

Deathstrike P2W?
#1
Posted 06 October 2017 - 06:00 PM
Or do you find that this mech is well balanced and readily available to the F2P players?
#2
Posted 06 October 2017 - 06:08 PM
#4
Posted 06 October 2017 - 06:11 PM
Also no, not OP. It has its drawbacks.
#5
Posted 06 October 2017 - 06:20 PM
The Mk2 1 is an inferior competitor, which is better than we've had in the past...but still bad form.
#6
Posted 06 October 2017 - 06:25 PM
Snazzy Dragon, on 06 October 2017 - 06:10 PM, said:
not saying it isnt, but their has to be a best and a worst in every Category,
right now the Deathstrike is a perfect storm of ability(not including mobility

much like the TBR when it first came out, but its spot as the best is only based on 1-2 builds,
it is Strong, it is Meta, but i wouldnt call it P2W, as their are other options that can almost do what it does,
#7
Posted 06 October 2017 - 07:17 PM
But it is definitely P2HaveClearAndObviousAdvantage.
#8
Posted 06 October 2017 - 07:20 PM
Trissila, on 06 October 2017 - 07:17 PM, said:
But it is definitely P2HaveClearAndObviousAdvantage.
That's the definition of P2W. P2W doesn't mean literally winning outright, it just means a higher chance of winning due to having an advantage.
#9
Posted 06 October 2017 - 07:28 PM
FupDup, on 06 October 2017 - 07:20 PM, said:
If that is the definition, then I agree that Deathstrike is P2W. I own it, and have 2:1 WLR and 3:1 KDR, and 869 average damage in 51 matches in Solo-Q only. Only pre-nerf KDK-3 had performed better for me.
Before owning Deathstrike my leaderboard position in matchscore was around top 200. After owning Deathstrike, I am now constantly in the top 25.
I don't want it nerfed through mobility reduction though, as it sucks the fun out. Perhaps there are other ways--like BALANCING THE FRIGGIN TECH, for example!
Edited by El Bandito, 07 October 2017 - 12:28 AM.
#10
Posted 06 October 2017 - 07:35 PM
The usual way to balance this is to give the other variants quirks to make them better at certain things, but we all know how PGI reacts to giving clan mech quirks.
#11
Posted 06 October 2017 - 07:36 PM
Jun Watarase, on 06 October 2017 - 07:35 PM, said:
The usual way to balance this is to give the other variants quirks to make them better at certain things, but we all know how PGI reacts to giving clan mech quirks.
Giving other MCIIs quirks? No thank you. The chassis itself is already good. Only the MCII-A needs a leg up on quirks. Rest are completely good mechs.
Edited by El Bandito, 06 October 2017 - 07:39 PM.
#12
Posted 06 October 2017 - 07:48 PM
El Bandito, on 06 October 2017 - 07:28 PM, said:
If that is the definition, then I agree that Deathstrike is P2W. I own it, and have 2:1 WLR and 3:1 KDR, and 869 average damage in 51 matches in Solo-Q only. Only pre-nerf KDK-3 had performed better for me.
Before owning Deathstrike my leaderboard position in matchscore was around top 300. After owning Deathstrike, I am now constantly in the top 25.
I don't want it nerfed through mobility reduction though, as it sucks the fun out. Perhaps there are other ways.
PGI wouldn't have to keep turning top-tier Clan mechs into garbage trucks if the tech gap wasn't as wide...
#13
Posted 06 October 2017 - 07:54 PM
FuzzyNZ, on 06 October 2017 - 06:00 PM, said:
Or do you find that this mech is well balanced and readily available to the F2P players?
Its merely a 90 ton clan assault without an engine cap like the Supernovas and Highlander 2Cs. It has a single quirk, -20% jam chance for UACs. Honestly other than that and the higher top speed, and unless you're actually carrying a pair of UAC/20s, an HGN-2C-C, which is avaiilable for cbills can build a better mech. Its more agile in every area but top speed, you can fit two UAC/10s together in the arm for less shot dispersion, a triple MPL in the side torso, and a pair of SRM6 launchers. Arguably more tonnage available since a 325XL is a lot lighter than a 360XL, plus it has bonus structure quirks for the torso/legs, and armor bonuses on the arms.
#14
Posted 06 October 2017 - 07:55 PM

#15
Posted 06 October 2017 - 07:57 PM
I can also say the same for some of the other mechs that are either currently locked behind a pay wall, or are strictly premium mechs.
#16
Posted 06 October 2017 - 08:30 PM
Jun Watarase, on 06 October 2017 - 07:35 PM, said:
The usual way to balance this is to give the other variants quirks to make them better at certain things, but we all know how PGI reacts to giving clan mech quirks.
I prefer the standard variants which will eventually be cbills for everyone else. The MCII-2 essentially builds into the equivalent of a Boiler Supernova or Scorch Marauder IIC. Two ballistics (1 in each arm), 2 energy (one in each side torso) and 4 missile (2 in each side torso). Mine has 2 LB20s, 4 SSRM4s, and a pair of MPL. 6 tons of LB ammo, 2 tons of missiles, Endo, FF, 360XL, 14 DHS, 20 pts short of max armor.
The MCII-B has four arm ballistics so work really well as four UAC/2s or UAC/5s along with missile hardpoints CT and energy in the STs. Thats the one with the useless UAC/20 cooldown quirk (terrific...it still jams normally though with the longest jam period). I am running quad UAC/2s,
The MCII-1 has 1 ballistic each arm, 2 energy and 1 missile each side torso and a 10% missile cooldown quirk. I'd suggest two LB10s, 4 ERML, and 2 ATM-6s.
The MCII-A has the same missile hardpoints and quirk as above, 5 energy (2 per arm and 1 left torso), and 2 ballistics which are CT and RT. There's a MG rof quirk, but a pair of UAC/2s would work nicely also. But for that matter, the right torso ballistic is a high cockpit height one, so anything you like could go there.
Finring, on 06 October 2017 - 07:55 PM, said:

How ? Other than torso twist they're already handicapped in the agility department, have only a single or couple weapon quirks per variant at most and there are no structure/armor quirks at all.
#17
Posted 06 October 2017 - 08:39 PM
#18
Posted 06 October 2017 - 08:41 PM
FupDup, on 06 October 2017 - 07:20 PM, said:
but thats alittle too loose of a definition of P2W, with that even a 0.01% advantage would be P2W,
The Mysterious Fox, on 06 October 2017 - 08:39 PM, said:
not more op at all, height doesnt matter as much as most people think,
what seems to matter more is cockpit location to weapon location, and hard point placement,
messing with the height could help but ii dont think it would matter all that much,
Edited by Andi Nagasia, 06 October 2017 - 08:42 PM.
#19
Posted 06 October 2017 - 08:43 PM
#20
Posted 06 October 2017 - 08:44 PM
Jun Watarase, on 06 October 2017 - 07:35 PM, said:
The usual way to balance this is to give the other variants quirks to make them better at certain things, but we all know how PGI reacts to giving clan mech quirks.
Depends on your play style. Imo, the MCII-2 does close range brawling better with the 2xLB20X + 4 asrm6 build.
Good hunting,
CFC Conky
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users