The weapons we have right now are not that strong and feel like you can take so many hits and still not die.
Multiple clan mechs mount Heavy Lasers, Dual PPCs, 2 Er 1 gauss,LPL,mix of ERLL/ERML
and just stomp pugs even when they are pugs themselves. Clan Tech is supposed to be better and extremely deadly and this being an online game is difficult for balance to be made because of that
so why not increase the DPS for I.S because it will be much easier to beat clan mechs and there will be less stomps and it technically means every mech will be deadly with these buffs.
Weapons
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Lasers
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Flamer: Needs 125-200m, No heat cap for opponents +25% bonus heat for the target and 1-2 seconds longer to build up the heat threshold for the weapon. (this would be a good way to keep mechs away from you or give you the ability to shut down laser snipers)
(I feel the basic lasers need to be lower cd and lower duration while ER is longer cd with bonus range, pulse lasers should be very low CD and duration)
SL: 1-1.50 CD 0.50 duration
ML: 2 CD 0.70 duration
LL : 2.50-2.75 CD 0.9 duration
ERSL 2 CD +70m
ERML 2.75 CD +80m
ERLL 3.50 CD +100m
SPL 0.65 CD 0.30 duration (20 less range fall off)
MPL 1.25 CD 0.50 duration (100 less range fall off)
LPL 2.00 CD 0.70 duration (200 less range fall off)
Light PPC 2 CD
PPC 3 CD and ghost heat cap for 4 PPC removed 1800 projectile speed
ERPPC Ghost heat has been moved to 4 instead of 3 (Projectile speed is 2000)
Heavy PPC needs different Color and the ghost heat has been moved to more than 3
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Ballistics
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Autocannons don't really feel very auto-like and for their weight they need lower cd to dish out lots of DPS
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AC2 0.55 cd 1600 projectile speed
AC5 1.10 cd 1400 projectile speed
AC10 1.80 cd 1200 projectile speed
AC20 2.30 CD 1000 projectile speed
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LBX should be a longer ranged weapon with slightly tightened spread and should deal increased damage to item criticals like a TargetingComp/PPC/ML.etc but do no increased damage to internals (IDTI means Increased Damage to Items)
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LBX2 0.70 CD 2500 projectile speed 850m (50%-100% IDTI) 10% tightened
LBX5 1.30CD 2400 projectile speed 735M (50%-100% IDTI) 15% tightened
LBX10 2.10 CD 2000 projectile speed 615m (50%-100% IDTI) 20% tightened
LBX20 2.60 CD 1800 projectile speed 425m (50%-100% IDTI) 10 slots instead of 11 and 25% tightened
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UACs same stats as the basics but with 200 less projectile speed for each and +0.25 seconds for cd
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Gauss rifles are high velocity weapons and should have increased projectile speed and bonus range
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Light Gauss rifle should have 3000 Projectile speed and bonus 175m
Gauss should be 2600 Projectile speed and bonus 150M
Heavy gauss should be 2200 projectile speed and bonus 130m-200m
Machine guns should be able to have 3 Machine guns per ballistic slot
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Missiles
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Streaks should be able to be toggled to be dumbfired to combat ECM functioning like AECM
Mrms should shoot rows of missiles for 10-5 each (like a lrm20 being shot out of a lrm5 on certain mechs because they can't go more than 5-10 lrms)
Rocket Launchers should either be single shot rockets that deal a certain amount of damage while holding the amount of rocket ammo the launcher currently is (like 10 ammo for rocket launcher 10)
or the rocket launchers we have right now should have 2-3 extra shots
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If you go above the heat scale and shut down i think there should be a chance to damage or destroy your heatsinks along with your center torso to combat boating
Single Heat Sinks need 1.2-1.3
Double Heat Sinks need 1.8-2.0
Edited by Armored Yokai, 12 October 2017 - 03:01 AM.