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Practical Solutions To Many Of The Core Problems With This Game (Especially In Fp)


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#41 CARNA6E

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Posted 23 January 2018 - 09:19 AM

View PostHobbles v, on 23 January 2018 - 08:31 AM, said:

No. House/clan specific quirks or tech is a horrendous idea. No matter what, one house or clan will come out with the "best" options and further throw off balance and concentrate everyone into that faction. Faction specific benefits should not effect battlefield mech performance.

At most I would consider logistical benefits like equipment and mech discounts based on each faction. But even that will have its clear "winners" and "losers".

Best to K.I.S.S and continue with only trying to balance clan vs IS.




"Also as you rank up, auto unlock extra consumables that way you can redivert those skill points into other things. Provides a slight incentive to stay in your faction as you keep ranking up."

Edited by CARNA6E, 23 January 2018 - 09:19 AM.


#42 r4zen

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Posted 23 January 2018 - 11:06 AM

View PostJoshua McEvedy, on 23 January 2018 - 03:30 AM, said:

Yeah, let's make Faction Play inaccessible to most of the casual community and reduce the mode's population even further.


Less accessible, not inaccessible. If you have to grind, say...

View PostHobbles v, on 23 January 2018 - 06:53 AM, said:

Achieve tier 4 or have over 75 qp matches under your belt.


...then you have some sunk 'costs' into achieving access to the mode. Maybe then there's a more tiered approach after that - you now need 25 scouting drops before you can access 12v12 in FP. Perhaps add extra incentive, like a FP Cadet bonus, for those scouting drops, or the first few invasion drops.

My opinion - completely anecdotal - is that new players abandon the mode after a terrible first few drops more than tier 3, own-a-few-mechs players.

View PostJoshua McEvedy, on 23 January 2018 - 03:30 AM, said:

(after sitting in queue last night for over an hour and not getting a single drop before bedtime). Posted Image


Churned players vs. nurtured leads so to speak, right? If MWO as a whole had a much larger and/or growing playerbase, it wouldn't matter. Events would incent new players to try FP, and there would be a constant flow of new players so it wouldn't matter. A few would stay, but the masses that left would be replaced quickly.

Neither of the above conditions is true though...if the FP playerbase is to grow, and avoid those ghost drops/looking for match, we need to improve the experience of new players.

#43 Quesa

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Posted 29 May 2018 - 01:28 PM

As someone relatively new to the game, I have to say that the new player experience (NPE) is pretty bad. It didn't take very long to discover that the stock builds on mechs that I purchased were nearly useless. When you're getting into a new game, you generally look around at posts and videos, they give you good ideas for builds. So you buy and mech and find out to get a *decent* build will cost you a weeks worth of casual grinding. That is not friendly to new players.

Also, I didn't even know I could access the skill tree for the first few days. Additionally, I had to search on the internet to find out how to use the skill tree....only to find out it takes a great deal of funds that I desperately need for a new engine.

#44 LordNothing

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Posted 29 May 2018 - 01:51 PM

faction play is actually 2 bucket. if faction play was one bucket you would get more hot steamy civil war action.

#45 Roland09

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Posted 29 May 2018 - 01:55 PM

Well, sadly, yes. The new player experience can be pretty unpleasant.

So, do not hesitate to head to the Training Grounds Forum, to the new player help section. Feel free to ask any question you might have. There's a good chance you will receive more and longer answers to whatever question you might have had than you would think.

Also, stay away from Faction Play until you have at least some idea of what you are doing, or face the possibility of another rather unpleasant NPE.

#46 ANOM O MECH

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Posted 29 May 2018 - 02:22 PM

View PostLordNothing, on 29 May 2018 - 01:51 PM, said:

faction play is actually 2 bucket. if faction play was one bucket you would get more hot steamy civil war action.


No CW is one bucket. That bucket is Clan vs. IS.

#47 LordNothing

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Posted 29 May 2018 - 02:57 PM

View Posttker 669, on 29 May 2018 - 02:22 PM, said:


No CW is one bucket. That bucket is Clan vs. IS.


not if you know how math works. see we used to have 10 factions, which translates to 10 buckets. all those factions simply become a banner for roleplay purposes and have been lumped into 2 mega factions, clan and is. new banners have been added but they are still lumped into one side or the other. the bucket to faction ratio must be conserved at 1:1, and 2 buckets maintains the ratio, one does not.

one must remember that is players are isolated from is players, a bucket, and clan players are isolated from other clan players, another bucket. if civil wars were allowed to happen, then buckets would stop being buckets and anyone can fight anyone. then you would essentially have one bucket.

#48 Jaybles-The-PegLeg-PotatoCaptain

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Posted 29 May 2018 - 04:35 PM

View PostLordNothing, on 29 May 2018 - 02:57 PM, said:


not if you know how math works. see we used to have 10 factions, which translates to 10 buckets. all those factions simply become a banner for roleplay purposes and have been lumped into 2 mega factions, clan and is. new banners have been added but they are still lumped into one side or the other. the bucket to faction ratio must be conserved at 1:1, and 2 buckets maintains the ratio, one does not.

one must remember that is players are isolated from is players, a bucket, and clan players are isolated from other clan players, another bucket. if civil wars were allowed to happen, then buckets would stop being buckets and anyone can fight anyone. then you would essentially have one bucket.



Not to be that guy, but there used to be 2 buckets per faction per border, so FRR could at points have 4 clan borders, and 2-3 IS borders which means that FRR alone would have had 7 borders with attack and defend queue per border, that's 14 buckets just for FRR. It is a bit easy to see how the current system(although technically incorrect) is labeled as the 1 bukkit wonder.

#49 SteamCharts Kerensky

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Posted 29 May 2018 - 04:40 PM

Core problem: the game is developed, operated, and maintained by Piranha Games Interactive.

Practical solution: Sell the game to another developer.

#50 ANOM O MECH

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Posted 29 May 2018 - 05:54 PM

View PostLordNothing, on 29 May 2018 - 02:57 PM, said:


not if you know how math works. see we used to have 10 factions, which translates to 10 buckets. all those factions simply become a banner for roleplay purposes and have been lumped into 2 mega factions, clan and is. new banners have been added but they are still lumped into one side or the other. the bucket to faction ratio must be conserved at 1:1, and 2 buckets maintains the ratio, one does not.

one must remember that is players are isolated from is players, a bucket, and clan players are isolated from other clan players, another bucket. if civil wars were allowed to happen, then buckets would stop being buckets and anyone can fight anyone. then you would essentially have one bucket.


Oh boy....

So you think we each get into a bucket and then the buckets fight each other.

No, actually there is one ongoing conflict between IS and Clan. The 'bucket' is the pool of players on each side jump into to fight. This is how Russ worded it. One bucket.

So you are wrong. Everyone knows you are wrong and semantics will not make you correct no matter how many beta passive aggressive insults you hurl around.

#51 Lyons De Flamand

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Posted 29 May 2018 - 08:04 PM

Just pointing out a little flaw in logic here tker. You are basing your argument on the assumption that Russ knows what he is talking about.

Honestly it's just a matter of view. There is no scientific definition for bucket. Is it the conflict (1 bucket), or is it the pools of players from which is drawn for a match (2 buckets, Clan and IS).

Edited by Lyons De Flamand, 29 May 2018 - 08:04 PM.


#52 iLLcapitan

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Posted 29 May 2018 - 11:32 PM

View Posttker 669, on 29 May 2018 - 05:54 PM, said:

So you are wrong. Everyone knows you are wrong and semantics will not make you correct no matter how many beta passive aggressive insults you hurl around.


Oh look how Alpha that guy is, melting snowflakes on a forum for stompy robots. Get a life

Edited by iLLcapitan, 29 May 2018 - 11:32 PM.


#53 Bishop Six

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Posted 30 May 2018 - 12:03 AM

View PostSteamCharts Kerensky, on 29 May 2018 - 04:40 PM, said:

Core problem: the game is developed, operated, and maintained by Piranha Games Interactive.

Practical solution: Sell the game to another developer.


Lets collect money.

#54 LordNothing

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Posted 30 May 2018 - 04:13 AM

View Posttker 669, on 29 May 2018 - 05:54 PM, said:


Oh boy....

So you think we each get into a bucket and then the buckets fight each other.

No, actually there is one ongoing conflict between IS and Clan. The 'bucket' is the pool of players on each side jump into to fight. This is how Russ worded it. One bucket.

So you are wrong. Everyone knows you are wrong and semantics will not make you correct no matter how many beta passive aggressive insults you hurl around.


its 2 buckets until that civil war event feature stops being vapor. and when did russ ever understand his own game?

Edited by LordNothing, 30 May 2018 - 04:17 AM.


#55 ANOM O MECH

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Posted 30 May 2018 - 09:06 AM

View PostLordNothing, on 30 May 2018 - 04:13 AM, said:

its 2 buckets until that civil war event feature stops being vapor. and when did russ ever understand his own game?


Ok so you do think bucket refers to each side and that the buckets then duke it out....

Whatever you are clearly not worth arguing with.

View PostiLLcapitan, on 29 May 2018 - 11:32 PM, said:


Oh look how Alpha that guy is, melting snowflakes on a forum for stompy robots. Get a life


Another unprovoked shot at me....

Who exactly needs a life here?

#56 LordNothing

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Posted 30 May 2018 - 12:13 PM

View PostiLLcapitan, on 29 May 2018 - 11:32 PM, said:


Oh look how Alpha that guy is, melting snowflakes on a forum for stompy robots. Get a life


who you calling a snowflake? all i did was defend my analysis. aparently having your own opinion is being entitled now.

and i very much doubt hes alpha. he would have to not be a child first.

Edited by LordNothing, 30 May 2018 - 12:16 PM.


#57 ANOM O MECH

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Posted 30 May 2018 - 12:53 PM

View PostLordNothing, on 30 May 2018 - 12:13 PM, said:

who you calling a snowflake? all i did was defend my analysis. aparently having your own opinion is being entitled now. and i very much doubt hes alpha. he would have to not be a child first.


Like to point out you started off with insults. Not really a big deal really, not worth going back and forth if we are not going to agree.

il has some grudge and issue with BCMC. Not sure why and don't care.

#58 ANOM O MECH

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Posted 30 May 2018 - 01:23 PM

View PostLyons De Flamand, on 29 May 2018 - 08:04 PM, said:

Just pointing out a little flaw in logic here tker. You are basing your argument on the assumption that Russ knows what he is talking about.

Honestly it's just a matter of view. There is no scientific definition for bucket. Is it the conflict (1 bucket), or is it the pools of players from which is drawn for a match (2 buckets, Clan and IS).


Ok.

Go back to the last CW round table where Russ talks extensively about buckets and reducing it to one.

His technical savvy or knowledge of game mechanics is not at issue here. This is about terminology he used to describe his game. He clearly outlined the buckets as conflicts. So to me it makes sense if we are all talking about the same thing, to use the same terminology.

If an individual so desires to say no Russ is wrong and buckets refers to the pools of players...and what is being touted by the company as one bucket, is wrong it doesn't matter all that much. But to start off by saying someone doesn't know math or insinuate they are stupid because you disagree with what the head of the company has defined in his game, leaves little room really to discuss anything really.





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