Are Training Grounds For Claners
Started by Peace2U, Oct 07 2017 09:42 AM
32 replies to this topic
#21
Posted 08 October 2017 - 01:30 PM
Thanks James and Mcgral.
The only clan mech I currently own is the linebacker I won during a recent event, James.
I misunderstood your original instruction and assumed the Academy (with all of the new, more recent modifications) would have included the clan mechs to practice on.
Also, I tend to agree with Mcgral, PGI should easily be able to insert clan mechs as easily as IS mechs.
Looks like PGI is going to let IS out in the cold on this issue.
Thank you guys for chiming in on this discussion.
Peace.
The only clan mech I currently own is the linebacker I won during a recent event, James.
I misunderstood your original instruction and assumed the Academy (with all of the new, more recent modifications) would have included the clan mechs to practice on.
Also, I tend to agree with Mcgral, PGI should easily be able to insert clan mechs as easily as IS mechs.
Looks like PGI is going to let IS out in the cold on this issue.
Thank you guys for chiming in on this discussion.
Peace.
#22
Posted 08 October 2017 - 05:13 PM
A basic gun range would be cool. No frills: Select the mech you want to drop in...Select the mech you want to shoot at...then you drop on a small field and get your rage on.
#23
Posted 08 October 2017 - 09:45 PM
Mcgral18, on 07 October 2017 - 10:20 AM, said:
It is a terrible choice by PGI to leave it that way for years
Who knows why
Some maps even have MULTIPLE of the SAME MECH
Very much a wasted opportunity
Who knows why
Some maps even have MULTIPLE of the SAME MECH
Very much a wasted opportunity
Just think of them as punching bags. They don't shoot back and anyway, if you look at the mech and notice those gun barrels...
Why is this even here?
#24
Posted 08 October 2017 - 09:52 PM
MadRover, on 08 October 2017 - 09:45 PM, said:
Just think of them as punching bags. They don't shoot back and anyway, if you look at the mech and notice those gun barrels...
Why is this even here?
Why is this even here?
...seriously?
To find the hitboxes of mechs you don't own, in non-powered down position
It's pretty darn simple to grasp, and even easier to implement
It's a wonderful NPE opportunity, ignored
#26
Posted 09 October 2017 - 05:47 AM
Head>wall; repeat
#27
Posted 09 October 2017 - 06:58 AM
I use the testing ground lurming techniques.
Pop lurmin is phun.
Pop lurmin is phun.
#28
Posted 09 October 2017 - 07:08 AM
Mcgral18, on 08 October 2017 - 09:52 PM, said:
...seriously?
To find the hitboxes of mechs you don't own, in non-powered down position
It's pretty darn simple to grasp, and even easier to implement
It's a wonderful NPE opportunity, ignored
Looks like someone missed the joke.
#29
Posted 09 October 2017 - 07:59 AM
Essentially, PGI just needs to remake the best Clan training ever put to a video game...
#31
Posted 09 October 2017 - 08:09 AM
Nah, pretty much spot-on for a lot of RL military trainers.
#33
Posted 09 October 2017 - 05:09 PM
If I might ask those of you who have some programming savvy, how difficult would it be to swap out a standard clan mech with one of the IS mechs in training/testing grounds?
My limited understanding of the new 'modular coding' (plug-n-pray coding) indicates that it would not require much labor to swap out chassis.
If that is the case, why would the programmers be against a balanced display of various chassis on each training/testing map?
Feedback would be appreciated ('Enquiring' minds, want to know - - - -).
Peace
My limited understanding of the new 'modular coding' (plug-n-pray coding) indicates that it would not require much labor to swap out chassis.
If that is the case, why would the programmers be against a balanced display of various chassis on each training/testing map?
Feedback would be appreciated ('Enquiring' minds, want to know - - - -).
Peace
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users























