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Save The Seals!


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#1 dalemming

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Posted 30 September 2017 - 06:25 PM

FP actually pisses me off.
I don't mean the opponent team. Sometimes i lose sometimes they win.
I don't care about enemy team. Some are probably cheating but in most cases they simply **** us because they have better "tactics". In nine of ten fights that simply means they call targets and do at least some focus fire.

But i'm tired of ******* with no clue joining faction play and simply **** up their own teams.
Sitting in their worthless lrm boats hiding in their own base shooting there missiles meaningless into the grounds.

In earlier mwo days our oppponents where teams like evil, lord or 228th.
They offered good fights most times they ****** us but they are worthy enemies and i miss that days.
Competing with them improves your own play.
Nowadays failbobs in your team are a greater danger then even a good Lord or Ev1l 12men drop in enemy teams on amphetamines could be.

Please lock FP until they have reached at least T3 or have collected a certain amount of playtime.

It's no fun to slaughter baby seals and neither it is to stand next to them and see them get slaughtered.
Please save the Seals for the sake of the game.

Edited by Mr Nakata, 30 September 2017 - 06:26 PM.


#2 LordNothing

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Posted 30 September 2017 - 07:11 PM

the biggest issue with fp is the only time anyone plays it is when there is an event. the rest of the time its mostly dead. if there is no event you can usually get games at peek hours, and those games are pretty good because all the seals went back to qp. right now seals everywhere and objectives that encourage puglike behavior. so its a recipe for a clusterduck. still people are playing and games are dropping fast right now, so im dropping anyway just to make a few extra cbills.

#3 naterist

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Posted 30 September 2017 - 07:54 PM

Pgis from canada, they love seal clubbing.

#4 Tier5 Kerensky

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Posted 30 September 2017 - 08:24 PM

View PostLordNothing, on 30 September 2017 - 07:11 PM, said:

the biggest issue with fp is the only time anyone plays it is when there is an event.


That is an outcome of actual issues, not an issue by itself.

Not going to go for the issues. Im sure some are easy to understand.

#5 Commander A9

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Posted 30 September 2017 - 09:29 PM

Been saying this for awhile.

I'd encourage anyone who is 'tired' of 'bad players' on their own 'team' to visit the Teamspeaks of major units and group up with them.

For example, COMSTAR'S address is na1.mech-connect.net. You'd be surprised who you'll find there.

And what you can learn from us.

No excuses. Come visit the Teamspeak, and drop with us. No one's going to 'save you'-you have to save yourself by availing yourself of the information that's out there.

Edited by Commander A9, 30 September 2017 - 09:33 PM.


#6 Davegt27

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Posted 30 September 2017 - 10:54 PM

OP your Clan and your complaining

wow that is funny

try getting your head kicked in in CW/FW/FP for 2 years

and in case anyone wants to jump on me
there are probably less then XXX number of try hards in FP

but way way more seals the vast majority don't complain
some move on but way way more just take it and don't say anything

I cant even get a match tonight

#7 TWIAFU

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Posted 01 October 2017 - 05:23 AM

View Postnaterist, on 30 September 2017 - 07:54 PM, said:

Pgis from canada, they love seal clubbing.


So do I for these events.

:)

#8 Alexandra Hekmatyar

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Posted 01 October 2017 - 05:35 AM

Don't lock out the newbs!
My unit is mostly faction play based and we take a lot of new folk into it as well.
The real issue I got with some other faction play folk are the cowards that refuse to push when asked and let the pushers die, and then the rest dies.

#9 justcallme A S H

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Posted 01 October 2017 - 01:17 PM

View PostMr Nakata, on 30 September 2017 - 06:25 PM, said:

Some are probably cheating


lol.

Being outplayed is not cheating.

#10 Leggin Ho

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Posted 01 October 2017 - 03:41 PM

View PostDavegt27, on 30 September 2017 - 10:54 PM, said:

OP your Clan and your complaining

wow that is funny

try getting your head kicked in in CW/FW/FP for 2 years

and in case anyone wants to jump on me
there are probably less then XXX number of try hards in FP

but way way more seals the vast majority don't complain
some move on but way way more just take it and don't say anything

I cant even get a match tonight


I'll vouch for you Dave, you always play hard and I've never seen you complain......

#11 Carl Vickers

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Posted 01 October 2017 - 03:56 PM

View PostLady Alexandra Cousland, on 01 October 2017 - 05:35 AM, said:

Don't lock out the newbs!
My unit is mostly faction play based and we take a lot of new folk into it as well.
The real issue I got with some other faction play folk are the cowards that refuse to push when asked and let the pushers die, and then the rest dies.


Could be worse, you could get a team that refuses to open the gates on Taiga, then gets destroyed like rabble when the defending team finds a way over the gate.

Edited by Carl Vickers, 01 October 2017 - 03:57 PM.


#12 LordNothing

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Posted 01 October 2017 - 06:12 PM

View PostCarl Vickers, on 01 October 2017 - 03:53 PM, said:

Posted Image


the one on the left looks like it mixed x with booze.

#13 Grus

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Posted 02 October 2017 - 11:16 AM

My 2 cents:

I dropped solo in FP over weekend (yes I know) and first drop I was with a bunch of Skittles vs a unit of 10. First thing out of my teams mouths was the usual banter of "oh no a premade". After some tough love from me over in game VOIP, I managed to get a few people to lissen.. wave 1 we had the kill advantage 12 to 6 I think. Now make no mistake we lost that game but by Odin we made a fight of it.

So I told that example for this reason. If you've looked at the room and your the only polerbear on your team of baby seals... maybe, just maybe, you need to show them and guide them on how to use their teeth..

Edit: cellphone autocorrect.

Edited by Grus, 02 October 2017 - 11:17 AM.


#14 Grus

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Posted 02 October 2017 - 11:24 AM

View PostCommander A9, on 30 September 2017 - 09:29 PM, said:

Been saying this for awhile.

I'd encourage anyone who is 'tired' of 'bad players' on their own 'team' to visit the Teamspeaks of major units and group up with them.

For example, COMSTAR'S address is na1.mech-connect.net. You'd be surprised who you'll find there.

And what you can learn from us.

No excuses. Come visit the Teamspeak, and drop with us. No one's going to 'save you'-you have to save yourself by availing yourself of the information that's out there.
truth ♤ but the only thing I've learned from sitting in the lobby is how quiet you guys are on TS lol ;) in your defence I seem to be on when all of you guys are on too.

EDIT:cellphone.

Edited by Grus, 02 October 2017 - 11:25 AM.


#15 Leone

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Posted 02 October 2017 - 07:27 PM

View PostMr Nakata, on 30 September 2017 - 06:25 PM, said:

Please lock FP until they have reached at least T3 or have collected a certain amount of playtime.

This will do nothing. Quickplay does not teach teamwork. It, in fact, rewards poor tactical decisions. I believe I am a better player for learning the game in CW instead of Quickplay. I mean, yeah, I'm almost always annoyed with random pug groups when I drop with a small team, but that's why I joined a unit in the first place, so I had the option to drop with like minded folks.

Heck, the longer you prevent folk from getting into the game the harder it'll be to break bad habits.

~Leone.

#16 Tier5 Kerensky

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Posted 03 October 2017 - 07:08 AM

All player vs player games are team work vs another.

It's just different kind of teams, and different kind of teamwork. Compared to more coordinated and equal teams.

Edited by Teer Kerensky, 03 October 2017 - 07:08 AM.


#17 Jun Watarase

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Posted 03 October 2017 - 10:09 AM

Actually, quick play is harder. In quick play, you do not have a premade team to help you. You can be surrounded by teammates but they will all be looking in the wrong direction, completely oblivious to the enemy assaults 300m away. Enemy teams are usually much more aggressive as well (because they can just disconnect and queue with another mech), and the timer/objective is usually a non-issue. Even in conquest mode, 750 points to kill 12 mechs is much more lenient than 1250 points to kill 48 mechs. You can't tailor your mech to the map either.

With FP, you can (usually) count on your teammates sticking together and covering each other, even if its a pug team. FP actually teaches you bad habits, as you learn to rely on your team rather than yourself. In FP you can run the typical laser vomit sniper build and you dont have to worry about being flanked because your team is covering you. In QP, your laser vomit sniper build is a lot less effective when it isn't two static firing lines poking at each other and a single light mech can show up at any time to ruin your day. In QP you have to constantly figure out what your team is doing even if they aren't talking to you (which is often the case).

FP on its own won't teach you how to read the flow of the battle or position better. After all, your drop caller is going to tell you everything anyway. Sometimes your drop caller can't read the flow either...so you get clan units being told to push against a IS team full of brawler builds sitting behind a corner, with predictable reuslts.

I sometimes see some unit players drop solo or in small groups. As part of a 12 man, they stomp the average pug team easily. On their own, they are average at best. They average 1500 damage when using the most OP loadouts in the game vs a random pug team. Then there are players who can drop solo and do way better in less than optimal builds.

Edited by Jun Watarase, 03 October 2017 - 10:13 AM.


#18 Jumping Gigolo

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Posted 03 October 2017 - 11:06 AM

Lol you guys still clubbing 'em baby seals? I guess baby seal population never dwindled down a bit hehehehe.

#19 Rick T Dangerous

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Posted 03 October 2017 - 02:10 PM

Yesterday after a match against a group of IS pugs with a friend of mine in it, he wrote me a message complaining about IS pugs. So I contacted an IS pilot whom I highly respect and who always drops in groups to get them together. IS pugs have a certain reputation...

On the clan side it's different. There was one particular drop of clan pugs where one guy at the beginning used VOIP to ask for a caller. No reply. After we defeated the first wave, another guy used VOIP only to say "good work, team". Silently we kept fighting and won the match. That happens quite often. Clan pugs most of the time know that due to lesser drop deck size teamwork is the only way to win, so we do that. IS pugs see their ton advantage and think they can go rambo, so they do that.

Dropping solo in fw on clan side can be challenging, but the victory is so much sweeter. Especially when a group of random players manages to defeat a 12 man or a team with a big part from a well known unit.

#20 justcallme A S H

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Posted 03 October 2017 - 02:21 PM

View PostJun Watarase, on 03 October 2017 - 10:09 AM, said:

Actually, quick play is harder. In quick play, you do not have a premade team to help you. You can be surrounded by teammates but they will all be looking in the wrong direction, completely oblivious to the enemy assaults 300m away. Enemy teams are usually much more aggressive as well (because they can just disconnect and queue with another mech), and the timer/objective is usually a non-issue. Even in conquest mode, 750 points to kill 12 mechs is much more lenient than 1250 points to kill 48 mechs. You can't tailor your mech to the map either.

With FP, you can (usually) count on your teammates sticking together and covering each other, even if its a pug team. FP actually teaches you bad habits, as you learn to rely on your team rather than yourself. In FP you can run the typical laser vomit sniper build and you dont have to worry about being flanked because your team is covering you. In QP, your laser vomit sniper build is a lot less effective when it isn't two static firing lines poking at each other and a single light mech can show up at any time to ruin your day. In QP you have to constantly figure out what your team is doing even if they aren't talking to you (which is often the case).

FP on its own won't teach you how to read the flow of the battle or position better. After all, your drop caller is going to tell you everything anyway. Sometimes your drop caller can't read the flow either...so you get clan units being told to push against a IS team full of brawler builds sitting behind a corner, with predictable reuslts.

I sometimes see some unit players drop solo or in small groups. As part of a 12 man, they stomp the average pug team easily. On their own, they are average at best. They average 1500 damage when using the most OP loadouts in the game vs a random pug team. Then there are players who can drop solo and do way better in less than optimal builds.


FP teaches you bad habits over solo QP?

Posted Image

I can carry a QP easily enough such that I am the "difference" with relative ease. Can I carry a FP match as easily on my own?

Absolutely not... It's far harder, requires a bit of luck as well in most cases.

And don't forget this is coming from me, as a player, that is well above average. That understands MWO far better than 99% of people playing it, including you.





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