FupDup, on 16 October 2017 - 07:32 PM, said:
The issue with that idea is that it's not just a matter of how cooldowns compare on a relative scale, it's also a matter of an absolute scale.
For example, Weapon A might have a cooldown of 6 seconds and Weapon B might have a cooldown of 4 seconds. They will both still have the end result playstyle of being burst-damage (alpha strike) centered.
For pulse lasers, their cycle time (duration + cooldown combined) is still too slow for them to feel like true "DPS" guns. They're currently still alpha strike guns like normal and ER lasers.
I agree in a general sense, and I personally think the optimal DPS weapons, with the example of pulse for energy, those cooldowns should be based around general torso twist rates, to try and reinforce good twisting over pure staring too. With the different scaled weapons potentially purposed for their general weight class twist rates.
And about alpha and hide vomit builds I agree again, they mostly won't be impacted here, and they probably should be somewhat.