Loyalist System Is Broken
#1
Posted 12 October 2017 - 01:09 AM
FIRST THING IN A GAME IS BE ABLE TO PLAY THE GAME
-as a loyalist you are exposed to ghost drops cause you can not move to adapt to population changes.
-as a loyalist you are forced to do that stupid probation
-as a loyalist, if you are ghost dropping and you need to change side to play the game you get also punished with LP reduction and desertion time......you know....you get punished because.....because you want to play the game. Only PGI could think such a stupid idea.
SOLUTION
delete probation period, delete LP reduction in case of permanent contract broken. Move the desertion time to 10 days in case of permanent contract broken. Add a 30% LP earning boost if chosing a permanent contract.
After that, put back the old LOYALIST 1 MONTH CONTRACT with a 10% LP bonus.
These bonuses are needed cause mercs will earn+350000 each match and loyalists +250000
This way i will just do my 1 month contracts without any penalty and change 1 month clan and 1 month IS.
FFS i have 278 mechs and i like to play the game, both clan and IS. It is riddicolous that the game designers punish me because i want to play the game.
#2
Posted 12 October 2017 - 01:12 AM
No ****, ya dont say.
#4
Posted 12 October 2017 - 06:35 AM
#5
Posted 12 October 2017 - 06:57 AM
#6
Posted 12 October 2017 - 10:14 AM
Naglinator, on 12 October 2017 - 06:57 AM, said:
The "it's not a problem for me so why are you complaining" post, with a BONUS reading comprehension fail.
OP is not a loyalist, and is arguing that PGI is shooting themselves in the foot by making the Loyalist experience sub-optimal.
Fewer penalties for being a loyalist would be a good thing for the game mode.
#7
Posted 12 October 2017 - 10:39 AM
#8
Posted 12 October 2017 - 12:38 PM
I also don't think FP is ready for new buckets, otherwise it fits to allow loyalist to open a second front.
Honestly, I think if my handicap bidding and 1% of LP as MC ideas get implemented, the incentive for picking loyalist is the potential to increase MC earning than mercs by downbidding. That should be rewarding enough while strongly discouraging stacking.
Edited by Nightbird, 12 October 2017 - 12:39 PM.
#9
Posted 12 October 2017 - 12:51 PM
Probably tells us all we need to know about why FP is such a mess.
#10
Posted 12 October 2017 - 01:07 PM
#11
Posted 12 October 2017 - 05:22 PM
That's the whole idea of being a loyalist.
If you signed a contract declaring 'loyalty' to your job, a contract that came with penalty clauses for quitting said job, then you switched jobs, what do you think would happen?
Your penalty clauses would kick in.
That's exactly what being a Loyalist entails.
Long-short: Read the contract before you sign it, because you're liable for the risks.
#12
Posted 12 October 2017 - 08:05 PM
Commander A9, on 12 October 2017 - 05:22 PM, said:
That's the whole idea of being a loyalist.
If you signed a contract declaring 'loyalty' to your job, a contract that came with penalty clauses for quitting said job, then you switched jobs, what do you think would happen?
Your penalty clauses would kick in.
That's exactly what being a Loyalist entails.
Long-short: Read the contract before you sign it, because you're liable for the risks.
Play stupid games, win stupid prizes.
The problem is, eventually people realize the game is stupid and stop playing. Are you against fixing the game? Do you enjoy ghost drops?
#13
Posted 12 October 2017 - 10:59 PM
#14
Posted 12 October 2017 - 11:27 PM
Commander A9, on 12 October 2017 - 05:22 PM, said:
That's the whole idea of being a loyalist.
If you signed a contract declaring 'loyalty' to your job, a contract that came with penalty clauses for quitting said job, then you switched jobs, what do you think would happen?
Your penalty clauses would kick in.
That's exactly what being a Loyalist entails.
Long-short: Read the contract before you sign it, because you're liable for the risks.
That was 542 days ago, 3 map resets, and the introduction of buckit warfare.
The faction play i signed up to be loyalist for doesn't exist. Yet, the penalties remain.
#15
Posted 12 October 2017 - 11:56 PM
If you have a group that is composed entirely of players from one faction, you should end up in that bucket and pitted against any other opponent from any other faction.
We can still count the points from the wins towards the current Tug of War.
It instantly creates variety in the battles as we suddenly have the possibility of Clan vs Clan and IS vs IS.
This also simulates the Clans competing with each other and the House rivalries.
It also means we can bring back some individual Faction Identity.
Reduce the team requirements to start a match (IE, doesn't have to be 12 v 12) and we could do wonders for the wait times as well as provide more variation in the fights due to different numbers of players.
I'll also add that if it was a Free For All, that even if there was stacking on one side of the Clan vs IS fence, unless all those units/players were in the same faction they would start encountering each other.
Edited by 50 50, 13 October 2017 - 12:18 AM.
#16
Posted 13 October 2017 - 03:32 AM
anonymous223, on 12 October 2017 - 01:09 AM, said:
FIRST THING IN A GAME IS BE ABLE TO PLAY THE GAME
-as a loyalist you are exposed to ghost drops cause you can not move to adapt to population changes.
-as a loyalist you are forced to do that stupid probation
-as a loyalist, if you are ghost dropping and you need to change side to play the game you get also punished with LP reduction and desertion time......you know....you get punished because.....because you want to play the game. Only PGI could think such a stupid idea.
SOLUTION
delete probation period, delete LP reduction in case of permanent contract broken. Move the desertion time to 10 days in case of permanent contract broken. Add a 30% LP earning boost if chosing a permanent contract.
After that, put back the old LOYALIST 1 MONTH CONTRACT with a 10% LP bonus.
These bonuses are needed cause mercs will earn+350000 each match and loyalists +250000
This way i will just do my 1 month contracts without any penalty and change 1 month clan and 1 month IS.
FFS i have 278 mechs and i like to play the game, both clan and IS. It is riddicolous that the game designers punish me because i want to play the game.
Simply put: NO!
Your "fixes" are no fixes at all, it's just making everyone into a merc.
A fix would be, to give loyalists special rewards, which they are doing right now. Another fix would be, that loyalist should get higher rewards for wins/losses than mercs. Let the basis for mercs be 250k cbills and for loyalists 500k!
The hardest fix would be, stick to the lore! For clanners, mercs are the bottom of the bottom and would never allow one to fight for them! No merc units for clans!
#17
Posted 13 October 2017 - 05:58 AM
Phoolan Devi, on 13 October 2017 - 03:32 AM, said:
Simply put: NO!
Your "fixes" are no fixes at all, it's just making everyone into a merc.
A fix would be, to give loyalists special rewards, which they are doing right now. Another fix would be, that loyalist should get higher rewards for wins/losses than mercs. Let the basis for mercs be 250k cbills and for loyalists 500k!
The hardest fix would be, stick to the lore! For clanners, mercs are the bottom of the bottom and would never allow one to fight for them! No merc units for clans!
The irony is your suggestion is that with only 1 bucket, this would basically turn Mercs into de facto IS loyalists....so the equal and opposite of what you are accusing the OP of. As, with no IS v. IS events happening yet, the only people they could actually fight is the Clans...so, yeah...
MWO is so far from lore, that lore focused suggestions like this will not save it....just because they are not close to workable with the game we actually have. If we had tons of population and multiple buckets...I still might not like the idea, but I could grant that it could be done without making Mercs de facto IS loyalists.... but it's not where we are.
Edited by Marquis De Lafayette, 13 October 2017 - 05:59 AM.
#18
Posted 13 October 2017 - 11:05 AM
Now you are in or you are just a merc. I used to be in units, but proves being a merc gives you more flexibility. Voting? Who needs that?
Rather vote at QP. Sadly, that's the heart of MWO.
The state the game is now does not offer any good motivation to play FP unless you like clubbing seals, pugs or unorganized teams.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users


























