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Escalation Builds: Talk About Them Here!
#1
Posted 03 October 2017 - 04:18 AM
So what are the builds one dreams about?
Mine:
Well, that missile boat is a good start:
x2 LRM 20, x2 ATM 6, and x2 Streak SRM 6 and a Heavy Large Lasers. The others, I'm not clear on what to make of them. . .yet.
#2
Posted 03 October 2017 - 04:33 AM
Nightstar can do dual Gauss, but can't pack just two additional lasers in the arms due to its hand actuators plus 7 slot Gauss. It will not stand up to the MCII. Still, heavy weapons will be the way to go due to its lack of hardpoints.
Nova Cat will be a 5 ton lighter NGyr, without the laser heatsink quirk. It does have more energy slot for proper laser-vomit build--up to seven, to be precise. And Clans do lack a 70 ton laser-vomit mech. And unlike the NGyr, Nova Cat doesn't use FF, which means it will have enough slots to mount buttloads of DHS to cool the mech.
Osiris... a lot will depend on its size and quirks. A lot can go wrong, or go right. Either way, IS will have another 30 tonner that is not likely to make a big impact.
Edited by El Bandito, 04 October 2017 - 05:28 PM.
#3
Posted 03 October 2017 - 04:00 PM
hey its a dream
#4
Posted 03 October 2017 - 06:13 PM
NSR-9J might do 6x ERLL. Otherwise, single ERPPC with twin-Gauss to just eat the ghost heat with a large number of sinks.
NSR-9P will be 3x UAC/5 + 1x UAC/10 and will be respectable.
#5
Posted 03 October 2017 - 06:48 PM
The extra space for heatsinks will indeed be awesome, and might make the heavy large lasers gathering dust in my armoury seem a little more attractive (I know some already love them, but I struggle with the cooldown).
The only thing i'm concerned about is the 'mini' factor. Load it with ER Peeps and LPL's, and it's a mini Warhawk C, with 2 fewer DHS. Load it with Gauss and Peeps and it's a mini Night Gyr. Load it with pure laser vomit and you can make a mini Supernova, with 3 less DHS.
Can't wait to get it and test it though. It's In my top 3 favourite mechs.
#6
Posted 03 October 2017 - 06:51 PM
Most of my build plans involve what firepower I'm willing to strip down to add armor back on.
#7
Posted 03 October 2017 - 09:06 PM
#8
Posted 03 October 2017 - 10:14 PM
Osiris 4D: 6 ERML (calling it, best variant)
1V has awkward hardpoint placement, probably a sell.
2V is almost literally a smaller Firestarter S trading 2 energy for 2 ballistic. No idea for this one yet.
1P is just a smaller Huginn with +2 E points.
Sekhmet is also kinda derp unless you run 4 MPL and 2 LMGs.
Only really got the Osiris for having another light chassis. However, this was my absolute favorite flag runner in MW4... too bad it'll never see the same speeds.
#9
Posted 03 October 2017 - 10:21 PM
I think I'm going to take the Blood Kit and slow it down a little with a 250XL. Then I'm going to flesh out the armour and slap an LB 20-X and some Heavy Mediums on it. It should be fairly nimble, able to run around 100 km/h with jump capability.
As for the Prime, I think it will see some ATM use, for sure. We can swap torso Omni-pods around to get one with ECM and one with 3x Jump Jets, so mix and match should be fun for the Omni Mechs. The arms can mount various energy and missile combinations, so some quality load-outs should be possible.
#10
Posted 03 October 2017 - 11:00 PM
Unsure about the nightstar; ... dear PGI please make hand actuators removable and I wouldn't oppose delinking gauss/ppc ghost heat either.
#11
Posted 04 October 2017 - 04:01 AM
Felbombling, on 03 October 2017 - 10:21 PM, said:
I think I'm going to take the Blood Kit and slow it down a little with a 250XL. Then I'm going to flesh out the armour and slap an LB 20-X and some Heavy Mediums on it. It should be fairly nimble, able to run around 100 km/h with jump capability.
...
I bought it, too, but...
Especially at this comment, i have to ask: is it real, or a bug shown on the orderpage, that the 3 standard AWs seem to be Omnimechs, while the reinforce+hero addons seem to be battlemechs...oO?!?
Edit: Sarna.net is my best friend...seems real, due to the "history" of this mech!
Edited by Mike McSullivan, 04 October 2017 - 04:07 AM.
#12
Posted 04 October 2017 - 09:01 AM
Mike McSullivan, on 04 October 2017 - 04:01 AM, said:
Yuppers... Omnis and BattleMechs. I didn't go all in on the other two reinforcements, but you get the best of both worlds with this particular chassis.
#13
Posted 04 October 2017 - 09:41 AM
I think I'll probably stay in my comfort zone with the Arctic Wolf to start, then try out some Nightstar builds after people start posting decent builds, then pop into the Osiris just to fool around.
#15
Posted 04 October 2017 - 10:10 AM
#16
Posted 04 October 2017 - 10:27 AM
9P: 4xAC10(5t ammo) - 285 LFE(48.6KPH) - 0 DHS
9J: 3xHPPC, 1xAC10(2t ammo) - 285 LFE(48.6 KPH) - 6 DHS
9FC: 2xPPC, 2xAC10(3t ammo) - 335 LFE(57.1KPH) - 4 DHS
9S: 2xSNPPC, 2xAC20(5t ammo) - 285 LFE(48.6KPH) - 4 DHS
10P: 4xAC5(5t Ammo), 1xHPPC - 260 LFE(44.3) - 3 DHS
#17
Posted 04 October 2017 - 12:14 PM
Really tired of all the IS whining all the time. I enjoy my IS mechs quite well and when I play with them, funnily enough I do well. How is it they suck so bad, and yet are just fine?
Clan SRMs just don't punch/feel as good as IS SRMS, but it will be fun to try a srm2/laser build on the Artic Wolf
#18
Posted 04 October 2017 - 12:24 PM
A 40 ton Clan Assassin with CXL and 1/2 weight missiles will be fun.
#19
Posted 04 October 2017 - 12:31 PM
JackalBeast, on 04 October 2017 - 12:14 PM, said:
MAL-2P does it better. Try it there. It was way too hot before the heat buff to isUAC/10, but now it's workable. Gauss-vomit is better, though.
Quote
Because QP is filled with players of wildly different levels of ability. The deficiencies get masked. That was true even before Clan tech.
Edited by Yeonne Greene, 04 October 2017 - 12:31 PM.
#20
Posted 04 October 2017 - 12:42 PM
The Arctic Wolf may give the Assassin some competition for fast missile boat though, despite the fact the fast variant lacks JJs.
Edited by Quicksilver Kalasa, 04 October 2017 - 12:47 PM.
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