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Imagine The Inner Sphere Getting The Deathstrike.

Balance BattleMechs

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#61 justcallme A S H

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Posted 11 October 2017 - 04:53 PM

View PostYeonne Greene, on 11 October 2017 - 04:37 PM, said:


+2 for Meds. No good reason for allowing 6x cERML to do 42 sans ghost while isERML are stuck at 30.

Edit: Also going to need a heat reduction to make that extra DPS useful.


My 3LL / 6ERML WHM EBJ eater approves of this :)

#62 Gas Guzzler

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Posted 11 October 2017 - 04:59 PM

View Postjustcallme A S H, on 11 October 2017 - 04:53 PM, said:


My 3LL / 6ERML WHM EBJ eater approves of this Posted Image


That sounds hot as balls.

#63 Y E O N N E

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Posted 11 October 2017 - 05:02 PM

View PostGas Guzzler, on 11 October 2017 - 04:59 PM, said:


That sounds hot as balls.


It is.

But so is 2x LL + 5x ERML + Gauss on a Bounty Hunter II and it is still one of the best IS poke builds on a Heavy.

#64 MischiefSC

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Posted 11 October 2017 - 05:12 PM

View PostYeonne Greene, on 11 October 2017 - 05:02 PM, said:


It is.

But so is 2x LL + 5x ERML + Gauss on a Bounty Hunter II and it is still one of the best IS poke builds on a Heavy.


Been playing that, a 3xuac2, 4erml MAD 3R and a 2xMRM30, 5xml 5D this month. Won 2 out of 3 matches in QP, just short of 100 matches.

I've been pleasantly surprised. The BH is hot as balls but you switch to 2x2 on the ermls and the Gauss while cooling and you're still good. Hot, but manageable.

#65 Y E O N N E

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Posted 11 October 2017 - 05:20 PM

View PostMischiefSC, on 11 October 2017 - 05:12 PM, said:

Been playing that, a 3xuac2, 4erml MAD 3R and a 2xMRM30, 5xml 5D this month. Won 2 out of 3 matches in QP, just short of 100 matches.

I've been pleasantly surprised. The BH is hot as balls but you switch to 2x2 on the ermls and the Gauss while cooling and you're still good. Hot, but manageable.


Even better, just put the two ERLL onto Group 3 so you can fire them with the Gauss to cool off or when the ERML are out of range for decent damage.

#66 justcallme A S H

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Posted 11 October 2017 - 05:22 PM

View PostGas Guzzler, on 11 October 2017 - 04:59 PM, said:

That sounds hot as balls.


You don't like sweaty balls, friend? Posted Image

It's actually not as bad as I had it previously configured - 3LPL / 5ERML... Now that was bad.

Give it A RUN(fixed) though. It's actually quite manageable if you run the EBJ full vom. I unlock the full Ops and Firepower heat nodes, cools off remarkably well. Had plenty of 700dmg+ matches, even on Tourmaline in GroupQ yesty arvo (US prime).

The guys in my unit were all laughing at how many lasers I had, but same time, surprised how efficient it actually was.

Edited by justcallme A S H, 11 October 2017 - 05:33 PM.


#67 Y E O N N E

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Posted 11 October 2017 - 05:29 PM

View Postjustcallme A S H, on 11 October 2017 - 05:22 PM, said:


You don't like sweaty balls, friend? Posted Image

It's actually not as bad as I had it previously configured - 3LPL / 5ERML... Now that was bad.

Give it A RUN though. It's actually quite manageable if you run the EBJ full vom. I unlock the full Ops and Firepower heat nodes, cools off remarkably well. Had plenty of 700dmg+ matches, even on Tourmaline in GroupQ yesty arvo (US prime).

The guys in my unit were all laughing at how many lasers I had, but same time, surprised how efficient it actually was.


But...that's 5x ERML. You said 6x ERML in the last post.

Which would be built like so.

#68 justcallme A S H

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Posted 11 October 2017 - 05:32 PM

My apologies - correct you are! Pasted the wrong link Posted Image

Definitely fill all the hardpoints.

#69 DAYLEET

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Posted 11 October 2017 - 06:26 PM

View PostEl Bandito, on 10 October 2017 - 05:49 AM, said:

For comparison, here is a typical DS build with Clan tech.
and here is where I tried to do the same build with IS tech on a Mauler-2P before running out of tonnage.
I did something similar(with a fun loadout) on day 4-5 of the event with a KGC and a KDK after reading a lbx thread. It was going to be a facetanking contest with lbx. 1for1 comparison dont work as great as they seem on paper.

"Fun" build KingCrab with 4lb5x 3erml, 35 firepower, 1.46heat management, 142armor 68structure on CT with 22% cooldown on ballistic(1.3s cooldown on lb5x). It did pretty good and i wont mind taking it out again. It helps that the current Clan assault cant twist damage for ****(i see your nose... from any angle...) and yet they all try to, giving me a solo kill and enough armor to go on someone else.

I then made a similar build on a KDK3 with 4lb5x and 2HLL, 56firepower(20 more instant damage to make up for the lack of cooldown and much sooner damage applied with the range), 1.35heat management, 135 ct armor 78 structure, much better weapon placement. ouch, it sucked somehow. Almost(often) dead through the first face tanking and i guess the dps isnt fast enough to scare or open people in time. After a few match i wasnt as comfortable to go all out versus a bunch of mechs in my KDK as i was with my KGC if you can imagine that. I focused DS and nova and faced tank them pretty well in the KGC. I cant do the sniping fest that the DS/Nova like to do and if my team setup for that i have to sit and wait which is never good.

.

View PostNightbird, on 11 October 2017 - 04:08 PM, said:

All IS weapons need a 10-20% cooldown decrease to even out the dps/ton first, then we can talk about alpha which is more challenging.

For alpha size, I would suggest increasing the IS ghost heat linkage limit by 1 for all existing groups.

Cooldown is great when you can tank or brawl.

Edited by DAYLEET, 11 October 2017 - 06:28 PM.


#70 El Bandito

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Posted 11 October 2017 - 07:43 PM

View PostDAYLEET, on 11 October 2017 - 06:26 PM, said:

"Fun" build KingCrab with 4lb5x 3erml, 35 firepower, 1.46heat management, 142armor 68structure on CT with 22% cooldown on ballistic(1.3s cooldown on lb5x). It did pretty good and i wont mind taking it out again. It helps that the current Clan assault cant twist damage for ****(i see your nose... from any angle...) and yet they all try to, giving me a solo kill and enough armor to go on someone else.

I then made a similar build on a KDK3 with 4lb5x and 2HLL, 56firepower(20 more instant damage to make up for the lack of cooldown and much sooner damage applied with the range), 1.35heat management, 135 ct armor 78 structure, much better weapon placement. ouch, it sucked somehow. Almost(often) dead through the first face tanking and i guess the dps isnt fast enough to scare or open people in time. After a few match i wasnt as comfortable to go all out versus a bunch of mechs in my KDK as i was with my KGC if you can imagine that. I focused DS and nova and faced tank them pretty well in the KGC. I cant do the sniping fest that the DS/Nova like to do and if my team setup for that i have to sit and wait which is never good.


Wow your KDK-3 build sucks balls. Better off with quad LBX10s, IMO. With the nerfed agility, KDK-3 should be extra careful in trading, as its strength lies in firepower, not durability. King Crab has obscene amount of armor quirks and better agility to tank damage, on the other hand.

Edited by El Bandito, 11 October 2017 - 08:03 PM.


#71 DAYLEET

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Posted 11 October 2017 - 08:03 PM

View PostEl Bandito, on 11 October 2017 - 07:43 PM, said:


Wow your KDK-3 build sucks balls. Better off with quad LBX10s, IMO. With the nerfed agility, KDK-3 should be extra careful in trading. King Crab has obscene amount of armor quirks and better agility to tank damage on the other hand.

oh yeah i agree lol but i wanted the "same" as my KGC.

#72 Nomad One

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Posted 11 October 2017 - 09:37 PM

So what you're saying is that the inner sphere needs less nostalgia fueled dumpster fire trash heaps like the Thanatos or Nightstar, and more actually viable mechs like the Bandersnatch and Gunslinger?

#73 El Bandito

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Posted 11 October 2017 - 10:12 PM

View PostNomad One, on 11 October 2017 - 09:37 PM, said:

So what you're saying is that the inner sphere needs less nostalgia fueled dumpster fire trash heaps like the Thanatos or Nightstar, and more actually viable mechs like the Bandersnatch and Gunslinger?


Negative. Nightstar is actually one of the more viable IS Assaults. What we need is an actual balance between faction techs.

#74 Gas Guzzler

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Posted 11 October 2017 - 10:44 PM

View PostEl Bandito, on 11 October 2017 - 10:12 PM, said:


Negative. Nightstar is actually one of the more viable IS Assaults. What we need is an actual balance between faction techs.


WHOAAA, HEYYY We can't do that, Clan players are burdened with higher costs and are supposed to be OP, or something.

#75 Snazzy Dragon

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Posted 12 October 2017 - 09:10 AM

Clan tech even comes with crocodile tear technology, used to great effect on Twitter and the forums.

#76 SlippnGriff

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Posted 12 October 2017 - 09:12 AM

You mean the Knockout mauler hero
Also put the damn erll in the side torsos so when you loses the shield arms you still have those.

#77 Jay Leon Hart

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Posted 12 October 2017 - 09:17 AM

View PostSlippnGriff, on 12 October 2017 - 09:12 AM, said:

You mean the Knockout mauler hero

I would love the Knockout so much more if it had 2B/6E/2M instead of 2B/4E/4M

#78 Y E O N N E

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Posted 12 October 2017 - 09:38 AM

View PostSlippnGriff, on 12 October 2017 - 09:12 AM, said:

You mean the Knockout mauler hero
Also put the damn erll in the side torsos so when you loses the shield arms you still have those.


No. The Knockout has to run heavier, hotter, and slower equipment to par the alpha with the MAL-2P. The Deathstrike is out of the question entirely.

#79 El Bandito

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Posted 12 October 2017 - 11:19 AM

View PostSlippnGriff, on 12 October 2017 - 09:12 AM, said:

You mean the Knockout mauler hero
Also put the damn erll in the side torsos so when you loses the shield arms you still have those.


1. Knockout has only 4 energy, which put limitation on the comparison.

2. I like my longest ranged weapons on the highest mounts. Also, arm CERLLs are very helpful when shooting down UAVs where my torsi lasers can't reach, as their higher damage guarantee the destruction of the UAV, even if some pulses miss.

Edited by El Bandito, 12 October 2017 - 01:41 PM.


#80 MadRover

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Posted 12 October 2017 - 05:48 PM

View PostEl Bandito, on 10 October 2017 - 06:10 AM, said:


As you say, the Nightstar can't equip energy on the arms due to IS Gauss costing 7 slots. Which means it can equip only 4 energy at most, similar to MCII-1, making it even worse. The extra 5 tons will be used on the engine and armor to keep up with the tonnage, so it won't have any extra firepower or DHS, compared to the Mauler-2P example above.

You can run IS XL on it, but with Nightstar's profile I wouldn't recommend it, unless you stay well away from the frontline.


I’m game. I’ll let you know how well 2’gauss and 4isERLLs works out. Should be grand. Anyway it’s going to be a sniper mech (and is one according to lore) so running XL on it won’t be awful and will be fun but any other build run that LFE with isERMLs and LB10s or ultra 10s. I seriously only want 2 variants for my nefarious needs but hopefully it has an amazing amount of structure quirks or armor quirks on those STs.





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