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Is Ll Ghost Heat


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#1 Mechrophilia

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Posted 12 October 2017 - 01:26 PM

I think adjusting IS Large Laser ghost heat to allow 4 or perhaps even 5 lasers might help things in clan/IS matchups without having to change the weapons themselves. It might be an interesting thing to test at least:
Here's a some numbers for comparison:

6 clan ERmediums weigh 6 tons, take 6 slots, make 37.8 heat, and do 42 damage at 400m

5 ISLL weigh 25 tons, take 10 slots, make 35 heat, and do 45 damage at 450m

#2 FupDup

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Posted 12 October 2017 - 01:29 PM

I'd rather adjust the base stats on the IS LL's instead. They shouldn't need to be mega-boated to be worthwhile.

#3 naterist

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Posted 12 October 2017 - 01:31 PM

They should port over the basic idea of energy draw, and use the total alpha as the number used to determine how many of x weapon cause ghost heat.

Say IS lpl does 10 dmg, then 4 are allowed. Total 40 damage per alpha.
Say clan lpl does 13 dmg (idk, i dont play clan much) then it should be 3, as 13x3= 39, almost 40.

8 IS mediums to make 40 point alpha? Theres your number of is medium lasers to get ghost heat.

Use that theory, youll be good.

#4 Jay Leon Hart

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Posted 12 October 2017 - 01:44 PM

View Postnaterist, on 12 October 2017 - 01:31 PM, said:

They should port over the basic idea of energy draw, and use the total alpha as the number used to determine how many of x weapon cause ghost heat.

Say IS lpl does 10 dmg, then 4 are allowed. Total 40 damage per alpha.
Say clan lpl does 13 dmg (idk, i dont play clan much) then it should be 3, as 13x3= 39, almost 40.

8 IS mediums to make 40 point alpha? Theres your number of is medium lasers to get ghost heat.

I'd lower it to 30 for Ballistics and PPCs.

3x class 10 AC
6x class 5 AC
2x HPPC
3x PPC/ERPPC/SNPPC/Clan ERPPC
6x LPPC (well, at least 4x LPPC)

Not sure on limits for Missiles.

View PostFupDup, on 12 October 2017 - 01:29 PM, said:

I'd rather adjust the base stats on the IS LL's instead. They shouldn't need to be mega-boated to be worthwhile.

Start with a bump to 10 damage and adjust the other stats of the LPL to compensate as needed?

#5 El Bandito

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Posted 12 October 2017 - 01:44 PM

Yeah IS definitely needs more relaxed GH on their lasers. I am currently playing 78 alpha las-vomit Hellbringers in FP, and boy it out-trades any popular laser config the IS can throw at 400 meter range.

View PostJay Leon Hart, on 12 October 2017 - 01:44 PM, said:

Start with a bump to 10 damage and adjust the other stats of the LPL to compensate as needed?


IMO, IS LPL should have stayed 11 damage.

Edited by El Bandito, 12 October 2017 - 01:45 PM.


#6 Jay Leon Hart

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Posted 12 October 2017 - 01:47 PM

View PostEl Bandito, on 12 October 2017 - 01:44 PM, said:

Yeah IS definitely needs more relaxed GH on their lasers. I am currently playing 78 alpha las-vomit Hellbringers in FP, and boy it out-trades any popular laser config the IS can throw at 400 meter range.

IMO, IS LPL should have stayed 11 damage.

I am still trying to get the hang of my 2x HLL, 4x ERML HBR, I can't get used to no arm weapons though!

Yes, it seems a few people have dropped LPLs in favour of LLs since the damage drop.

#7 Nightbird

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Posted 12 October 2017 - 01:48 PM

What makes this idea a non-starter is that it makes IS less bad compared with Clans. That's not acceptable!

#8 Composite Armour

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Posted 12 October 2017 - 01:54 PM

Why can't we just bring clan laser damage in line with IS laser damage?

#9 Nightbird

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Posted 12 October 2017 - 02:00 PM

View PostComposite Armour, on 12 October 2017 - 01:54 PM, said:

Why can't we just bring clan laser damage in line with IS laser damage?


Because that would make IS not inferior to Clan, this is a non-starter for PGI.

#10 Lykaon

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Posted 12 October 2017 - 02:17 PM

View PostComposite Armour, on 12 October 2017 - 01:54 PM, said:

Why can't we just bring clan laser damage in line with IS laser damage?



Well for starters there is the heavy class laser weapons that I.S. does not have.

Also would we reduce the clan ER lasers to I.S. damage levels and leave the higher heat values? That would make the clan ER-Medium outright inferior in regards to heat per damage point to the I.S. counterpart.

But on the other hand reducing the clan ER laser heat to match I.S. levels fails to take into account the clan potential to "boat" heatsinks due to the much lower crit costs for construction options like endo ferro XL engines and the heatsinks themselves.

It's a more complex fix than the one and doe match damage solution.

#11 VonBruinwald

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Posted 12 October 2017 - 02:48 PM

I'd rather see a global alpha limit with excess damage being delivered as heat to the user.

Setting the max alpha as 30 dmg would curb a lot of builds without neutering them.

#12 Y E O N N E

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Posted 12 October 2017 - 03:14 PM

View PostVonBruinwald, on 12 October 2017 - 02:48 PM, said:

I'd rather see a global alpha limit with excess damage being delivered as heat to the user.

Setting the max alpha as 30 dmg would curb a lot of builds without neutering them.


They tried that and it sucked because not all alphas are of the same quality and because certain ranges require better alphas from one weapon class so it can compete with another (i.e., at 300 m I'd better get enough alpha from my IS Small/Medium lasers to compete with SRMs).

#13 Andi Nagasia

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Posted 12 October 2017 - 03:49 PM

View PostYeonne Greene, on 12 October 2017 - 03:14 PM, said:

They tried that and it sucked because not all alphas are of the same quality and because certain ranges require better alphas from one weapon class so it can compete with another (i.e., at 300 m I'd better get enough alpha from my IS Small/Medium lasers to compete with SRMs).

yup Energy Draw, it wasnt a bad system, but it could have been better,
i liked it, but it wasnt ready to go live, although i didnt think it needed to be abandoned,

#14 BrunoSSace

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Posted 12 October 2017 - 04:26 PM

All IS energy weapons need a slight damage buff
For example, Medium lasers go to 5.5 damage
Larges go to 10
Large pulse to 12.
Tiny bit more damage and see how that pans out for a month or 2.
Will never happen but it doesn't hurt to dream on how you would or could balance this game.





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