I guess we need to define AI
I know I am not sure what you guys mean (since I am old)
they had computer chess way way back in the early 1980s and good luck defeating it
you see games are or where always designed to let you win no matter what skill level you picked
I mentioned chess because a computer can easily analyze out to 100 moves or more every combination of moves
you can think of and do it in micro seconds
anyone ever watch the PGI's masters challenge?
you guys are probably going cool we get to fight Bear Claw or Proton
I am thinking ok Paul what are you up to
I sure don't think Paul goes to work to watch Proton play
I am guessing he is either working on 1) balance 2) player bucket sys or 3) AI
I am totally guessing that Paul been working on AI for awhile
one way to develop AI would be to copy a good player??
in fact I bet most of you could not spot an AI Mech if you saw one
back in 2014-2015 ever see a Mech come out of no where and go no where
the whole time your going where did he come from and where is he going
and what the hell is that guy doing
I haven't seen those characteristics in awhile
but that's my take on the subject
https://www.gameskin...intelligence/10