Countdown To Release Civil War: Escalation
#1
Posted 13 October 2017 - 01:06 PM
#2
Posted 13 October 2017 - 01:15 PM
#3
Posted 13 October 2017 - 01:21 PM
Wasn't it done already? Or am i crazy?
#4
Posted 13 October 2017 - 01:26 PM
#5
Posted 13 October 2017 - 01:28 PM
The Nightstar is gorgeous! I do however have some gameplay concerns but I am very thankful you added this mech.
With the Clans ability to mount an 80 to 100 alpha so easily I think the STs on the Nightstar need reducing as well. Yes you can twist to reduce dmg to an individual section but being able to pump out that kind of dmg is going to add up very quickly especially with "shoot here" signs. I'd say those vents are like a Mad Cat 2's missile ears almost except no Clan xl or just not equip missiles to get rid of them.
My list of what I'd like changed,
- Raise arms to be horizontal with body
- Reduce size of STs (Or durability quirks but I'd rather it not be quirk dependent)
- Remove hand actuators, model can stay but please free up those arm slots
PGI... I know the Nightstar was billed as being strong but as it currently is modeled it needs more in the quirk department
Edited by TheArisen, 14 October 2017 - 05:02 PM.
#6
Posted 13 October 2017 - 01:41 PM
May need to strip the arms and stuff a UAC10 in that side torso....
Edited by stealthraccoon, 13 October 2017 - 01:47 PM.
#7
Posted 13 October 2017 - 01:51 PM
Edit: As of now we only need Nova Cat and all these things are amazing
Edited by Gr Armpit, 13 October 2017 - 03:31 PM.
#8
Posted 13 October 2017 - 01:53 PM
#10
Posted 13 October 2017 - 02:59 PM
Hand actuator can be removed without it affecting the model, like with the Black Knight.
#11
Posted 13 October 2017 - 03:21 PM
#12
Posted 13 October 2017 - 03:23 PM
I'm really looking forward to seeing the models of the clan mechs. Overall the two IS ones look pretty nice
Edited by armyunit, 13 October 2017 - 03:24 PM.
#13
Posted 13 October 2017 - 03:26 PM
#14
Posted 13 October 2017 - 03:30 PM
Nightbird, on 13 October 2017 - 02:59 PM, said:
Hand actuator can be removed without it affecting the model, like with the Black Knight.
Not to mention the aggressive downward slant of the arms such that the Gauss rifles are essentially hip level.
Why go to such lengths to nerf the mech???
#15
Posted 13 October 2017 - 03:36 PM
#16
Posted 13 October 2017 - 03:42 PM
Gas Guzzler, on 13 October 2017 - 03:30 PM, said:
Not to mention the aggressive downward slant of the arms such that the Gauss rifles are essentially hip level.
Why go to such lengths to nerf the mech???
PGI, could the arm slant be an option, based on loadout?
The model has plenty of shoulder room.
Edited by RazerThrone07, 13 October 2017 - 03:44 PM.
#17
Posted 13 October 2017 - 03:44 PM
#18
Posted 13 October 2017 - 03:46 PM
Gas Guzzler, on 13 October 2017 - 03:30 PM, said:
Not to mention the aggressive downward slant of the arms such that the Gauss rifles are essentially hip level.
Why go to such lengths to nerf the mech???
I would actually say that it would look awful with straight horizontal arms.
#20
Posted 13 October 2017 - 04:01 PM
Shinichi Yamamoto, on 13 October 2017 - 03:46 PM, said:
I would actually say that it would look awful with straight horizontal arms.
It would be awful because PGI intentionally increased the arm length of the mech. Shorten the arm length and make the arms straight horizontal.
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