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Please Rate My Load Outs & Skill Trees


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#1 Boomship

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Posted 29 September 2017 - 04:14 AM

Hello,

I am a returning player and would like to tune up my stable of mechs. Any suggestions would be much appreciated.

Thanks!

INNER SPHERE: 250 Tons

UM-R63(1xRAC2 + 3xERML+2xJJ): Load Out- Skill Tree
UM-R60(4xHMG + 2xERML + 4xJJ):Load Out - Skill Tree

FS9-A(6xERML+ 1xJJ): Load Out - Skill Tree
FS9-A(4xF + 4xSPL+ 1xJJ):Load Out -Skill Tree

BLR-1S (4xLL + 2xLRM10A): Load Out- Skill Tree
BLR-2C (5xLPL): Load Out - Skill Tree

KGC-000B (4xAC5 + 3xLL): Load Out- Skill Tree
KGC-000 (2xAC20 + 2xLPL): Load Out - Skill Tree

-----------------------------------------------------------------
CLANS: 250 Tons

KFX-PRIME (3xCAMS + 2xCERLL + 2xJJ + ECM): Load Out - Skill Tree
KFX-PRIME(2xCSSRM6 + 2xCSSRM4 + 1xJJ + CAP): Load Out - Skill Tree

SHC-PRIME (2xCPPC + 6xJJ): Load Out- Skill Tree
SHC-PRIME (2xCLPL + 6xCMG + 6xJJ): Load Out -Skill Tree

TBR-S (4xCLRM15A + Tag + 1xJJ): Load Out - Skill Tree
TBR-S (4xCSRM6 + 1xCLB20XAC+ 1xJJ): Load Out - Skill Tree

DWF-PRIME (6xCUAC5): Load Out- Skill Tree
DWF-S (2xUAC20 + 2xAC20): Load Out- Skill Tree

#2 Bombast

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Posted 29 September 2017 - 07:55 AM

UM-R63: RAC/2s are kind of underwhelming. If you really want a RAC, I'd go for a RAC/5. Dropping an ERML, A Jump Jet, and stripping the left arm of armor would allow for this, though there's probably a bunch of other ways too. Haven't had my coffee yet, I dunno. As for skills, I'd cut all the Jump ones, the RAC/Ultra ones, and some Ranged nodes for one Seismic Sensor.

http://mwo.smurfy-ne...eaeb1657341589e
https://kitlaan.gitl...feb4e#s=Weapons

UM-R60: HMGs are kind of... eh. LMGs are the more popular choice, and MPLs work best with them (I think, anyway). You'll have a couple of tons open - TC, AMS, extra heatsinks, whatever. For the Skill Tree, again prune for Seismic. Jump Jets and a few Range nodes, in this case. If you prefer, you can trim from the agility or armor tree instead.

http://mwo.smurfy-ne...f955b0776fc19f4
https://kitlaan.gitl...feb4f#s=Weapons

BLR-1S: I wouldn't roll around with such a paltry LRM rack, nor that much ammo for it.

BLR-2C: Looks about right for a LPL boat.

KGC-000B: XL King Crabs... gives me an eye twitch. Though to be honest, I'm not a big King Crab guy to begin with. Take it with a grain of salt, but I'd suggest looking into an LFE350 instead of the XL, and then going with three MPLs instead of the LPLs. Maybe someone else can give you better advice on that. For skills, cut the Zoom and some of the Range nodes for Heat Gen. I want to trim the Radar Deprev as well, but as an occasional LRMer I know that's problematic for a King Crab, which has a LRM bucket for a torso.

http://mwo.smurfy-ne...3b038cd2e311aea
https://kitlaan.gitl...df24d#s=Weapons

KGC-000: Looks about right. You may want to try Snub PPCs instead of LPLs though - I don't know if that would be a better build, but Snub+AC/20s are fun.

http://mwo.smurfy-ne...e2f3382c9ca5221

Edited by Bombast, 29 September 2017 - 07:56 AM.


#3 Rovertoo

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Posted 29 September 2017 - 08:20 AM

Oh yeah, try snubs if you can. Think of them as pocket AC 10. And like above, I support Rac5 over Rac2. In my urbie dual AC2/uac2 (i have a small engine) is pretty good for long range if thats what you want.

#4 Agent1190

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Posted 29 September 2017 - 08:38 AM

Timberwolf S - 0/10

Pure LRM Timber is not the best use of the chasis. Just because it can doesn't mean it should. If you want to boat missiles on a timber, use SMR6As. The Timber may have lost a few steps, but it can still brawl.

SRM6A Build: http://mwo.smurfy-ne...659f392b96f1670

If you have to use LRMs, use them in a support capacity - just enough to fire off about 4-5 minutes of sustained fire with enough firepower to close distance and end the match with direct fire.

LRM Timber + Brawl: http://mwo.smurfy-ne...639c82824ce36e5

Your SRM/LBx Timby is OK - don't put all your ammo in one omnipod. You lose the left pod, and your SRMs in the right pod are useless. Maybe downgrade the LB20 for an LB 10 and toss on a couple ERMeds. Laser weapons are not ammo dependent, which is a huge advantage in Faction Play and battles against Comstar on Tukkyid...

Edited by Agent1190, 29 September 2017 - 08:42 AM.


#5 panzer1b

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Posted 29 September 2017 - 02:28 PM

View PostDaedalus Punch, on 29 September 2017 - 04:14 AM, said:

Hello,

I am a returning player and would like to tune up my stable of mechs. Any suggestions would be much appreciated.

Thanks!

INNER SPHERE: 250 Tons

UM-R63(1xRAC2 + 3xERML+2xJJ): Load Out- Skill Tree
UM-R60(4xHMG + 2xERML + 4xJJ):Load Out - Skill Tree

FS9-A(6xERML+ 1xJJ): Load Out - Skill Tree
FS9-A(4xF + 4xSPL+ 1xJJ):Load Out -Skill Tree

BLR-1S (4xLL + 2xLRM10A): Load Out- Skill Tree
BLR-2C (5xLPL): Load Out - Skill Tree

KGC-000B (4xAC5 + 3xLL): Load Out- Skill Tree
KGC-000 (2xAC20 + 2xLPL): Load Out - Skill Tree

-----------------------------------------------------------------
CLANS: 250 Tons

KFX-PRIME (3xCAMS + 2xCERLL + 2xJJ + ECM): Load Out - Skill Tree
KFX-PRIME(2xCSSRM6 + 2xCSSRM4 + 1xJJ + CAP): Load Out - Skill Tree

SHC-PRIME (2xCPPC + 6xJJ): Load Out- Skill Tree
SHC-PRIME (2xCLPL + 6xCMG + 6xJJ): Load Out -Skill Tree

TBR-S (4xCLRM15A + Tag + 1xJJ): Load Out - Skill Tree
TBR-S (4xCSRM6 + 1xCLB20XAC+ 1xJJ): Load Out - Skill Tree

DWF-PRIME (6xCUAC5): Load Out- Skill Tree
DWF-S (2xUAC20 + 2xAC20): Load Out- Skill Tree


For the urbies, as many have mentioned, the RAC2 was always and remains DOA to this day. The DPS output is simply way too low for its insane tonnage, and spamming even a triple RAC2 at long range is still mediocre damage that spreads everywhere and doesnt have the punch to actually take something down that isnt already cherry red. Id bet that over 50% of your damage would be the result on the ERMLs, and not the RAC2, so if you want to RAC, grab a 5 class and drop the lasers to ERSL or something for the tonnage. As for HMGs, not that they are bad weapons, but the LMG (even post nerf) is gonna be your best bet since it can be used at 200-300m and even past 400 for some crittage, and really fits well with your choice of MPL, ML, ERML, or even ERLL as the laser weaponry.

I havent played the firestarter nor do i encounter em enough to have good idea how they play at all so i wont comment here.

The BLR is honestly best used with either laser vomit or ERLL spam. Unless a mech is quirked for LLs and NOT ERLLs, there is 0 reason to bring LLs since they have insignificantly better heat, but loose a good deal of range and cant trade against clan past 500m effectively. The 5 LPL build isnt bad, but id personally run something like 3 LPLs and 4-6 ERMLs which frees up tonnage for engine or DHS, and gives you a higher alfa strike. Also, unless there are some quirks im unaware of, missiles on a BLR is not a smart move.

For the king crab, both builds are solid except that id swap the 3 LLs for ERLLs (you arent going to be using them in a brawl and on a mech that slow, the additional range more then offsets a minor amount of heat gen (21 vs 24 heat is more or less same thing). Another popular thing you can do is use UAC5s instead of the ACs, but its a personal preference thing, UACs are less reliable at sustained fighting, but allow potentially higher DPS up front, and weigh a teeny bit more.

The cutefox im not entirely sure about, since the ONLY comeptitive build i know of on that is 6 ERMLs with the stupid p2w purofier pods. Aside from the hero, there really isnt all that much besides support triple AMS that makes any sense to run.

For the shadowcat, well, im not a fan of either of those builds for a very good reason. LPLs and PPCs are simply too heavy from my experience to even consider on a SHC in a double mount, and a single PPC or LPL isnt worth bothering with unless you have like 4+ ERMLs beside that LPL. Your best bet in the current meta is going to be 2HLL/ERLL with either 1 HML/ERML or 3-6 MGs depending on whether you want ECM or max firepower (LMG most versatile, MG and HMG does alot more damage but riskier). The 2 HLL is prefered, since it gives you 36 alfa (and thats before adding anything else) with workable range and sustained DPS for something with so little hardpoints and tonnage. The rest you can dump into DHS and add either a ERML (if you want range sync) or HML for max alfa, or ofc the ohh so popular 6 LMGs (or just 3 if ECM is a must). As for a build i really like, 2 HLL, 3 HMG, gives you as much raw DPS as 6 LMGs at point blank, and 36 laser is enough to strip the back armor off anything (and if you cant strip the armor with 36 alfa, then its a joke build, who puts 40+ armor on their backs?).

Timby really shouldnt be using LRMs at all, if you must use guided missiles, take something like 3 ATM6 with some lasers, its almost as much damage at short range as your LRM build, and itll get legit backups (say 4-6 ERML). That said, if you like the weapons, ive had alot of luck with 1 GR and 6 ERML, its a pinpoint DPS build, since it can deliver a good deal of damage exactly when you want it to go, but comes with very good sustained DPS even on hot maps thanks to alot of heatsinks and a heat-free GR. Otherwise, you have the option of laser vomit (i just dont like the 3E LT since it gets focused and has huge neg-quirks) with like 2 LPLs and 4-6ERMLs.

Ive never actually played a dire, but the first build sounds solid, just boating uac5s. Ive seen people do decently well with that, and you just need to be aware of your positioning and that you dont get left behind (too much nascar these days). As for the second build, its a furnace, has huge limits on your ability to spam the guns (i know 120 damage sounds tempting but its spread all over and likely to jam), and prolly low on ammo. If you want to use 20 class cannons, 2 UAC20s is PLENTY on its own, and you can supplement it with like 6 ERMLs or so to give you a good punch when outside of effective brawl range or when you need to take down a specific component. Anything more then a ac40 is just unpractical to use because of how ghost heat works.

#6 Y E O N N E

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Posted 29 September 2017 - 02:49 PM

BLR-2C:
In my assessment, 5x LPL is an obsolete build. Yeah, it will still do fine in QP, but with:
  • LPL only doing 10 damage
  • ERML having the same range, short burn, and doing 5 damage for 1 ton
  • Two BLRs having 7+ energy hardpoints
  • LFE existing
...there's really no reason to be running an XL Battlemaster for mid-range laser poke. In fact, I wouldn't even recommend you use the BLR-2C for that, I'd suggest the BLR-3M(alternative) or BLR-1G.


For the BLR-2C, I would rather run it as an ERLL boat and use its structure bonuses to allow me to remain exposed for extended periods and control the map.

Here's the Skill Tree I would use for it the ERLL BLR-2C.

Edited by Yeonne Greene, 29 September 2017 - 03:14 PM.


#7 Boomship

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Posted 05 October 2017 - 11:23 AM

@Bombast & @Rovertoo: The Snub PPCs do pack a punch but I seem to do better with the LPL/AC2 combo but thanks for the RAC/5 suggestion/build! It definitely plays and feels better compared to the RAC/2!

@Agent1190: Makes sense, ammo placement updated..thanks!

@panzer1b: The additional range from switching the 3 LLs over to 3 ERLLs on my KGC-000B was a good trade off with the increased heat being only minimal. Thanks!

@Yeonne Greene: I'm really liking the BLR-3M laser vomit build! Thank you sir!





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