Rovertoo, on 02 October 2017 - 09:47 AM, said:
I feel that, functionally, nerfing the few overperformers instead of buffing everything else is a pretty clear decision. Ive never understood the mentality of buffing everything, that just leads to a crazy arms race, and eventually wed have to buff armor values again and well be back where we started but with bigger numbers. Like, either way leads to balance I guess, but buffing everything is a hugely longer race.
Consider Mecha's comment above regarding the Vindicator.
So we nerf these "overperformers" instead of buffing everything else. Fine. To what level do you nerf them? To that of the aforementioned Vindicator? If not, why? If the goal is the oft cited "balance" where every mech is equally viable (as Paul used to assert), should not that Vindi be just as good and just as likely a player in the comp scene as those Night Gyrs, Summoners, supernovas, et al? Isn't the Vindi supposed to be just as viable as any other mech? So if we buy the logic that it is proper and just to nerf these over performing terrors of the battlefield, just how much and in what manner do we nerf them?
That is the problem I have with nerfing. We have no agreed upon base line. No consensus for how mechs are to perform.
So before we just pull out the nerf bat and start wacking, I think it behooves PGI to first figure out "to what end", and if we can't answer that question with consistency and consensus I would just as soon they leave the over performers the hell alone out of fear of them just ruining what few mechs are good, in favor of making yet another mech no one wants to play because of their knee jerk response to their perceived over performance.
Edited by Bud Crue, 02 October 2017 - 10:14 AM.