds.

So as the first mech I suggest the Arctic Cheetah, probably the E variant.

#23 C E Dwyer

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Posted 04 October 2017 - 07:17 AM

Any clan heavy with high energy mounts, if he's a reasonable shot in FPS games.

If he's not so hot a shot, something with Energy hard points and missile, hard points so he can pack a couple of LRM 10's or 15's and a targeting computer, but don't for the love of whatever you find holy let him boat them, but use them with the Lasers.

Stay in the middle so a light can't pick him off and hold locks, win or lose if he's knocking out 200-300 damage, even if it's LRM spread damage he'll feel better, about the game. Hopefully a couple of kills, will get him hooked if you can encourage him to play long enough.

#24 Dogstar

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Posted 04 October 2017 - 07:20 AM

View PostJay Leon Hart, on 04 October 2017 - 06:02 AM, said:

As mentioned here there is a handy comparison of Clan vs IS laser builds here

The "Clans run hotter" myth is... well, a myth. They (generally) run cooler with similar firepower to an IS 'mech, they (generally) run hotter when they bring more firepower than an IS 'mech.


Wow, that is really interesting, going to revise some builds on my clan account as I still need to play 100 matches to get the loyalty rewards this year.

I didn't see any Night Gyr builds, is it that unpopular for laser vomit or is it that it's basically the same as various other mechs?

#25 Verilligo

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Posted 04 October 2017 - 07:28 AM

View PostDogstar, on 04 October 2017 - 07:20 AM, said:


Wow, that is really interesting, going to revise some builds on my clan account as I still need to play 100 matches to get the loyalty rewards this year.

I didn't see any Night Gyr builds, is it that unpopular for laser vomit or is it that it's basically the same as various other mechs?

I think the Night Gyr is mostly taken for gauss vomit due to lack of slots, but plentiful tonnage. As for lasers used in combination with the gauss, I think it's typically 3 ERML and 1 ERLL or 2 ERML and 2 ERLL. Some builds might switch out for 2 HLL, but the idea is mostly to minimize heat sink reqs by using gauss instead.

Edited by Verilligo, 04 October 2017 - 07:29 AM.


#26 rustyrat

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Posted 04 October 2017 - 07:36 AM

On IS side i would recommend: dragon 1c, xl, max armor. 3lpl or rac5+2lpl.
Its easy, fast, packs a punch.

For more mobility, enforcer 4r, xl. Either lpls mpls, or gauss plus 5ermed.

Both mechs are really strong and good mobility.

Blr 2C 5lpl is a solid choice. Or one can fit 1G with xl400, 2lpl mpls. The latter is simply sweet mech to kill stuff at lower tier. The high mounts are perfect.

Edited by rustyrat, 04 October 2017 - 07:39 AM.


#27 Cy Mitchell

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Posted 04 October 2017 - 07:51 AM

The Hellbringer is a very good Mech and a good Mech for beginners but it does not really fit your criteria as a Mech that works "independent of the team". That is because it is a big target and is not particularly fast. ECM helps but it does not make it invisible.

For a Mech that can freelance and kind of do its own thing while still helping the team I would look for a fast Medium or Light with ECM. This is especially the case if your friend has a strong background in first person shooters but not in MechWarrior games. A lot of the COD, CS:GO, Halo, Overwatch, etc. people find MechWarrior play to be painfully slow. For them, a Mech like the Arctic Cheetah, Mist Lynx or Shadow Cat can be just what they are looking for. You still have ECM but you also have small stealthy size and speed while still having respectable firepower. These Mechs are challenging to play but FPS skills transfer well to them. Another Mech that may be a good fit is the Kit Fox Purifier if he is going to spend real money. Throw on the C variant arm and a S leg and you have good firepower, some jumping ability, ECM and up to three AMS. It is not as fast but it has good punch and it is sneaky. The AMS will rack up some nice match scores bonuses in a missile heavy match. The drawback to all of these is they are not tanky so he will have to avoid getting shot. When in the open, he can never stop moving or death will ensue.

#28 jss78

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Posted 04 October 2017 - 07:53 AM

I'd say the easiest 'mech to play in this game is a medium-heavy, mid-range focused laser boat.

Regardless of what map you get, and what your team does, you can play with them and contribute.

The Hunchie IIC and Hellbringer suggested by many above fit the bill.

On the IS side I find LFE-engined Crabs with any combination of ML/LL extremely relaxing to play. They are sturdy, agile, and bring useful firepower for the most common engagement bracket.

#29 Bigbacon

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Posted 04 October 2017 - 08:14 AM

myst lynx with dual ERLLs and ECM

#30 InfinityBall

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Posted 04 October 2017 - 08:16 AM

Since we're talking about someone just starting out, after going through the trial mechs currently available, the Hellbringer with ECM is on the list, so I'd take that.

#31 Stf Sgt Marblez

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Posted 04 October 2017 - 09:16 AM

Someone said earlier that IS mediums would be a decent place to start, and I'll second that. The Shadow hawk is quite easy to play and fairly tanky to boot, and has a suprisingly robust build list it can do across most of its varients.

#32 Appogee

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Posted 04 October 2017 - 09:26 AM

View PostEl Bandito, on 03 October 2017 - 06:58 PM, said:

Hellbringer. ECM and high mounts.

I second this...

View PostEl Bandito, on 03 October 2017 - 06:58 PM, said:

make your team your meatshield.

... but not this.

(Don't encourage your friend be part of the problem.)

Edited by Appogee, 04 October 2017 - 09:27 AM.


#33 GETREKT4K

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Posted 04 October 2017 - 11:34 AM

My first mech was a raven 3L. I started sniping with it, and slowly moved to closer range weapons. Taught me good real quick and it's always fun to be fast. I moved to Pirates Bane, then to the hunchback. Personally I think clan mechs take a little bit better understanding of game mechanics to play, but reward that skill better than IS.

#34 Tier5 Kerensky

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Posted 04 October 2017 - 11:44 AM

Marauder IIC D.

Yes, it's an assult, people will say assults are difficult, they are maybe a bit correct, but it's very unconventional assult.
You will learn many new things with it, if you dare to try. You'd also need a bigger engine for it, maybe XL325. If Jenner IIC comes on sale, they have XL315 which would be sufficient. It's max is 340 but if you don't have plenty of cbills to spare I would not recommend so big engine as you can try different weapons with slightly lower engine. The stock XL 255 will suffice at start.

Edited by Teer Kerensky, 04 October 2017 - 11:46 AM.


#35 Y E O N N E

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Posted 04 October 2017 - 12:04 PM

View PostDogstar, on 04 October 2017 - 07:20 AM, said:


Wow, that is really interesting, going to revise some builds on my clan account as I still need to play 100 matches to get the loyalty rewards this year.

I didn't see any Night Gyr builds, is it that unpopular for laser vomit or is it that it's basically the same as various other mechs?


Night Gyr doesn't have the slots to do big laser vomit well, so it is best to stick with some combination of Gauss and energy. I didn't put mixed builds in there because there are mechanical differences that require some custom equations to properly account for and I had already spent considerable time on it. I'll get around to it eventually.

#36 MischiefSC

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Posted 04 October 2017 - 12:10 PM

View PostYeonne Greene, on 04 October 2017 - 12:04 PM, said:


Night Gyr doesn't have the slots to do big laser vomit well, so it is best to stick with some combination of Gauss and energy. I didn't put mixed builds in there because there are mechanical differences that require some custom equations to properly account for and I had already spent considerable time on it. I'll get around to it eventually.


You can do some fun ballistics with it. Not competitive but some funny firehose of lead builds. 4xuac5 isn't terrible either.

#37 Jackal Noble

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Posted 04 October 2017 - 12:29 PM

There are two possibilities on this thread.

Either the mechs listed are really that good and that OP.

Orrrrrrr

People are bandwagoners with little imagination.

#38 Daurock

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Posted 04 October 2017 - 12:35 PM

View PostMischiefSC, on 04 October 2017 - 12:10 PM, said:

You can do some fun ballistics with it. Not competitive but some funny firehose of lead builds. 4xuac5 isn't terrible either.


Quad 5s are fun, but I've always found the jamming when using quad UACs to be a buzzkill. I outfitted mine with 2x LBX5s, 2X uac5s, and found it much more pleasant. (But probably not more effective)

#39 Jay Leon Hart

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Posted 04 October 2017 - 12:45 PM

View PostJackalBeast, on 04 October 2017 - 12:29 PM, said:

There are two possibilities on this thread.

Either the mechs listed are really that good. and that OP.

Orrrrrrr

People are bandwagoners with little imagination. play what they see working.

Fixed by removing the bitterness.

#40 Jackal Noble

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Posted 04 October 2017 - 12:47 PM

also, something something Battlemaster? 3 lpl 5 medium laser, point click evaporate.

Mad-dog Prime or H with missiles, because of cooldown.

View PostDogstar, on 04 October 2017 - 07:20 AM, said:


Wow, that is really interesting, going to revise some builds on my clan account as I still need to play 100 matches to get the loyalty rewards this year.

I didn't see any Night Gyr builds, is it that unpopular for laser vomit or is it that it's basically the same as various other mechs?


I love this Guy-r

NTG-C So8 bonus - 10% energy range, 20% ballistic velo.
runs cool enough for 2-3 alphas
This is my current fav that you can go ahead and forgetPosted Image
Super Mega Sniper Ulra

Another good one on this is 3xUAC2 (20% velo = 2400m/s) , 2 ERLL, 2 Medpulse (for closer stuff)





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