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Stackpoling - Yay Or Nay?


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#21 Hit the Deck

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Posted 11 October 2017 - 07:10 AM

As a moderate visual effect - yay
It doing damage - nay

#22 Thorn Hallis

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Posted 11 October 2017 - 07:33 AM

For MW5: Yay
For MWO: Nay

#23 TLBFestus

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Posted 11 October 2017 - 07:35 AM

Make it about a 1-3% chance of explosion when the CT is cored and it would not happen so often as to be annoying, abused or exploited, but would still be exciting when it happens.

Imagine the guy who just before he's cored drives selflessly into the enemy and the mech hits the 1-3% threshold and explodes, taking out 2-3 of the enemy and completely reversing the fortunes of his team. Now, that would be cool.

#24 Bombast

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Posted 11 October 2017 - 07:39 AM

View PostTLBFestus, on 11 October 2017 - 07:35 AM, said:

Imagine the guy who just before he's cored drives selflessly into the enemy and the mech hits the 1-3% threshold and explodes, taking out 2-3 of the enemy and completely reversing the fortunes of his team. Now, that would be cool.


That would be incredibly frustrating.

#25 Natred

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Posted 11 October 2017 - 07:45 AM

Nope

#26 Escef

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Posted 11 October 2017 - 07:45 AM

Something a little more graphic would be nice, but not full-on Stackpoling.

#27 MeiSooHaityu

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Posted 11 October 2017 - 07:57 AM

View PostTLBFestus, on 11 October 2017 - 07:35 AM, said:

Make it about a 1-3% chance of explosion when the CT is cored and it would not happen so often as to be annoying, abused or exploited, but would still be exciting when it happens.

Imagine the guy who just before he's cored drives selflessly into the enemy and the mech hits the 1-3% threshold and explodes, taking out 2-3 of the enemy and completely reversing the fortunes of his team. Now, that would be cool.


On the plus side, It would probably make for some entertaining The B33f videos Posted Image

Edited by MeiSooHaityu, 11 October 2017 - 07:57 AM.


#28 R0gal D0rn

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Posted 11 October 2017 - 08:01 AM




Can you imagine a invasion game in FP where the mechs struggling in the doors entrance can explode and damage their teamamtes? We had a hard time convincing PGI
about how frustranting and umbalanced Long Tom was. But some never learn...

Edited by Tirant Lo Blanc, 11 October 2017 - 08:02 AM.


#29 Magnus Santini

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Posted 11 October 2017 - 08:01 AM

The explosion should trigger all enemy warhorns, thus acting as a counter to ECM.

#30 Mole

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Posted 11 October 2017 - 08:04 AM

If it's visual and audio only then sure. Let's have some more explodey 'mechs. But there's just so many ways this could be abused by players if it did splash damage, so no to the damage part.

#31 Bombast

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Posted 11 October 2017 - 08:04 AM

View PostMeiSooHaityu, on 11 October 2017 - 07:57 AM, said:

On the plus side, It would probably make for some entertaining The B33f videos Posted Image


Maximum overtroll.

Unrelated, I started watching some of his streaming. He engages in a lot more time wasting in matches than I realized.

I didn't know he was that scary while only going quarter bore most of the time.

Edited by Bombast, 11 October 2017 - 08:05 AM.


#32 Rovertoo

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Posted 11 October 2017 - 08:08 AM

How about we make the stackpole give minimal (like, collision-level) damage and have it just give heat ala flamers instead? Make it so it caps at 90% like flamers, but the heat effect will be enough to dissuade people from standing too close. And walla! A super cool effect with a totally bearable gameplay change!

#33 Willard Phule

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Posted 11 October 2017 - 08:45 AM

View PostMeiSooHaityu, on 11 October 2017 - 06:34 AM, said:

No Posted Image

I understand that Stackpoling is cool, however it was created for dramatic effect in the novels (and adapted for the likes of MW4). It really isn't a BattleTech thing other than that. A Mech's engine is destroyed, it powers down and ceases to function. It doesn't look as cool, but it is correct.

Some have mentioned the sort of air burst effect and Sarna.net mentions it, nut it is EXTREMELY rare and I am assuming is more mentioned to help keep books within continuity of the franchise as a whole.

"Normal thermal expansion of the air causes the air to burst out in a brilliant lightshow often mistaken for a "nuclear explosion". This thermal expansion damages anything within 90 meters of the destroyed 'Mech.

Such dramatic failures are rare, though. It is difficult to sustain the fusion reaction and very easy to shut down. Safety systems or damage to containment coils will almost always shut down the engine before such an explosion occurs." - Sarna.net

Besides, what good is a mech for defense, when if one explodes, it destroys what it was assigned to defend?


Sorta gives meaning to engaging the override. If you blow up in a murderball, odds are better you'll be hurting your team and not the enemy.

#34 Lightfoot

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Posted 11 October 2017 - 08:55 AM

Stackpoling is a Fusion Core breech. Fusion reactors don't actually nuke, but the fusion reaction is under tremendous pressure so a core breech would result in a violent localized explosion,damaging, but not killing nearby mechs. That's what would happen even with so-called Cold Fusion. So yes MWO should have it as a rare event and MechWarrior 5 better have it because despite BattleTech TT, the Fusion Core Breech has become synonymous with MechWarrior Lore.

Yay!

#35 Thorqemada

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Posted 11 October 2017 - 10:08 AM

I dont like Stackpole that much - imho the Gray Death Trilogy is how books should have been written.

#36 Kuaron

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Posted 11 October 2017 - 11:15 AM

I'd like it if not for the lore.
Or: despite the lore,
depending on how much PGI fails on optimization this time.

#37 Nemesis Duck

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Posted 11 October 2017 - 11:53 AM

Yay with damage to surrounding mechs, maybe not to friendlies, see how it goes with.

#38 Jun Watarase

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Posted 11 October 2017 - 11:55 AM

MW4 had stackpoling, the end result was that when players were on low health, they would rush enemy mechs and hug them so that their death explosion would damage the enemy. Short of killing an enemy before they got close to you, there was basically nothing you could do to stop it. It was a terrible mechanic.

#39 Alan Davion

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Posted 11 October 2017 - 03:40 PM

View PostRakshasa, on 11 October 2017 - 06:26 AM, said:

I keed, I keed Posted Image But I mean, honestly, who doesn't love explosions in their giant robot entertainment? Posted Image

Stackpoling might be a bit OTT, but rippling explosions, fire and smoke as a 'Mech's internal systems are critted and limbs blown off, finally climaxing with a spectacle like this?

Posted Image

Yes please. The wet fart of smoke and debris we have now might be more realistic, but it's a lot less satisfying. Having destroyed mechs go up like the 4th of July would be awesome.

Maybe not the damage-to-nearby-mechs thing though. It worked in Mechcommander, but in a multiplayer shooter it might get annoying fast. On the other hand, it might reduce deathballing. Hmm...


While the story might have been arguably cheesy as f***, you can't deny that Robot Jox had some amazing visual effects work.

#40 kuma8877

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Posted 11 October 2017 - 04:05 PM

View PostAlan Davion, on 11 October 2017 - 03:40 PM, said:


While the story might have been arguably cheesy as f***, you can't deny that Robot Jox had some amazing visual effects work.

...it was the right kind of cheese.





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