Excalabur50, on 16 October 2017 - 07:43 PM, said:
Well half the problem stems from the fact that they pick and choose what lore to uphold, as it is fine for clan tech to be much stronger than the IS as that is in fact what happened but where it breaks down is it shouldn't be 12 v 12 it was always more IS than clan mechs and that is where the balance can come from, which in turn can make thing easier for PGI to balance more effectively
Dakota1000, on 16 October 2017 - 08:02 PM, said:
Clans are nerfed from their table top abilities compared to IS by a considerable margin. If we are also going by lore we'd have to remove quirks, remove ghost heat, remove ability for IS to customize their battlemechs, let omnimechs swap their loadout before any battle they drop into, buff all clan tech, nerf all IS tech, and then we'd send a couple stars of Clanners against 3 lances of IS mechs. While we are at it, only players above 1kdr can play Clan and anyone below that is forced to play IS to simulate that Clan pilots are vat born super soldier elites compared to the IS.
There's a reason we have to pick and choose which parts of the lore to follow, otherwise the IS wouldn't stand a chance what so ever.
The moment PGI starts to pick and choose which things to be lore-accurate and which to ignore, the game ceases to be anything to do with BattleTech. Then PGI should just stop worrying about being lore-INaccurate, and just focus on making a FUN GAME.
Vellron2005, on 16 October 2017 - 11:25 PM, said:
I think instead of staging a boycott, one should look as to WHY this happens?
Why do the clans always stomp you?
Here are the reasons I see for this:
1) IS Pugs - I've witnessed first hand pugs so bad they shoot the door instead of the gen in siege.
2) Lack of player discipline - most people simply don't seem to understand that even the qp modes played in FP are played differently, and they just keep playing like they do in QP - so they lose.
4) Strategy - most IS pugs play for scores. Clans play for the win. I've literally had an IS pug tell me "just get your points, nobody cares about the o-gens".. It was a sad day for me.
So most pugs and newbies who play Clan, magically become good, aren't noobs, know what to do, have player discipline and possess strategy eh? Come on man... Think abit harder before posting this kinda nonsense. There are stupid players with stupid mech builds in Clan, but they are in a padded safe environment and players can safely ignore it as matches are steamrolls anyway. The same stupid gameplay and stupid mech builds in IS, surface quickly cuz IS is a hostile mostly time-to-die-gloriously environment, so such behaviour gets called out fast.
Vellron2005, on 16 October 2017 - 11:25 PM, said:
3) Tech gap - even though the tech gap is smaller than ever, it still exists. The ONLY thing where it's evident is in the dropdeck tonages, favoring the IS..
Citing the tech gap is over-simplifying things. It's the usage of the tech gap to build mechs and employ strategy on maps that favour those strategies. The 25 ton disparity between IS and Clan drop decks is meaningless, when Clan mediums can alpha strike crazy amounts of pinpoint damage and repeat after cooling down. Meanwhile that assault mech that took the damage has finite armour and is not long for the world as he bravely walks slowly into the base walking his last green mile.
Vellron2005, on 16 October 2017 - 11:25 PM, said:
5) Many people never play FP, so when a big event comes around, they have no idea how to play it, and play it all like skirmish.
Indeed. There are people who have no idea how to play FP
on both sides, both IS and Clan. But the clueless on Clan in FP have an easier ride. Much easier ride.
Vellron2005, on 16 October 2017 - 11:25 PM, said:
7) Mercs - Many large merc groups switch to clans, so most of the good players go with them.
This isn't a reason, it's an outcome. Why do large merc groups go clan? Answering that gives you the reason. It's not a mere coincidence the majority of mercs, tournament and QP mechs are Clan.
Vellron2005, on 16 October 2017 - 11:25 PM, said:
8) Lore is simply illogical - in lore, many big battles were won by IS against the clans because of clan hubris. They were won because "the bad guys had to lose, and there had to be a happy end". In the real world, the guys with more skill and better weapons win.. there is no superman that will stop them. No Comstar is coming to the rescue. No great bet between faction leaders. Just mech on mech.
Agree, lore makes for good story telling, but it doesn't cover game-balancing of any shape or form. It's like lore says Batman can beat Superman, but really... Superman would crush Batman any day at any time. As you said, the guy with the better skill AND weapons wins. You get the odd Kai Allard Liao here and there, but ultimately a modern infantry squad will crush a Roman Legion.
Vellron2005, on 16 October 2017 - 11:25 PM, said:
So, as you can see, it's not so much about the tech gap, and there's no need for a boycott..
Yep agree, boycotts are pointless esp for a videogame. It serves no real purpose, and you won't get the numbers needed for a proper effect of a boycott, since most people don't even visit forums. Not anymore. Boycotts and protests are dumb.
Vellron2005, on 16 October 2017 - 11:25 PM, said:
You guys need to change your attitudes, organize, and play FP more.
I'm gonna play more of it, once my IS contract expires. Then I'm going to stop being with a unit that keeps changing between Clan and IS, and stick with Clan. Or just play QP.
Vellron2005, on 16 October 2017 - 11:25 PM, said:
6) Honor - Clans just love to pound on IS and change the lore. For Tukayyid, clans are the underdog, so we throw everything we've got into winning against the lore. IS doesn't care half as much.
IF large merc units are the true deciders of what happens in FW, then saying that IS somehow doesn't care as much, is a meaningless comment, since it doesn't matter who cares, as long as the mercs do. And the large merc units know what works and what doesn't, and do what's necessary, ie join Clan.