How To Fix Queues In Fp In 2 Seconds
Started by IL MECHWARRIOR, Oct 09 2017 05:22 AM
8 replies to this topic
#1
Posted 09 October 2017 - 05:22 AM
Step 1) People that have a faction but do not play at least 7 FP per week MUST NOT be considered in the population count: example, according to the game clan wolf is overcrowded, but litterally all the FP clanners are viper, diamond or nova cat. this distortion must end.
Step 2) People who accept a call to arms must gain a 30% c bill boost on their earnings
Step 2) People who accept a call to arms must gain a 30% c bill boost on their earnings
#2
Posted 09 October 2017 - 05:59 AM
While you are absolutely accurate how the population count is messed up, the top c-bill bonuses per bucket (IS and Clan) have been pretty close (+30% or 40% IS side vs. +50% Clanside) all season.
Considering IS can get insta-drops (vs. waiting a long, long time often) and therefore more drops the potential c-bill earning potential would seem to favor the IS side...if all things were equal. However, post-skill tree refund many active units seem far less concerned with making "top dollar" (I am still flush with c-bills) and many have forgone any c-bill bonuses by going loyalist Clan to grind rewards. This is not even mentioning the potential for planet MC by staying Clan-side.
I think you could get a lot of solos (or units with a lot of newer players in them) to maybe switch over if they had the decks for IS...but c-bill incentives don't seem as needle-moving at the moment for many units.
Considering IS can get insta-drops (vs. waiting a long, long time often) and therefore more drops the potential c-bill earning potential would seem to favor the IS side...if all things were equal. However, post-skill tree refund many active units seem far less concerned with making "top dollar" (I am still flush with c-bills) and many have forgone any c-bill bonuses by going loyalist Clan to grind rewards. This is not even mentioning the potential for planet MC by staying Clan-side.
I think you could get a lot of solos (or units with a lot of newer players in them) to maybe switch over if they had the decks for IS...but c-bill incentives don't seem as needle-moving at the moment for many units.
#3
Posted 09 October 2017 - 07:01 AM
It would be nice to get a bonus for accepting a call-to-arms but it's very much a gamble as all pug teams can be pretty awful.
#5
Posted 09 October 2017 - 08:25 AM
I would like to point out something rather obvious that no one has raised. As the number of pie slices increases each patch the utility of faction balancing decreases.
Initial Clan factions were four. We have since added three more with potentially Hell Horses and Snow Raven in the future.
Each faction bonus is determined in relation to each other, so that in the future you could very well have numerous underpopulated factions still resulting in a techbase imbalance overall even if the method for measuring active players is resolved.
Initial Clan factions were four. We have since added three more with potentially Hell Horses and Snow Raven in the future.
Each faction bonus is determined in relation to each other, so that in the future you could very well have numerous underpopulated factions still resulting in a techbase imbalance overall even if the method for measuring active players is resolved.
#6
Posted 09 October 2017 - 09:59 AM
Marquis De Lafayette, on 09 October 2017 - 05:59 AM, said:
While you are absolutely accurate how the population count is messed up, the top c-bill bonuses per bucket (IS and Clan) have been pretty close (+30% or 40% IS side vs. +50% Clanside) all season.
Considering IS can get insta-drops (vs. waiting a long, long time often) and therefore more drops the potential c-bill earning potential would seem to favor the IS side...if all things were equal. However, post-skill tree refund many active units seem far less concerned with making "top dollar" (I am still flush with c-bills) and many have forgone any c-bill bonuses by going loyalist Clan to grind rewards. This is not even mentioning the potential for planet MC by staying Clan-side.
I think you could get a lot of solos (or units with a lot of newer players in them) to maybe switch over if they had the decks for IS...but c-bill incentives don't seem as needle-moving at the moment for many units.
Considering IS can get insta-drops (vs. waiting a long, long time often) and therefore more drops the potential c-bill earning potential would seem to favor the IS side...if all things were equal. However, post-skill tree refund many active units seem far less concerned with making "top dollar" (I am still flush with c-bills) and many have forgone any c-bill bonuses by going loyalist Clan to grind rewards. This is not even mentioning the potential for planet MC by staying Clan-side.
I think you could get a lot of solos (or units with a lot of newer players in them) to maybe switch over if they had the decks for IS...but c-bill incentives don't seem as needle-moving at the moment for many units.
Close as in
3x (+50 contracts) vs Zero
Top 2 Clan contracts average +50
Top 2 I.S. contracts average +40 (-20% vs clan)
Top 3 Clan contracts average +50
Top 3 I.S. contracts average +33 (-33% vs clan)
All in favor of the side that doesn't need the help to begin with.

ggClose
#7
Posted 09 October 2017 - 02:31 PM
FallingAce, on 09 October 2017 - 09:59 AM, said:
Close as in
3x (+50 contracts) vs Zero
Top 2 Clan contracts average +50
Top 2 I.S. contracts average +40 (-20% vs clan)
Top 3 Clan contracts average +50
Top 3 I.S. contracts average +33 (-33% vs clan)
All in favor of the side that doesn't need the help to begin with.

ggClose
Actually...your spreadsheet analysis overcomplicates the simple matter of it all.
The average contract bonus (of top 2 or top 3) is irrelevant...It might be a fun statistical analysis to run an all...but with one bucket it just doesn't matter a bit. Mercs are taking a whatever the top (single) bonus is...+50% Clan contract or a +40% (some weeks +30%) contract with IS (as I said). Mercs are just picking a side and they take the very highest bonus they can get from IS or Clan. No one is influenced to pick a faction based on the average contract bonus of the top 2 or top 3.
#8
Posted 09 October 2017 - 06:06 PM
anonymous223, on 09 October 2017 - 05:22 AM, said:
Step 1) People that have a faction but do not play at least 7 FP per week MUST NOT be considered in the population count: example, according to the game clan wolf is overcrowded, but litterally all the FP clanners are viper, diamond or nova cat. this distortion must end.
Step 2) People who accept a call to arms must gain a 30% c bill boost on their earnings
Step 2) People who accept a call to arms must gain a 30% c bill boost on their earnings
Both of these suggestions would take what, an hour to implement?
While neither solves all of (or even really most of) FP's current population/balance issues, they're both very simple QoL ideas. Come on, PGI. We know you're working on MW5 but please, an intern could do this.
#9
Posted 10 October 2017 - 03:30 AM
r4zen, on 09 October 2017 - 06:06 PM, said:
Both of these suggestions would take what, an hour to implement?
While neither solves all of (or even really most of) FP's current population/balance issues, they're both very simple QoL ideas. Come on, PGI. We know you're working on MW5 but please, an intern could do this.
An intern could change numbers in an xml file to make the LBX not terrible as well, they have't managed to do that since closed beta started years ago.
I think there was one time where they reduced LBX spread and it was still terrible afterwards.
Edited by Jun Watarase, 10 October 2017 - 03:30 AM.
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