Stackpoling - Yay Or Nay?
#21
Posted 11 October 2017 - 07:10 AM
It doing damage - nay
#22
Posted 11 October 2017 - 07:33 AM
For MWO: Nay
#23
Posted 11 October 2017 - 07:35 AM
Imagine the guy who just before he's cored drives selflessly into the enemy and the mech hits the 1-3% threshold and explodes, taking out 2-3 of the enemy and completely reversing the fortunes of his team. Now, that would be cool.
#24
Posted 11 October 2017 - 07:39 AM
TLBFestus, on 11 October 2017 - 07:35 AM, said:
That would be incredibly frustrating.
#25
Posted 11 October 2017 - 07:45 AM
#26
Posted 11 October 2017 - 07:45 AM
#27
Posted 11 October 2017 - 07:57 AM
TLBFestus, on 11 October 2017 - 07:35 AM, said:
Imagine the guy who just before he's cored drives selflessly into the enemy and the mech hits the 1-3% threshold and explodes, taking out 2-3 of the enemy and completely reversing the fortunes of his team. Now, that would be cool.
On the plus side, It would probably make for some entertaining The B33f videos
Edited by MeiSooHaityu, 11 October 2017 - 07:57 AM.
#28
Posted 11 October 2017 - 08:01 AM
Can you imagine a invasion game in FP where the mechs struggling in the doors entrance can explode and damage their teamamtes? We had a hard time convincing PGI
about how frustranting and umbalanced Long Tom was. But some never learn...
Edited by Tirant Lo Blanc, 11 October 2017 - 08:02 AM.
#29
Posted 11 October 2017 - 08:01 AM
#30
Posted 11 October 2017 - 08:04 AM
#31
Posted 11 October 2017 - 08:04 AM
MeiSooHaityu, on 11 October 2017 - 07:57 AM, said:
Maximum overtroll.
Unrelated, I started watching some of his streaming. He engages in a lot more time wasting in matches than I realized.
I didn't know he was that scary while only going quarter bore most of the time.
Edited by Bombast, 11 October 2017 - 08:05 AM.
#32
Posted 11 October 2017 - 08:08 AM
#33
Posted 11 October 2017 - 08:45 AM
MeiSooHaityu, on 11 October 2017 - 06:34 AM, said:
I understand that Stackpoling is cool, however it was created for dramatic effect in the novels (and adapted for the likes of MW4). It really isn't a BattleTech thing other than that. A Mech's engine is destroyed, it powers down and ceases to function. It doesn't look as cool, but it is correct.
Some have mentioned the sort of air burst effect and Sarna.net mentions it, nut it is EXTREMELY rare and I am assuming is more mentioned to help keep books within continuity of the franchise as a whole.
"Normal thermal expansion of the air causes the air to burst out in a brilliant lightshow often mistaken for a "nuclear explosion". This thermal expansion damages anything within 90 meters of the destroyed 'Mech.
Such dramatic failures are rare, though. It is difficult to sustain the fusion reaction and very easy to shut down. Safety systems or damage to containment coils will almost always shut down the engine before such an explosion occurs." - Sarna.net
Besides, what good is a mech for defense, when if one explodes, it destroys what it was assigned to defend?
Sorta gives meaning to engaging the override. If you blow up in a murderball, odds are better you'll be hurting your team and not the enemy.
#34
Posted 11 October 2017 - 08:55 AM
Yay!
#35
Posted 11 October 2017 - 10:08 AM
#36
Posted 11 October 2017 - 11:15 AM
Or: despite the lore,
depending on how much PGI fails on optimization this time.
#37
Posted 11 October 2017 - 11:53 AM
#38
Posted 11 October 2017 - 11:55 AM
#39
Posted 11 October 2017 - 03:40 PM
Rakshasa, on 11 October 2017 - 06:26 AM, said:
Stackpoling might be a bit OTT, but rippling explosions, fire and smoke as a 'Mech's internal systems are critted and limbs blown off, finally climaxing with a spectacle like this?
Yes please. The wet fart of smoke and debris we have now might be more realistic, but it's a lot less satisfying. Having destroyed mechs go up like the 4th of July would be awesome.
Maybe not the damage-to-nearby-mechs thing though. It worked in Mechcommander, but in a multiplayer shooter it might get annoying fast. On the other hand, it might reduce deathballing. Hmm...
While the story might have been arguably cheesy as f***, you can't deny that Robot Jox had some amazing visual effects work.
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