

#1
Posted 17 October 2017 - 11:03 AM
Nova Cat Prime, only after Mechlab refit.
#2
Posted 17 October 2017 - 11:07 AM
#3
Posted 17 October 2017 - 11:13 AM
#4
Posted 17 October 2017 - 11:14 AM

#5
Posted 17 October 2017 - 11:16 AM

CK16, on 17 October 2017 - 11:14 AM, said:

Agreed. Would be easier for me supressing fire my 8 CERLL. Got keep that laser drilling going, you know

Edited by Tordin, 17 October 2017 - 11:18 AM.
#6
Posted 17 October 2017 - 11:24 AM
Edited by JackalBeast, 17 October 2017 - 11:26 AM.
#8
Posted 17 October 2017 - 11:27 AM
Bishop Steiner, on 17 October 2017 - 11:24 AM, said:
Well I wish I should say, they would get more specific quriks locations so ER vomit would still be tamed. Like a quirk for the SNV-1 to have +1 ER Large Laser Penalty. Same with Nova Cat but if only could lock it to the left arm weapons (so if some cheeky Clanner thought could get away with replacing the PPC's would get a swift nope!
#9
Posted 17 October 2017 - 12:35 PM
#11
Posted 17 October 2017 - 01:40 PM
CK16, on 17 October 2017 - 11:14 AM, said:

only if the inner sphere gets ghost heat for their large lasers bumped to 5 so there's a small semblance of hope for long range battlemasters to remain a small sliver of a 15% competitive pick rate :U
#12
Posted 17 October 2017 - 01:50 PM
CK16, on 17 October 2017 - 11:27 AM, said:
Dude, the sustained output on a Supernova 1 right now is six hundredths of a point under 5 DPS. Tha'ts after loading up with 5x cERLL, as many DHS as can fit, and firing 3+2. So, that's with a ghost heat penalty factored in. That's crazy high for the range.
Allowing it to fire that volley without a penalty is absolutely out of the question.
#13
Posted 17 October 2017 - 03:08 PM
#14
Posted 17 October 2017 - 03:11 PM
If you want to play at least somewhat close to the "lore" build I would suggest removing one of the ERLL's and replacing it with additional DHS. Still probably too hot, but at least closer to the realm of sanity.
EDIT: Apparently that suggestion of mine is impossible. You're 2 critslots short of fitting in 4 more DHS. Guess you'd have to go with 2 DHS and a TC2.
Edited by FupDup, 17 October 2017 - 03:18 PM.
#17
Posted 17 October 2017 - 07:49 PM
#18
Posted 17 October 2017 - 08:34 PM
Lightfoot, on 17 October 2017 - 07:49 PM, said:
And when players use something other than the stock loadout?
The Nova Cat is going to be more powerful than the Awesome even with the quirks it already has. Why should it get more?
#19
Posted 18 October 2017 - 08:18 AM
Yeonne Greene, on 17 October 2017 - 08:34 PM, said:
And when players use something other than the stock loadout?
The Nova Cat is going to be more powerful than the Awesome even with the quirks it already has. Why should it get more?
I seriously doubt that. My AWS-8Q has 3xHeavy PPCs and medium lasers. It remains to be seen how fast the Nova Cat takes damage, but I think the AWS will be tougher and just as fast. Most Omnimechs have a class of quirks that are only active when all 8 original omnipods are used so there is room for debate.
The Timberwolf can run something almost as powerful as the Nova Cat Prime and much more efficient with Heat and goes 81 kph instead of 64 kph.
The issues with the AWS 8Q and Nova Cat Prime are about the same. DHS 1.4 and Ghost Heat prevent them from operating correctly in MWO. DHS 1.4 keeps the operational heat maximums too low for the classic BattleTech energy boats to function. You end up having to rework them into something else, but mechs like the Nova Cat Prime (with all 8 omnipods) and the AWS 8Q are hard-capped into using a few large energy or ending up with empty tons. There is some room for balancing here.
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