Battlemaster Tough
#1
Posted 09 October 2017 - 03:32 PM
#2
Posted 09 October 2017 - 03:39 PM
#3
Posted 09 October 2017 - 03:41 PM
Edited by Tarl Cabot, 09 October 2017 - 03:42 PM.
#4
Posted 09 October 2017 - 04:10 PM
And a few hours ago I semi face tanked (with a little jumping and the use of a friendly rock) a Battlemaster that didn't believe in torso twisting. In a cheetah. (Their CT armour was darker than the rest of the mech before I engaged.
And before any lights OP... I have been 1 shot crippled numerous times in the past few days (my bad play vs
fat mechs high alphas, even part of an alpha is often enough to gimps lights)
#5
Posted 09 October 2017 - 05:44 PM
Edited by El Bandito, 09 October 2017 - 05:55 PM.
#6
Posted 09 October 2017 - 05:46 PM
#8
Posted 09 October 2017 - 05:57 PM
Add to that no jump jet or ECM chassis.
Almost as though PGI built it to be the big fish in the barrel.
Good luck Battlemaster pilots, and Peace be with you.
Edited by Peace2U, 09 October 2017 - 07:10 PM.
#9
Posted 09 October 2017 - 06:09 PM
But its the DRG-1C that is "overperforming" and got nerfed in the last patch....
#10
Posted 09 October 2017 - 06:50 PM
Commando
Urbanmech
Warhammer
Assassin
IS Marauder
I'm surprised by how long I've seen Marauders survive despite having no armor and having it's internals red and yet it just keeps getting darker and darker and not dying (50 shades of red?
#11
Posted 09 October 2017 - 07:06 PM
And, worse, the two that have the best guns have Kodiak-levels of torso twist, and have had that since 2014.
People just need to learn fire discipline. Stop shooting it when it's not giving you the target you want.
#12
Posted 09 October 2017 - 07:14 PM
ocular tb, on 09 October 2017 - 06:50 PM, said:
Commando
Urbanmech
Warhammer
Assassin
IS Marauder
I'm surprised by how long I've seen Marauders survive despite having no armor and having it's internals red and yet it just keeps getting darker and darker and not dying (50 shades of red?
Marauders are tough because once the large side torsos are gone, the dumb damage penalty kicks in and turns the destroyed side torsos into massive damage shields.
#13
Posted 09 October 2017 - 07:20 PM
Jun Watarase, on 09 October 2017 - 07:14 PM, said:
Marauders are tough because once the large side torsos are gone, the dumb damage penalty kicks in and turns the destroyed side torsos into massive damage shields.
That's only part of it.
Marauders are tough because, from the front, only minimal motion is required to spread the damage across not only the three narrow torso hitboxes, but also those forward-mounted arms.
That being said, it's not that hard to focus a single side torso. Take out the right on basically any variant, Clan or IS, and you've got him.
#14
Posted 09 October 2017 - 07:31 PM
Just more clammer tears here, keeping us far, far away from tech balance
#15
Posted 09 October 2017 - 07:58 PM
Jun Watarase, on 09 October 2017 - 07:14 PM, said:
Marauders are tough because once the large side torsos are gone, the dumb damage penalty kicks in and turns the destroyed side torsos into massive damage shields.
Don't doubt that. Even with straight-on center torso hits I've seen them survive quite a beating too though.
#16
Posted 09 October 2017 - 08:11 PM
ocular tb, on 09 October 2017 - 07:58 PM, said:
Don't doubt that. Even with straight-on center torso hits I've seen them survive quite a beating too though.
They can indeed if they make it hard for their attacker to kill them effectively.
Though a Fresh one will see issues when a side is being focused.
#17
Posted 09 October 2017 - 09:30 PM
Snazzy Dragon, on 09 October 2017 - 07:31 PM, said:
Just more clammer tears here, keeping us far, far away from tech balance
Please explain to me how a marauder is worse than a gargoyle. Oh wait you cant. More spheroid tears.
In before some excuse like "its not fair to compare a 80 tonner to a 75 tonner" or "the gargoyle doesn't count".
#18
Posted 09 October 2017 - 09:40 PM
Jun Watarase, on 09 October 2017 - 09:30 PM, said:
In before some excuse like "its not fair to compare a 80 tonner to a 75 tonner" or "the gargoyle doesn't count".
You got us, Jun. Arguably the worst Clan assault mech is outperformed by one of the best IS heavies. Time to nerf all Inner Sphere mechs forever. Adding 8 crits to IS Endo-Steel and across the board agility nerfs should do it.
#19
Posted 09 October 2017 - 09:40 PM
Jun Watarase, on 09 October 2017 - 09:30 PM, said:
Please explain to me how a marauder is worse than a gargoyle. Oh wait you cant. More spheroid tears.
Where, in that entire post, do you see either "Gargoyle" or "Marauder" mentioned?
And before you liken your example to the comparison of two 'Mechs from different weight classes, stop, think, and remember that the BLR is best-in-class for IS Assaults being compared against best-in-class for Clan Mediums while comparing a Marauder to a Gargoyle is comparing a best-in-class for IS Heavies against a worst-in-class for Clan Assaults.
#20
Posted 09 October 2017 - 10:26 PM
chucklesMuch, on 09 October 2017 - 04:10 PM, said:
And a few hours ago I semi face tanked (with a little jumping and the use of a friendly rock) a Battlemaster that didn't believe in torso twisting. In a cheetah. (Their CT armour was darker than the rest of the mech before I engaged.
And before any lights OP... I have been 1 shot crippled numerous times in the past few days (my bad play vs
fat mechs high alphas, even part of an alpha is often enough to gimps lights)
Lights are not OP. Some are just lag shielded.
A lag shielded light decides many matches.
Edited by Johnny Z, 09 October 2017 - 10:27 PM.
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