Asym, on 18 October 2017 - 09:41 AM, said:
Actually, I bet a 'dollar to a donut' that PGI is listening to 'a group of customers"; and, the nerfs all serve them, those select customers...
It's my opinion that the competition and elite players absolutely do not want any missiles interrupting their FPS style of game play.....
Imagine a MWOWC where they couldn't have in-the-open/un-covered snipers providing over-watch....
In the real world, what can be seen can be hit and what can be hit can be killed..... What can be seen can be targeted and there is NO warning bad is headed your way.... Imagine how that would change the game itself.... Having to use AMS. Having to use Radar Dep. Having to use cover.... All of the skill points for Radar Dep are in weapons, survival and mobility..... No AMS needed because they've removed the LRM/ATM/SRM/streaks from the TO&E via PGI's efforts.... It's all First Person Shooting (FPS) w/o indirect or missile direct fire.
Is that MWO or the ideas of a select few?
Um...you know they have full access to LRMs and missiles, right?
They often make use of LRMs
LRMs are not taking, because they are bad. That's the simple truth
ERMLs & LLs work better at mid range
Anything works better at short range
ERLLs work better at long range
LRMs don't do anything well.
Missile nerfs aren't for the Comp level, or the top level. It's for the Potatos, exactly where you shouldn't be balancing anything from
Humpday, on 18 October 2017 - 12:08 PM, said:
Off topic, but I don't think those skills do much either, i tested several times with MRM 30s expecting a noticeable performance upgrade....same thing, standing at 100 out to 250 or 300.
Just hold down the fire button and count the number of volleys it takes to ct it., nah, no difference. I was expecting maybe 2 less volleys to ct it. Didn't really seem to do much. Though i digress i still take the nodes.
Also, i don't really observe much(if any) of a performance boost from taking the high explosive nodes...but again, i do take them for the heck of it.
Artemis doesn't affect MRMs, note that they don't get the +1 ton?
SSRMs are bugged because of Targeting, which is different
Humpday, on 18 October 2017 - 12:14 PM, said:
also I don't understand the missle spred metric. MRM30 says it has 4.5 spread, same thing with srm6 no arti and those seem to no spread nearly as much as mrms standing infront of a big stationary target. I dunno.
Five times the missiles means they can bombard the entire 9M circle, instead of just 6 missiles
Saturation
RNGeesus at his finest.