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Targeting Computers And Streaks

Weapons Upgrades

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#1 Asym

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Posted 18 October 2017 - 10:30 PM

I notices my MDD streak 6's at 100 meters managed to hit just about every part of the targeted mech and I was wondering: why isn't my "Targeting Computer" shrinking the spread of a guided streak missle?

I have an active probe, TC2 and ARTEMIS for missle control and both missle spread ST nodes....... So why isn't the spread even closely reasonable with that much computing power behind it in a quirked missle boat????? This isn't even reasonable let alone balanced???

This isn't making any logical sense to me??? There should be no way a Streak 6, close in, would have that much spread nor is it logical from the electronics packages on the MDD to be that inaccurate.....

Yes, this is make believe science but, if you go that route, what is the point of a targeting computer in the first place if not to refine the target electronically for optimum missle accuracy???

What am I missing? Were the TC's nerf'd before 2017? What's the point of them if they aren't doing anything for targeting????

#2 Pariah Devalis

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Posted 18 October 2017 - 10:38 PM

...targeting computers offer no clustering benefit to missiles. They do, however, speed up paper doll acquisition so that if you were not using a terrible weapon, such as a streak, you could more efficiently aim at critically damaged parts. It also increases your sensor range, as well as boosts crit chance for your weapon strikes along many variations of weapon system. In addition, it boosts the speed of projectiles.

The only thing it doesn't enhance is lock on time. Because that isn't what it does. TAG and Artemis do.

#3 El Bandito

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Posted 18 October 2017 - 10:41 PM

Active Probe and TC have no effect on spread. SSRMs were made to target different parts because focused fire made them too OP back in 2013.



#4 dario03

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Posted 18 October 2017 - 10:41 PM

IIRC they never helped with that. If you want to hit certain spots, use aimed weapons.

#5 InvictusLee

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Posted 18 October 2017 - 11:06 PM

View PostEl Bandito, on 18 October 2017 - 10:41 PM, said:

Active Probe and TC have no effect on spread. SSRMs were made to target different parts because focused fire made them too OP back in 2013.



This video is gold!

#6 Paigan

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Posted 19 October 2017 - 01:26 AM

View PostAsym, on 18 October 2017 - 10:30 PM, said:

I notices my MDD streak 6's at 100 meters managed to hit just about every part of the targeted mech and I was wondering: why isn't my "Targeting Computer" shrinking the spread of a guided streak missle?

I have an active probe, TC2 and ARTEMIS for missle control and both missle spread ST nodes....... So why isn't the spread even closely reasonable with that much computing power behind it in a quirked missle boat????? This isn't even reasonable let alone balanced???

This isn't making any logical sense to me??? There should be no way a Streak 6, close in, would have that much spread nor is it logical from the electronics packages on the MDD to be that inaccurate.....

Yes, this is make believe science but, if you go that route, what is the point of a targeting computer in the first place if not to refine the target electronically for optimum missle accuracy???

What am I missing? Were the TC's nerf'd before 2017? What's the point of them if they aren't doing anything for targeting????

You are confusing reality (If I have a lot of computing power, I can compute all kinds of helpful stuff) with a game mechanic (we devise an equipable item that gives some bonuses to some weapons and we select a remotely reasonable name for it).

If you want to apply full realism down to the last detail to this game (or any game) you will very fast get to the point where Mechs themselves are completely nonsensical except for some corner cases (maybe infiltrating a big underground cave or something like that) because for 99% of all cases, airborne solutions or orbital strikes - or infantry for infiltrating a building - would be indefinitely superior. Oh and there would be no more pilots, of course, but either remotecontrolled or even autonomous combat units.
Please note: games are NOT totally realistic and that is by intention. If they were, they would be just as complex, lengthy and cumbersome as reality is and NOONE wants that in a game.

But I don't think that you actually want to go down the realism path. It sounds more like that you just want TCs to buff your streaks out of the blue, which they don't and never were intended to and you drag along some absurd pseudo-realistic argument to pseudo-back your case.

TL;DR: please don't create nonsense threads.

Edited by Paigan, 19 October 2017 - 01:32 AM.


#7 Black Ivan

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Posted 19 October 2017 - 01:40 AM

Stream SRM Spread is not controlled with TC or Nodes. SSRMS are coded that every missile targets another area of a mech. No pointed shots possible.

#8 Daggett

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Posted 19 October 2017 - 02:18 AM

As others said SSRMs are intended to hit each component equally regardless of distance. In fact they don't even have a spread-value which could be modified by TC, active probe, artemis or skills because they use a whole different hit-mechanic than any other missile type.

Edited by Daggett, 19 October 2017 - 02:19 AM.


#9 Rick T Dangerous

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Posted 19 October 2017 - 04:46 AM

IIRC Artemis does not affect streaks. Look at the ammo, does it say anything about being optimized for use with Artemis on the label? Because Artemis needs special ammo. Also the name of the weapon system should include Artemis and each launcher should be one ton heavier.

#10 Asym

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Posted 19 October 2017 - 06:06 AM

View PostPaigan, on 19 October 2017 - 01:26 AM, said:

You are confusing reality (If I have a lot of computing power, I can compute all kinds of helpful stuff) with a game mechanic (we devise an equipable item that gives some bonuses to some weapons and we select a remotely reasonable name for it).

If you want to apply full realism down to the last detail to this game (or any game) you will very fast get to the point where Mechs themselves are completely nonsensical except for some corner cases (maybe infiltrating a big underground cave or something like that) because for 99% of all cases, airborne solutions or orbital strikes - or infantry for infiltrating a building - would be indefinitely superior. Oh and there would be no more pilots, of course, but either remotecontrolled or even autonomous combat units.
Please note: games are NOT totally realistic and that is by intention. If they were, they would be just as complex, lengthy and cumbersome as reality is and NOONE wants that in a game.

But I don't think that you actually want to go down the realism path. It sounds more like that you just want TCs to buff your streaks out of the blue, which they don't and never were intended to and you drag along some absurd pseudo-realistic argument to pseudo-back your case.

TL;DR: please don't create nonsense threads.

Ouch !

I ask a question about a "targeting computer" and as a "customer" of this game receive yet another dish of salt?
For the record, yes I understand what you said....
No, I was curious if there was an "original buff" that was nerf'd along the way or if, as many have said, streaks were designed to do what they are doing.
Yes, realism is a nice thing because it is "real" and many of us come from the "real world"..... We've played with "real stuff" and live in the real world. So, pardon me, if I ask a question of the forum for answers to questions.....
Gee, it is a such a wonderful expereince this game provides new and newer players: we feel so wanted and welcomed to this community.
Be well and no, I think I'm going to keep on posting articles that make me wonder, that make me ask questions many are thinking of but are affraid to ask......
Good luck out there and maybe, they'll (the PGI staff) will read some post and go "you know, that makes sense"..... Because they do read these forum pieces for market data.....

Edited by Asym, 19 October 2017 - 07:03 AM.


#11 Lily from animove

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Posted 19 October 2017 - 07:15 AM

if we had a targetting mechanic like MW3, where we set components as targets, every tc level could add a 5% higher chance for a missile to hit this component instead of a foreign random one.

this would for streaks create some proper value since a tc7 would make an additional 35% streaks hit that taregtted component. however this surely comes with a high tonnage as price in the tc levels. But it would spice up things and make them less random crap. but since we cannot target single components a la MW3 this is never going to happen.

Edited by Lily from animove, 19 October 2017 - 07:17 AM.


#12 Asym

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Posted 19 October 2017 - 09:19 AM

View PostLily from animove, on 19 October 2017 - 07:15 AM, said:

if we had a targetting mechanic like MW3, where we set components as targets, every tc level could add a 5% higher chance for a missile to hit this component instead of a foreign random one.

this would for streaks create some proper value since a tc7 would make an additional 35% streaks hit that taregtted component. however this surely comes with a high tonnage as price in the tc levels. But it would spice up things and make them less random crap. but since we cannot target single components a la MW3 this is never going to happen.

Actually, if I were in charge, I'd tie targeting computers to spread and accuracy. Pay this "tonage" price for a TC you can fit and receive a proportional accuracy and spread buff.... Nothing would be free.... Gain would have a firepower or efficiency cost. A good balance......
As it is, indirect fire is being removed from upper level game play so the FPS crowd can duke it out, face to face.... Unfortunately, that isn't consistent with the MW universe and as I see it, the greater struggle of Faction play which is suppose to be the reason for MWO (well, until Solaris drops).... Huge areas where long range weapons have a purpose and teamwork, is the metric of success and teams, should be combined arms oriented; not just meta vomit platforms that brawl....
Sorry, just an opinion.

#13 mogs01gt

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Posted 19 October 2017 - 09:48 AM

View PostAsym, on 18 October 2017 - 10:30 PM, said:

I notices my MDD streak 6's at 100 meters managed to hit just about every part of the targeted mech and I was wondering: why isn't my "Targeting Computer" shrinking the spread of a guided streak missle?

I have an active probe, TC2 and ARTEMIS for missle control and both missle spread ST nodes....... So why isn't the spread even closely reasonable with that much computing power behind it in a quirked missle boat????? This isn't even reasonable let alone balanced???

This isn't making any logical sense to me??? There should be no way a Streak 6, close in, would have that much spread nor is it logical from the electronics packages on the MDD to be that inaccurate.....

Yes, this is make believe science but, if you go that route, what is the point of a targeting computer in the first place if not to refine the target electronically for optimum missle accuracy???

What am I missing? Were the TC's nerf'd before 2017? What's the point of them if they aren't doing anything for targeting????

conceptually, I agree with your points.

#14 Escef

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Posted 19 October 2017 - 09:49 AM

View PostAsym, on 18 October 2017 - 10:30 PM, said:

What am I missing?


Pretty much everything about how Streaks work. Streaks target "bones" inside the target mech and fly in as straight a line as possible to get to them. Missile Spread nodes do absolutely nothing for them. Artemis does not affect their shot grouping (but since all locking missiles share mechanics, it does shorten missile lock resolution for Streaks). Targeting Computers have never affected missiles.

The only way to reduce spread for Streaks is to come at the target from the side, thus the missiles will hit and detonate on the near components since they were trying to trace line of movement towards their target areas through those nearer parts.

#15 Brain Cancer

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Posted 19 October 2017 - 11:09 AM

Even if there was spread reduction, Streaks don't actually spread. They pick a location and home in on it.

#16 Shadowomega1

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Posted 19 October 2017 - 11:17 AM

View PostEl Bandito, on 18 October 2017 - 10:41 PM, said:

Active Probe and TC have no effect on spread. SSRMs were made to target different parts because focused fire made them too OP back in 2013.




Not nearly as op as the Streaks in MW:LL as they were torso seakers and normally would hit nothing but ct.

#17 Brain Cancer

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Posted 19 October 2017 - 11:24 AM

Originally, that was pretty much how SSRM2's worked before they fixed it in MWO. Original Streakcats could basically core someone to death with them, leaving the rest virtually untouched.

#18 Paigan

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Posted 19 October 2017 - 01:29 PM

View PostAsym, on 19 October 2017 - 06:06 AM, said:

Ouch !

I ask a question about a "targeting computer" and as a "customer" of this game receive yet another dish of salt?
For the record, yes I understand what you said....
No, I was curious if there was an "original buff" that was nerf'd along the way or if, as many have said, streaks were designed to do what they are doing.
Yes, realism is a nice thing because it is "real" and many of us come from the "real world"..... We've played with "real stuff" and live in the real world. So, pardon me, if I ask a question of the forum for answers to questions.....
Gee, it is a such a wonderful expereince this game provides new and newer players: we feel so wanted and welcomed to this community.
Be well and no, I think I'm going to keep on posting articles that make me wonder, that make me ask questions many are thinking of but are affraid to ask......
Good luck out there and maybe, they'll (the PGI staff) will read some post and go "you know, that makes sense"..... Because they do read these forum pieces for market data.....

It's not salt at all. Read my post. Try to understand it. It's not salt.

#19 Shifty McSwift

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Posted 19 October 2017 - 01:54 PM

View PostEl Bandito, on 18 October 2017 - 10:41 PM, said:

Active Probe and TC have no effect on spread. SSRMs were made to target different parts because focused fire made them too OP back in 2013.




Toughest... Koopa trooper... Ever... :D

#20 El Bandito

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Posted 19 October 2017 - 05:27 PM

View PostShadowomega1, on 19 October 2017 - 11:17 AM, said:

Not nearly as op as the Streaks in MW:LL as they were torso seakers and normally would hit nothing but ct.


MWO Streaks in that video were also CT seekers, as you can see from those Highlanders' paperdolls before they died. Which is why they got changed into bone targeting.

Edited by El Bandito, 19 October 2017 - 05:30 PM.






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