Jump to content

Stock Quirks?


16 replies to this topic

#1 Cloves

    Member

  • PipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 561 posts

Posted 06 October 2017 - 02:23 PM

What if they gave stock mechs "Stock Quirks" similar to the "set of 8" quirks? The would disappear if you changed the mech, but would give newbies with their horrible stock mechs a leg up when it comes to grinding CBills to upgrade? Would not affect wider game balance, except for the better, because when was the last time a stock mech was anything other than a hindrance to it's team?

#2 Quicksilver Aberration

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • The Nightmare
  • The Nightmare
  • 11,859 posts
  • LocationKansas City, MO

Posted 06 October 2017 - 02:31 PM

They would have to be some pretty awesome quirks to counter-act some of the horrible stock loadouts. Like the CDA-2A stock for example with its 2 ML/1 ML and a STD320 with almost no armor and SHS.

#3 Bombast

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 7,709 posts

Posted 06 October 2017 - 02:39 PM

On one hand, this seems like a nightmare to balance and implement. On the other, I want the BJ-1's mega quirks back.

It's a tough call.

#4 Khobai

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 23,969 posts

Posted 06 October 2017 - 03:11 PM

mechs should only ever get quirks if they use their stock loadouts

and the worse a stock mech is the better the quirks should be

custom meta builds should never benefit from quirks. quirks should be used to encourage players to take the less traveled path. quirks should be used to promote less optimal and mixed loadouts rather than boosting meta loadouts. that would encourage more build diversity.

Quote

They would have to be some pretty awesome quirks to counter-act some of the horrible stock loadouts. Like the CDA-2A stock for example with its 2 ML/1 ML and a STD320 with almost no armor and SHS.


activating the weapon quirks should only require that the mech is using the stock weapons loadout

you shouldnt have to run stock engine or armor to activate the weapon quirks

Edited by Khobai, 06 October 2017 - 03:21 PM.


#5 N0ni

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Nightmare
  • The Nightmare
  • 2,357 posts
  • LocationIn a GTR Simulator Cockpit

Posted 06 October 2017 - 04:48 PM

So how would a stock Assassin-21 be quirked?

Its stock loadout (1 ML, 1 LRM5, 1 SRM2, STD280, 144/274 Armor, SHS) is terrible beyond saving, but the chassis itself is extremely good right now.

We're going to need a bigger dartboard for this nightmare.

#6 FupDup

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 26,888 posts
  • LocationThe Keeper of Memes

Posted 06 October 2017 - 04:56 PM

View PostN0ni, on 06 October 2017 - 04:48 PM, said:

So how would a stock Assassin-21 be quirked?

Its stock loadout (1 ML, 1 LRM5, 1 SRM2, STD280, 144/274 Armor, SHS) is terrible beyond saving, but the chassis itself is extremely good right now.

We're going to need a bigger dartboard for this nightmare.

A crapload of cooldown, ammo, heat gen, armor, like double at minimum.

Technically possible to save it, but I don't think it's really worth saving.

Edited by FupDup, 06 October 2017 - 04:57 PM.


#7 Bombast

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 7,709 posts

Posted 06 October 2017 - 04:58 PM

View PostN0ni, on 06 October 2017 - 04:48 PM, said:

So how would a stock Assassin-21 be quirked?


Wait, I know this one!

Posted Image



#8 Cloves

    Member

  • PipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 561 posts

Posted 06 October 2017 - 05:25 PM

They already have the performance data, and the idea would not to be to meet current meta performance, just hit say 80% (since clan being 8% better is good balance for them). Armor quirks to get to 80% of what is currently used, weapon quirks to bring the weapons to 80% of a meta loadout, etc....

The idea is not to remove the desirability of improvement, or to actually beat a real loadout, just to make the thing not be a frustrating waste of time for everyone.

Edited by Cloves, 06 October 2017 - 05:30 PM.


#9 N0ni

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Nightmare
  • The Nightmare
  • 2,357 posts
  • LocationIn a GTR Simulator Cockpit

Posted 06 October 2017 - 05:25 PM

View PostBombast, on 06 October 2017 - 04:58 PM, said:


Wait, I know this one!

Posted Image




That's one way to shave off 2 tons of dead weight.

#10 Bombast

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 7,709 posts

Posted 06 October 2017 - 05:40 PM

View PostN0ni, on 06 October 2017 - 05:25 PM, said:

That's one way to shave off 2 tons of dead weight.


200 damage out of the SRM, and 180 out of the LRM, in about a secound each, is nothing to spit out.

#11 FupDup

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 26,888 posts
  • LocationThe Keeper of Memes

Posted 06 October 2017 - 05:41 PM

View PostBombast, on 06 October 2017 - 05:40 PM, said:

200 damage out of the SRM, and 180 out of the LRM, in about a secound each, is nothing to spit out.

With SHS you'll melt yourself instantly though. Not even spamming a Quickdraw full of DHS could handle the heat from a single 1000% cooldown super-spam launcher...

#12 Bombast

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 7,709 posts

Posted 06 October 2017 - 05:47 PM

View PostFupDup, on 06 October 2017 - 05:41 PM, said:

With SHS you'll melt yourself instantly though. Not even spamming a Quickdraw full of DHS could handle the heat from a single 1000% cooldown super-spam launcher...


Come on, man. I'm just trying to get the 1000% RoF quirk back, quit harshing my buzz.

#13 InfinityBall

    Member

  • PipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 405 posts

Posted 06 October 2017 - 09:30 PM

View PostBombast, on 06 October 2017 - 05:40 PM, said:


200 damage out of the SRM, and 180 out of the LRM, in about a secound each, is nothing to spit out.

Uh, plus 1000%, not minus? No, I do not think you would enjoy that perk

#14 Jay Leon Hart

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Spear
  • The Spear
  • 4,669 posts

Posted 07 October 2017 - 03:13 AM

View PostInfinityBall, on 06 October 2017 - 09:30 PM, said:

Uh, plus 1000%, not minus? No, I do not think you would enjoy that perk

Green quirks are positive effects, red are negative. So it was 1,000% decrease in cooldown.
Spoiler


#15 JediPanther

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 4,087 posts
  • LocationLost in my C1

Posted 07 October 2017 - 07:49 AM

Most mechs need their urber quirks just to even consider throwing away c-bills on them. Some of the panthers have a 20 or 40% velocity to ppc. If you can avoid enemy lights to the point you ever have to deal with the ach or ml g then it can be a good sniper but at 98 or max 115kph even a fast medium can chase and kill you quick.

#16 Tier5 Kerensky

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • 2,051 posts

Posted 07 October 2017 - 08:19 AM

No we don't really want anyone to have any incentive to bring a heavy with 20 units of rear armor, and 40 units of front armor, while having like 40-60 units of frontal armor unused.
Or if you want to define "stock" as weapons only, yeah well still no, all the stock loadouts are really just for lore, they are not intented to be played on MWO.

#17 Cloves

    Member

  • PipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 561 posts

Posted 07 October 2017 - 02:32 PM

Then lock em an keep em from dropping till they are not bad? Or at least flag em with a "are your sure?" button?





2 user(s) are reading this topic

0 members, 2 guests, 0 anonymous users