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Seriously - Saving Loadouts


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#1 Vellron2005

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Posted 03 July 2017 - 03:22 AM

Seriously guys, when are we gonna get the basic ability to save multiple loadouts of a mech, and switch them out before a drop?

Loadout switching would not affect the MM, nor the tonnage of a drop, but it would prevent people with small lasers and SRMs from feeling gimped on maps like Polar Highlands.

Also, people would pay good MC for 3, 4, 5, and 6th loadout variants..

Also, it would make cammo actually mean something.. cose' you could feel nice knowing that you're in a snow cammo mech on Polar, grey mech on HPG, or a jungle cammo mech on Viridian Bog..

Such little things matter LOADS.

AND it would bring you guys some much-needed revenue..

Although, be rational, no more than 300 MC for a single loadout config slot..

#2 Bud Crue

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Posted 03 July 2017 - 03:31 AM

Never, they want you buying multiple copies of mechs for each load out that you might want. They will never give us saved load outs for that reason.

Now PGI, how about you guys do this: Lock us into a variant like now, but let us switch between different versions of the same variant before a drop? That would further encourage those sales of multiple versions of the same mech while still letting us have mechs we want to play for specific maps. How about that, huh? Its a win win. Vellron gets the abilty to switch loadouts and camo patterns and have a version that he actually wants to play on a given map; and you get to suck us into buying a bunch of different versions of that same mech. How bout it?

#3 Nesutizale

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Posted 03 July 2017 - 03:33 AM

I would be happy if we get "Save Loadout" for the mechlab.
Save a working config, play around with something else, then just load what worked again.

Instead I have to do screenshots for my mechs or worse buy the same mech again.

#4 PhoenixFire55

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Posted 03 July 2017 - 03:44 AM

View PostVellron2005, on 03 July 2017 - 03:22 AM, said:

Seriously guys, when are we gonna get the basic ability to save multiple loadouts of a mech, and switch them out before a drop?


Given the recent implementation of skill tree I find your question kinda strange ... Since you are forced to re-spec a mech completely in order to change your loadout you should be able to guess an answer to your question yourself ... i.e. never.

#5 Tier5 Kerensky

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Posted 03 July 2017 - 03:54 AM

Stuff like that is lostech.

View PostPhoenixFire55, on 03 July 2017 - 03:44 AM, said:


Given the recent implementation of skill tree I find your question kinda strange ... Since you are forced to re-spec a mech completely in order to change your loadout you should be able to guess an answer to your question yourself ... i.e. never.


That would hardly be a problem. All it takes is some exp .

Edited by Teer Kerensky, 03 July 2017 - 03:55 AM.


#6 PhoenixFire55

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Posted 03 July 2017 - 03:59 AM

View PostTeer Kerensky, on 03 July 2017 - 03:54 AM, said:

That would hardly be a problem. All it takes is some exp .


That would clearly still be a problem, since the only reason to bring loadouts saving system is to be able to change a loadout on the fly, like after the map for the match is chosen. If you don't consider re-specing your mech every 1-2 matches a problem, well ...

As someone already said, they want you to buy multiple copies of the same mech, buy all equipment for all of them and buy mechbays to keep all of them. I.e. milk the whales even more and make the game even less new player friendly. That'll totally work out well ...

#7 vibrant

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Posted 03 July 2017 - 04:11 AM

View PostNesutizale, on 03 July 2017 - 03:33 AM, said:

I would be happy if we get "Save Loadout" for the mechlab.
Save a working config, play around with something else, then just load what worked again.

Instead I have to do screenshots for my mechs or worse buy the same mech again.

Not always. Some mechs (HBR) I switch around from using cERLLs to generic laser vomits and back again. Others (MDD) I switch from SRM-based setups to LRM-laser hybrids. Even with the skill tree. ACH I go from cERSL to cERML to cERLL. There's a lot of variations that can still fall under a single skill tree configuration.

Edited by vibrant, 03 July 2017 - 04:11 AM.


#8 Vellron2005

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Posted 03 July 2017 - 04:20 AM

View PostPhoenixFire55, on 03 July 2017 - 03:44 AM, said:


Given the recent implementation of skill tree I find your question kinda strange ... Since you are forced to re-spec a mech completely in order to change your loadout you should be able to guess an answer to your question yourself ... i.e. never.


That would not be a problem cose' you can unlock ALL nodes possible, but only have 91 active.. so technically, different skill combinations are encouraged.. This would mean you can grind a mech longer, and spend more time playing it, and playing with it..

View PostBud Crue, on 03 July 2017 - 03:31 AM, said:

Never, they want you buying multiple copies of mechs for each load out that you might want. They will never give us saved load outs for that reason.

Now PGI, how about you guys do this: Lock us into a variant like now, but let us switch between different versions of the same variant before a drop? That would further encourage those sales of multiple versions of the same mech while still letting us have mechs we want to play for specific maps. How about that, huh? Its a win win. Vellron gets the abilty to switch loadouts and camo patterns and have a version that he actually wants to play on a given map; and you get to suck us into buying a bunch of different versions of that same mech. How bout it?


I would not even be opposed to this.. as long as I can switch it before a QP drop.. not a bad idea actually, but I would not lock per variant, but per chassis, cose' many mechs are mostly different not per loadout, but per variant.. if you need a lrm boat, you can't get it from a SNV-B, but you can from a SNV-A..

View PostNesutizale, on 03 July 2017 - 03:33 AM, said:

I would be happy if we get "Save Loadout" for the mechlab.
Save a working config, play around with something else, then just load what worked again.

Instead I have to do screenshots for my mechs or worse buy the same mech again.


Even this would be useful, just saving loadouts for quick switching in between matches.. But I would still prefer before-drop switching..

Also, I would just like to point out that my request is not motivated from playing this game for years.. It was actually pointed out to me again by my GF that started playing a few months ago, and was like "I can't believe they don't give you that option".. I was like.. yeah.. neither can I..

Edited by Vellron2005, 03 July 2017 - 04:25 AM.


#9 PhoenixFire55

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Posted 03 July 2017 - 04:24 AM

View PostVellron2005, on 03 July 2017 - 04:20 AM, said:

That would not be a problem cose' you can unlock ALL nodes possible, but only have 91 active.. so technically, different skill combinations are encouraged.. This would mean you can grind a mech longer, and spend more time playing it, and playing with it.


You still need exp to re-open a node you've already unlocked each time you want to use it.

#10 Vellron2005

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Posted 04 July 2017 - 12:39 AM

View PostPhoenixFire55, on 03 July 2017 - 04:24 AM, said:


You still need exp to re-open a node you've already unlocked each time you want to use it.


I don't see a problem with that.. only a bit of a longer grind.. all in a day's work of mastering a mech ;-)

#11 PhoenixFire55

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Posted 04 July 2017 - 12:59 AM

View PostVellron2005, on 04 July 2017 - 12:39 AM, said:

I don't see a problem with that.. only a bit of a longer grind.. all in a day's work of mastering a mech ;-)


Well, if you don't see a problem that when you want to change a loadout you'll need to run a couple dozen matches before you can actually change a loadout ... I mean, you can change right away with losing efficiency, and that would have even made sense if it was a loadout you've never had before (i.e. nodes you haven't opened yet), but since even just switching between two different loadouts (i.e. ballistic oriended vs laser oriented for example using nodes you've opened ages ago) that you use and used before still requires you to pay each time you do, I'd simply call the entire skill tree system nothing but a fkn moneysink. It isn't aimed to give us any kind of customization, it is aimed to increase grind tenfold for people who like to tinker with their mechs. That IMO is a problem. By releasing this skill tree they've officially announced that there will be no loadout system in MWO, i.e. another part of an actual "BattleTech Game" will never be implemented.

#12 Vellron2005

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Posted 04 July 2017 - 02:44 AM

View PostPhoenixFire55, on 04 July 2017 - 12:59 AM, said:


Well, if you don't see a problem that when you want to change a loadout you'll need to run a couple dozen matches before you can actually change a loadout ... I mean, you can change right away with losing efficiency, and that would have even made sense if it was a loadout you've never had before (i.e. nodes you haven't opened yet), but since even just switching between two different loadouts (i.e. ballistic oriended vs laser oriented for example using nodes you've opened ages ago) that you use and used before still requires you to pay each time you do, I'd simply call the entire skill tree system nothing but a fkn moneysink. It isn't aimed to give us any kind of customization, it is aimed to increase grind tenfold for people who like to tinker with their mechs. That IMO is a problem. By releasing this skill tree they've officially announced that there will be no loadout system in MWO, i.e. another part of an actual "BattleTech Game" will never be implemented.


The point of "saving loadouts" would be to not have to do that.. buy once, save, load as needed.. I don't think the ST was meant to be a XP sink dozens of times over.. maybe 2-3 times really.. cose' nobody in their right mind would do it more than twice.. You find a loadout you like, then skill to that loadout.. So saving loadouts could and should include skill combinations.

Or if they really wanna enforce XP use for that, they can charge a once-per-loadout XP fee for saving different loadouts with skill tree combinations. (no more than 1000 XP, or 250 GXP)

Edited by Vellron2005, 04 July 2017 - 02:46 AM.


#13 PhoenixFire55

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Posted 04 July 2017 - 04:17 AM

View PostVellron2005, on 04 July 2017 - 02:44 AM, said:

The point of "saving loadouts" would be to not have to do that.. buy once, save, load as needed.. I don't think the ST was meant to be a XP sink dozens of times over.. maybe 2-3 times really.. cose' nobody in their right mind would do it more than twice.. You find a loadout you like, then skill to that loadout.. So saving loadouts could and should include skill combinations.

Or if they really wanna enforce XP use for that, they can charge a once-per-loadout XP fee for saving different loadouts with skill tree combinations. (no more than 1000 XP, or 250 GXP)


Sure but they won't do that. They want you to grind like no tomorrow thus creating the illusion that people want to play their game or they want you to pay.

I remember times when while mastering a mech you could earn enough c-bills to buy one or even two more mechs. Nowadays you earn nothing, because all those earned c-bills are going into the skill maze.

I think enough has been said. Sure, I'd love to have loadouts system like every single MW game had before. But as I've said, skill maze is a sure sign that it won't happen.

#14 Bulletsponge0

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Posted 04 July 2017 - 06:16 AM

I'll add to the "Save Loadout"

We also need to be able to save skill tree config unlocks. I have many different mechs, many of which have similar (or exactly the same) skill tree paths unlocked. it would be nice to be able to click one or two buttons to load a standard saved config for the skill tree instead of having to click 91 times for every mech

#15 Coolant

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Posted 04 July 2017 - 07:41 AM

could save as many variants as you wanted of a mech in MW4:Mercs

#16 Appogee

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Posted 04 July 2017 - 07:46 AM

I don't believe that allowing people to Min-Max their builds per drop, once the map and mode is known, would make the game more enjoyable.

Some long range maps are already boring due to the critical mass of dedicated LRMtards and Snipahs who are able to vote them up. Those kinds of fights/maps would just get worse if the rest of us created and used specialised Mechs per map.

Every fight would be even more Groundhog Day than it already is.

#17 Vellron2005

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Posted 04 July 2017 - 11:25 AM

View PostAppogee, on 04 July 2017 - 07:46 AM, said:

I don't believe that allowing people to Min-Max their builds per drop, once the map and mode is known, would make the game more enjoyable.

Some long range maps are already boring due to the critical mass of dedicated LRMtards and Snipahs who are able to vote them up. Those kinds of fights/maps would just get worse if the rest of us created and used specialised Mechs per map.

Every fight would be even more Groundhog Day than it already is.



Apogee, just out of some personal respect I have for you, I'm gonna let the "LRMtards comment" slide.. this time.

But that's exactly the kind of verbal filth that makes LRM players hated and bullied in this game and it needs to stop.

That kind of talk is not fit for a civilized conversation between adults.

#18 Appogee

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Posted 04 July 2017 - 12:43 PM

View PostVellron2005, on 04 July 2017 - 11:25 AM, said:



Apogee, just out of some personal respect I have for you, I'm gonna let the "LRMtards comment" slide.. this time.

But that's exactly the kind of verbal filth that makes LRM players hated and bullied in this game and it needs to stop.

That kind of talk is not fit for a civilized conversation between adults.

I'm sorry. But I feel deeply about this issue.

I have been in match after match today where Assaults on my team have boated LRMs, sitting on their shiny metal asses spamming missiles at my targets while I tank for them in my Viper.

Calling out their lazy, non-contributory playstyle is not bullying... it's an intervention. I aim to trigger whatever vestige of self-worth they might still harbor, encouraging them to cast off their training wheels and play Mechs and loadouts that might actually help the team win.

When it comes carrying useless LRMboats in match after match, I'm not a civilised adult... I AM A MECHWARRIOR!!!

GRRRAAAAAARRRRGGHGGH!!! *cough* *splutter*

Posted Image

Edited by Appogee, 04 July 2017 - 12:45 PM.


#19 CJ Daxion

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Posted 04 July 2017 - 12:51 PM

Your never going to get that.. THey need to sell more mechs, and want you to have more mechs...



What they could do is add a variant drop deck. This way you are playing the same mech, BUT you get to select from any of the variants you have loaded up.. (even if it is the same one)



Yes, this should be in game :)

#20 vandalhooch

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Posted 04 July 2017 - 12:57 PM

View PostPhoenixFire55, on 04 July 2017 - 04:17 AM, said:


Sure but they won't do that. They want you to grind like no tomorrow thus creating the illusion that people want to play their game or they want you to pay.

I remember times when while mastering a mech you could earn enough c-bills to buy one or even two more mechs. Nowadays you earn nothing, because all those earned c-bills are going into the skill maze.


In other words, you avoided the C-bill sink by swapping your modules. You weren't actually mastering a mech in the old system.

There's a simple solution. Don't buy a mech until you have already saved all the C-bills you will need for its SP costs. Then, as you grind the XP, you will be earning C-bills for your next mech purchase.

This perception that you aren't earning C-bills for new mechs is one entirely created by your own lack of self-control and currency management skills.

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I think enough has been said. Sure, I'd love to have loadouts system like every single MW game had before. But as I've said, skill maze is a sure sign that it won't happen.






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