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Nova Cat With No Cooling Quirks?

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#1 Lightfoot

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Posted 17 October 2017 - 11:03 AM

Nova Cat with no Cooling Quirks? MWO uses quirks to balance out mechs with things like DHS 1.4/1.5. If we had DHS 2.0 the Nova Cat would work with all the PPCs and ER Lasers, but would still be overheating a lot. Take 35% of cooling away and you have a Nova Cat disaster. Mechs die when they shutdown in MWO. So I don't think any of the Stock Nova Cat Prime/others will work if they just boat energy. The Prime has 25 DHS, but that will really only keep the 2xERPPC's cool, firing them and stagger-firing the 3xER Large will make it shutdown, group-fire will initiate the ghost heat penalty and cause a shutdown with damage.

Nova Cat Prime, only after Mechlab refit.

#2 Y E O N N E

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Posted 17 October 2017 - 11:07 AM

MWO uses quirks for 'Mechs that are deficient in some way compared to other, similar 'Mechs. The Nova Cat's deficiencies are low hardpoints and low top speed, so durability and agility are the order of the day. Anything else is gravy.

#3 Verilligo

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Posted 17 October 2017 - 11:13 AM

The Nova Cat has no cooling quirks because the Nova Cat needs no cooling quirks. Yes, the stock config of the Prime is too hot. It is nowhere near the first stock build with that problem. It had the same stock build in MW4 and do you know who alpha striked with all those weapons in MW4? Friggin' nobody because it Stackpoled you to kingdom come. If you really have to use the stock config, then pick an arm to fire based on your present situation and let the other one stay dormant.

#4 CK16

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Posted 17 October 2017 - 11:14 AM

But mechs like the Nova Cat and Supernova make me wish clan ER Large Ghost Heat was set to 3 not 2 :(

#5 Tordin

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Posted 17 October 2017 - 11:16 AM

Yeah energy quirks are just

Posted Image



View PostCK16, on 17 October 2017 - 11:14 AM, said:

But mechs like the Nova Cat and Supernova make me wish clan ER Large Ghost Heat was set to 3 not 2 Posted Image


Agreed. Would be easier for me supressing fire my 8 CERLL. Got keep that laser drilling going, you know Posted Image

Edited by Tordin, 17 October 2017 - 11:18 AM.


#6 Jackal Noble

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Posted 17 October 2017 - 11:24 AM

I need more sleep. Apparently comprehension is one of those things that gets better with more rest.

Edited by JackalBeast, 17 October 2017 - 11:26 AM.


#7 Bishop Steiner

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Posted 17 October 2017 - 11:24 AM

View PostCK16, on 17 October 2017 - 11:14 AM, said:

But mechs like the Nova Cat and Supernova make me wish clan ER Large Ghost Heat was set to 3 not 2 Posted Image

cuz clans need to win even more....

#8 CK16

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Posted 17 October 2017 - 11:27 AM

View PostBishop Steiner, on 17 October 2017 - 11:24 AM, said:

cuz clans need to win even more....


Well I wish I should say, they would get more specific quriks locations so ER vomit would still be tamed. Like a quirk for the SNV-1 to have +1 ER Large Laser Penalty. Same with Nova Cat but if only could lock it to the left arm weapons (so if some cheeky Clanner thought could get away with replacing the PPC's would get a swift nope!

#9 Brain Cancer

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Posted 17 October 2017 - 12:35 PM

Considering the massive attempt to nerfinate lasers, something that would let the Nova Kitty have that kind of claws is unlikely.

#10 dwwolf

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Posted 17 October 2017 - 01:14 PM

View PostCK16, on 17 October 2017 - 11:14 AM, said:

But mechs like the Nova Cat and Supernova make me wish clan ER Large Ghost Heat was set to 3 not 2 :(


Actually that would be a pretty damn good quirk for Novacat prime chassis.

#11 Snazzy Dragon

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Posted 17 October 2017 - 01:40 PM

View PostCK16, on 17 October 2017 - 11:14 AM, said:

But mechs like the Nova Cat and Supernova make me wish clan ER Large Ghost Heat was set to 3 not 2 Posted Image


only if the inner sphere gets ghost heat for their large lasers bumped to 5 so there's a small semblance of hope for long range battlemasters to remain a small sliver of a 15% competitive pick rate :U

#12 Y E O N N E

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Posted 17 October 2017 - 01:50 PM

View PostCK16, on 17 October 2017 - 11:27 AM, said:

Well I wish I should say, they would get more specific quriks locations so ER vomit would still be tamed. Like a quirk for the SNV-1 to have +1 ER Large Laser Penalty. Same with Nova Cat but if only could lock it to the left arm weapons (so if some cheeky Clanner thought could get away with replacing the PPC's would get a swift nope!


Dude, the sustained output on a Supernova 1 right now is six hundredths of a point under 5 DPS. Tha'ts after loading up with 5x cERLL, as many DHS as can fit, and firing 3+2. So, that's with a ghost heat penalty factored in. That's crazy high for the range.

Allowing it to fire that volley without a penalty is absolutely out of the question.

#13 Lightfoot

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Posted 17 October 2017 - 03:08 PM

I remember the Nova Cat from MW4. Even the Ace AI couldn't pilot it without shutting down every third volley and MW4 had much better cooling and no ghost heat. We'll see how it goes, but the Nova Cat Prime is designed for large energy weapons and lots of DHS, however those DHS are missing 35% (roughly) of their cooling ability and I think 25 dhs will consume all the critical slots with endo steel, so no way to up the cooling. Possibly a 4x ERPPC mech since it has no way to use lighter weapons without ending up with leftover tons. This is why I was thinking about quirks, but we'll see.

#14 FupDup

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Posted 17 October 2017 - 03:11 PM

The Nova Cat Prime is one of those mechs like the Nova Prime, Warhawk Prime, Supernova, etc. It was an objectively bad design even by TT standards that had too many weapons and too few heatsinks.

If you want to play at least somewhat close to the "lore" build I would suggest removing one of the ERLL's and replacing it with additional DHS. Still probably too hot, but at least closer to the realm of sanity.

EDIT: Apparently that suggestion of mine is impossible. You're 2 critslots short of fitting in 4 more DHS. Guess you'd have to go with 2 DHS and a TC2.

Edited by FupDup, 17 October 2017 - 03:18 PM.


#15 Hawk819

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Posted 17 October 2017 - 03:14 PM

View PostBishop Steiner, on 17 October 2017 - 11:24 AM, said:

cuz clans need to win even more....


Like they an incentive to make that happen. Really, Bishop!

#16 El Bandito

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Posted 17 October 2017 - 06:45 PM

View PostCK16, on 17 October 2017 - 11:14 AM, said:

But mechs like the Nova Cat and Supernova make me wish clan ER Large Ghost Heat was set to 3 not 2 Posted Image


Let's not. My 4xCERLL Hellbringer already melts face good as is. Let's not make IS cry even more.

#17 Lightfoot

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Posted 17 October 2017 - 07:49 PM

Hellbringer has ECM, Mad Cat has more DHS and hardpoints for energy and moves faster than 64 kph. Give me some gravy for the Nova Cat Prime. Cooling Quirks like the AWS-8Q?

#18 Y E O N N E

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Posted 17 October 2017 - 08:34 PM

View PostLightfoot, on 17 October 2017 - 07:49 PM, said:

Hellbringer has ECM, Mad Cat has more DHS and hardpoints for energy and moves faster than 64 kph. Give me some gravy for the Nova Cat Prime. Cooling Quirks like the AWS-8Q?


And when players use something other than the stock loadout?

The Nova Cat is going to be more powerful than the Awesome even with the quirks it already has. Why should it get more?

#19 Lightfoot

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Posted 18 October 2017 - 08:18 AM

View PostYeonne Greene, on 17 October 2017 - 08:34 PM, said:


And when players use something other than the stock loadout?

The Nova Cat is going to be more powerful than the Awesome even with the quirks it already has. Why should it get more?


I seriously doubt that. My AWS-8Q has 3xHeavy PPCs and medium lasers. It remains to be seen how fast the Nova Cat takes damage, but I think the AWS will be tougher and just as fast. Most Omnimechs have a class of quirks that are only active when all 8 original omnipods are used so there is room for debate.

The Timberwolf can run something almost as powerful as the Nova Cat Prime and much more efficient with Heat and goes 81 kph instead of 64 kph.

The issues with the AWS 8Q and Nova Cat Prime are about the same. DHS 1.4 and Ghost Heat prevent them from operating correctly in MWO. DHS 1.4 keeps the operational heat maximums too low for the classic BattleTech energy boats to function. You end up having to rework them into something else, but mechs like the Nova Cat Prime (with all 8 omnipods) and the AWS 8Q are hard-capped into using a few large energy or ending up with empty tons. There is some room for balancing here.





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