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Map Rotation Is Either Broken, Or Functioning Terribly.

Maps Gameplay

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#21 RaptorRage

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Posted 22 October 2017 - 06:32 AM

An underlying problem to map stagnation is the lack of player hosted and dedicated servers. Go into any normal multiplayer game and you can just browse a server list and play the map you want with no fuss. But it would also most likely mean that the matchmaker would not exist in that scenario.

#22 Rick T Dangerous

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Posted 22 October 2017 - 12:35 PM

View PostBiggRigg42, on 14 October 2017 - 06:30 AM, said:

You see PGI?

This is why we need to be able to drop on orbital defense canon maps in private matches. We cannot teach our new recruits how to play faction play without the ability to drop on faction play maps in private lobbies. Arctander would not be confused over this if we could just drop in the orbital defense cannon maps in private lobbies.

This game is super hard to learn. Make it easier for us to teach it.


Having the opportunity to show FP-beginners the different targets in the base would definetly help. To let them see that those turrets are not the harmless thingies they know from QP, but turrets that are worth their money, and to get to know the choke points without being killed too fast.
In addition it would be a good thing to make teams with mainly solos and maybe some little three or four man groups always defend when siege mode comes up, while teams with one big group and some pugs always attack. That way new players - which are likely to drop solo or with some experienced friends in a small group - can see the base from within and see what the attackers are going for. When a big premade defends against some colorful pug team the match is decided before it even begins, and it's likely the FP experience that tells the newbies to never do that again.





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