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Why Does Pgi Make Events That Cannibalize Game Modes?


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#1 Jun Watarase

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Posted 05 October 2017 - 11:05 PM

QP only events = FP queue times become insanely long. The reverse is slightly less true.

Why not just make events apply to both QP and FP at the same time?

#2 El Bandito

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Posted 05 October 2017 - 11:13 PM

Cause they are not smart?

#3 Kotzi

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Posted 05 October 2017 - 11:22 PM

I guess "either/or" is a too hard to code argument.

#4 Composite Armour

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Posted 05 October 2017 - 11:33 PM

If they apply to both most people are still going to do them in QP over FP.

#5 Thorn Hallis

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Posted 06 October 2017 - 12:24 AM

Because PGI.

#6 SteelMantis

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Posted 06 October 2017 - 01:18 AM

View PostComposite Armour, on 05 October 2017 - 11:33 PM, said:

If they apply to both most people are still going to do them in QP over FP.


While that`s certainly true since most players will only play FP when bribed into it by an event QP event still pull people out of Faction Play. And the population in FP is already small enough at certain times of the day that losing a few people doesn't help queue times.

In general I think it`d be better if most events could be done in either mode. FP needs to keep the few players it has to have drops at all and FP only events make people want to play it before they are ready, then get farmed and probably doesn't help new player retention.

#7 The Mysterious Fox

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Posted 06 October 2017 - 01:30 AM

naw, i hope to touch fw as little as possible. They need to merge fw into QP and scrap that bad idea completely. fragmentation of the queues will never be a good idea

#8 Oldbob10025

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Posted 06 October 2017 - 01:40 AM

Because Faction Play is a very broken game and only times ANYONE plays it is when they get food pellets or some reward for doing ANYTHING in that flawed system. If Faction Warfare is all high and mighty and the best the whole wide world then it should have a steady flow of people before/during/ and after food pellets are given or bribes for people to play FW.

I have many conversations with many players and thats the only reason people play faction warfare. They decide is the frustration on a flawed game over the reward..

Sorry to have this viewpoint but I wish PGI would just scrape the whole system and rework it into something worth playing

#9 Jun Watarase

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Posted 06 October 2017 - 01:55 AM

I find faction play far more enjoyable on average than the nascar fest in QP and the constant loading screens/queue times. But your mileage may differ.

#10 Pineapple Salad

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Posted 06 October 2017 - 02:06 AM

Have you considered that FP events actually boost FP populations considerably?

I pretty much only play FP when there's an event going, because I do not enjoy the mode nearly as much as quick play.

#11 MustrumRidcully

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Posted 06 October 2017 - 03:04 AM

If they focus on one event type, they can improve the wait times in that mode, and people will be less bothered by the other queue wait time since the cool rewards are elsewhere anyway.

#12 The Lighthouse

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Posted 06 October 2017 - 03:11 AM

View PostJun Watarase, on 05 October 2017 - 11:05 PM, said:

QP only events = FP queue times become insanely long. The reverse is slightly less true.

Why not just make events apply to both QP and FP at the same time?


FP game experience is incredibly bad, from pub's perspective.

I suspect having events that are related to FP games are hurting the population. After FP game or two against 12 men unit, even I can't muster any strength to play the game further.... let alone typical pubs.

Edited by The Lighthouse, 06 October 2017 - 03:15 AM.


#13 Rick T Dangerous

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Posted 06 October 2017 - 04:38 AM

View PostJun Watarase, on 05 October 2017 - 11:05 PM, said:

QP only events = FP queue times become insanely long. The reverse is slightly less true.

Why not just make events apply to both QP and FP at the same time?


Conspiracy theory: both recent events were done to gather data for the next big swing of the nerfbat. Of course luring people not used to FP into it will produce skewed data. But that doesn't stop them from lucilling the crap outa the spreadsheet.

#14 Trissila

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Posted 06 October 2017 - 06:50 AM

For as long as FP mode allows preforms to fight pugs, it will be a mode that nobody wants to play unless there's a sufficiently shiny carrot dangled in front of them.

#15 Stinger554

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Posted 06 October 2017 - 07:24 AM

View PostTrissila, on 06 October 2017 - 06:50 AM, said:

For as long as FP mode allows preforms to fight pugs, it will be a mode that nobody wants to play unless there's a sufficiently shiny carrot dangled in front of them.

This.

Very few people want to be the seal in seal-clubbing.

#16 Willard Phule

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Posted 06 October 2017 - 07:35 AM

Yet another well thought out and implemented event from the guys that brought you "ghost heat."

#17 TLBFestus

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Posted 06 October 2017 - 08:37 AM

Because Organized groups will do their damnedest to game the system, find a way to drop together, stand around and maximize scores for everybody and collect all the loot as easily as possible.

It happened in the past, and it will happen again.

Team Derp, "Hey team Bob, let's all stand around and make sure EVERYONE gets their head shot in this match".

Team Bob, "We'd love to but we already did that with Clan Bullwinkle earlier, how about we go for KMDD instead?"

Team Derp, "Ya, that'll work!"

Edited by TLBFestus, 06 October 2017 - 08:37 AM.


#18 Jun Watarase

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Posted 06 October 2017 - 03:52 PM

View PostTLBFestus, on 06 October 2017 - 08:37 AM, said:

Because Organized groups will do their damnedest to game the system, find a way to drop together, stand around and maximize scores for everybody and collect all the loot as easily as possible.

It happened in the past, and it will happen again.

Team Derp, "Hey team Bob, let's all stand around and make sure EVERYONE gets their head shot in this match".

Team Bob, "We'd love to but we already did that with Clan Bullwinkle earlier, how about we go for KMDD instead?"

Team Derp, "Ya, that'll work!"


That's called exploiting and people who do that usually get banned in other games. You know, like trading PVP wins in an MMORPG or whatever.

View PostThe Lighthouse, on 06 October 2017 - 03:11 AM, said:


FP game experience is incredibly bad, from pub's perspective.

I suspect having events that are related to FP games are hurting the population. After FP game or two against 12 men unit, even I can't muster any strength to play the game further.... let alone typical pubs.


Actually, when the FP event was on, most of my drops (both group and solo) were against pug teams because the population got increased due to the event. Pug vs pug is really fun.

Edited by Jun Watarase, 06 October 2017 - 03:52 PM.






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