Mech looks is the 2nd biggest problem (after deteriorating balance) that drove me out of the game this month, but for me the the biggest letdown is bad animations. MCII, Nightstar, that little bugger they introduced this month... their walking animations look so bad its painful to watch. (MCII was fixed supposedly now)? I ignored the first letdown in form of MCII, but now it's beginning to be a trend.
Also hate assymetrical hardpoint location on symmetrical loadouts, but not as much as awkward animations.


Customer-Feedback: Why I Stopped Pre-Ordering Mechs (Odd Reason This Time: Aesthetics)
Started by Trashhead, Oct 16 2017 03:16 PM
BattleMechs
26 replies to this topic
#21
Posted 30 October 2017 - 12:32 AM
#22
Posted 30 October 2017 - 01:16 AM
People saying "OCD" so flippantly.../triggered
Anyways, I wish the Deathstrike has missle hard points. I can't get over how bad it looks without it :/
Anyways, I wish the Deathstrike has missle hard points. I can't get over how bad it looks without it :/
#23
Posted 30 October 2017 - 01:24 AM
ThoseWhoFearTomorrow, on 30 October 2017 - 01:16 AM, said:
People saying "OCD" so flippantly.../triggered
[...]
[...]
Like for this. Same as the wrongly used term "meta". I guess that's just "language evolution". People misuse a properly defined term in a wrong way so often that a secondary meaning is widely established.
So now "OCD" means two things:
1.) Obsessive–compulsive disorder
2.) Someone being annoyed about a slight arrangement problem and ignorantly exaggerating it to sound significant and important.
I'm not sure if ambiguities like that really enrich the language or just wash it out.
Edited by Paigan, 30 October 2017 - 01:25 AM.
#24
Posted 30 October 2017 - 05:22 AM
+1
RIP Phoenix Hawk. Terrible mech to begin with, but I tried to make it work and would have played it even more if it wasn't so damned hard to make the load-out symmetrical, and so hard to avoid those hideously ugly double-barrelled guns.
RIP Phoenix Hawk. Terrible mech to begin with, but I tried to make it work and would have played it even more if it wasn't so damned hard to make the load-out symmetrical, and so hard to avoid those hideously ugly double-barrelled guns.
#25
Posted 30 October 2017 - 02:25 PM
Speaking of aesthetics one thing that stopped me from pulling the trigger on the Piranha within the early adopter timeframe if not buying at all was the unknown issue of how much of its surface will be customizable. Looking through the Clan Mechs save for very few examples they end up being mostly gray with very little in the way of surface area to actually apply color, while their concept art imples the entire armor will have color options in the same fashion as Inner Sphere Mechs.
It's interesting to note as well for some Mechs like the Supernova and Night Gyr, their thumbnails in the Mechlab show a greater area of color that is not present when actually viewing the models, as if they had their usable area reduced from the original implementation.
It's interesting to note as well for some Mechs like the Supernova and Night Gyr, their thumbnails in the Mechlab show a greater area of color that is not present when actually viewing the models, as if they had their usable area reduced from the original implementation.
Edited by RaptorRage, 30 October 2017 - 02:28 PM.
#26
Posted 30 November 2017 - 05:47 AM
I wholeheartedly agree with OP. I also stopped ordering mechs due to PGI desingers who cant place hardpoints to save their life. I dont mind some details to break patterns, but on the whole i want the mechs im piloting to feel right, but having a mechs hardpoints to feel idiotically random making them feel like a total "bag of guns" with legs. The "must need" to create custom complicated weapon groups with PGI's insufficiently-working grouping system in order to have any hope not wasting heat or having similar weapontypes in arms vs torso to work out the convergence issues.
Good asymetry = shadowhawk, crab, king crab, hunchback (hunchies work due to excellent grouping) atlas, roughneck, zeus (criteria is that hardpoints dont impact overall symetrical silluette and is not randomly placed)
bad asymetry = thunderbolt (most random hardpoints ever), orion, upcoming hellspawn (which looks like absolute garbage for tons of reasons), nightstar, huntsman (has good hardpoints in decent places but theyre not grouped, just spread at random all over), cataphract (distribution between arms and torsoguns are totally random and not possible to group correctly)
etc.
No military organization in their right mind would approve of a design that had hardpoints at random places like this:

Which is too bad cause the chassy design is quite good.
I mean, ffs just have the torso balistics side by side at the right horizontal level atleast.
Take some artistic freedoms from the 70's concepts - they werent made with any tought to performance or even logic.
Good asymetry = shadowhawk, crab, king crab, hunchback (hunchies work due to excellent grouping) atlas, roughneck, zeus (criteria is that hardpoints dont impact overall symetrical silluette and is not randomly placed)
bad asymetry = thunderbolt (most random hardpoints ever), orion, upcoming hellspawn (which looks like absolute garbage for tons of reasons), nightstar, huntsman (has good hardpoints in decent places but theyre not grouped, just spread at random all over), cataphract (distribution between arms and torsoguns are totally random and not possible to group correctly)
etc.
No military organization in their right mind would approve of a design that had hardpoints at random places like this:

Which is too bad cause the chassy design is quite good.
I mean, ffs just have the torso balistics side by side at the right horizontal level atleast.
Take some artistic freedoms from the 70's concepts - they werent made with any tought to performance or even logic.
Edited by Fishbaws, 30 November 2017 - 06:04 AM.
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