El Bandito, on 10 October 2017 - 05:49 AM, said:
For comparison, here is a typical DS build with Clan tech.
and here is where I tried to do the same build with IS tech on a Mauler-2P before running out of tonnage.
I did something similar(with a
fun loadout) on day 4-5 of the event with a KGC and a KDK after reading a lbx thread. It was going to be a facetanking contest with lbx. 1for1 comparison dont work as great as they seem on paper.
"Fun" build KingCrab with 4lb5x 3erml, 35 firepower, 1.46heat management, 142armor 68structure on CT with 22% cooldown on ballistic(1.3s cooldown on lb5x). It did pretty good and i wont mind taking it out again. It helps that the current Clan assault cant twist damage for ****(i see your nose... from
any angle...) and yet they all try to, giving me a solo kill and enough armor to go on someone else.
I then made a similar build on a KDK3 with 4lb5x and 2HLL, 56firepower(20 more instant damage to make up for the lack of cooldown and much sooner damage applied with the range), 1.35heat management, 135 ct armor 78 structure, much better weapon placement. ouch, it sucked somehow. Almost(often) dead through the first face tanking and i guess the dps isnt fast enough to scare or open people in time. After a few match i wasnt as comfortable to go all out versus a bunch of mechs in my KDK as i was with my KGC if you can imagine that. I focused DS and nova and faced tank them pretty well in the KGC. I cant do the sniping fest that the DS/Nova like to do and if my team setup for that i have to sit and wait which is never good.
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Nightbird, on 11 October 2017 - 04:08 PM, said:
All IS weapons need a 10-20% cooldown decrease to even out the dps/ton first, then we can talk about alpha which is more challenging.
For alpha size, I would suggest increasing the IS ghost heat linkage limit by 1 for all existing groups.
Cooldown is great when you can tank or brawl.
Edited by DAYLEET, 11 October 2017 - 06:28 PM.