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What Patch Notes Should've Looked Like


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#21 Lykaon

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Posted 20 October 2017 - 01:04 AM

View PostStinger554, on 19 October 2017 - 05:57 PM, said:

I get I really do but making IS tech equal to Clan tech while avoiding the issue of "might as well have implemented mixtech" is nigh on impossible.


How about an example.

If there are two versions of let's say AC10s

Both weapons deal 10 damage but one does so in a single shot and the other deals damage over a short duration burst.

The single shot cannon is heavier and larger and has a higher heat per shot. The more optimized use of this gun is to hit and run from mid range. The higher heat reduces the endurance of an engagement yet the pinpoint 10 damage hit rewards an accurate shot with concentrated damage that is not potentially deminished at longer ranges.

The burst fire AC on the other hand is smaller and lighter and uses less heat per shot. This weapon is best used in a brawl because it has better sustained damage over time and the nature of the burst fire mechanic requires a closer range to target to improve the chances of hitting the same component..

Two AC10s but two distinctly different applications of the weapon.

#22 Stinger554

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Posted 20 October 2017 - 06:23 AM

View PostLykaon, on 20 October 2017 - 01:04 AM, said:


How about an example.

If there are two versions of let's say AC10s

Both weapons deal 10 damage but one does so in a single shot and the other deals damage over a short duration burst.

The single shot cannon is heavier and larger and has a higher heat per shot. The more optimized use of this gun is to hit and run from mid range. The higher heat reduces the endurance of an engagement yet the pinpoint 10 damage hit rewards an accurate shot with concentrated damage that is not potentially deminished at longer ranges.

The burst fire AC on the other hand is smaller and lighter and uses less heat per shot. This weapon is best used in a brawl because it has better sustained damage over time and the nature of the burst fire mechanic requires a closer range to target to improve the chances of hitting the same component..

Two AC10s but two distinctly different applications of the weapon.

Unless I'm mistaken that's exactly how the current a/cs behave with Clan a/cs being the latter half of your example and IS a/cs being the former.

Lets look at DHS IS is 3 slot Clan is 2. So lets make ISDHS dissipate more heat for because of their larger size and balance the increased dissipation against the sheer volume of CDHS and the result would be the same heat dissipation for both sides correct? Allowing IS mechs to equip CDHS accomplishes the same thing; just less complicated.

Same with Endo and FF, if you buff the IS versions to be equal to Clan you might as well have just allowed IS mechs to use Clan Endo and FF in the first place.

Rinse and repeat for any Clan tech that is outright better than the IS equivalent, If you buff the IS equivalent to be equal you might as well have just allowed the IS mech to equip the Clan tech because it's the same thing in everything but name.

Edited by Stinger554, 20 October 2017 - 06:24 AM.


#23 Cabusha

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Posted 20 October 2017 - 10:17 AM

If we allowed mix tech, then how would we complain about the balance between Clan and IS? Can't let that happen man. Half the posts on this forum would be gone.

#24 Papaspud

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Posted 20 October 2017 - 10:30 AM

View PostCabusha, on 20 October 2017 - 10:17 AM, said:

If we allowed mix tech, then how would we complain about the balance between Clan and IS? Can't let that happen man. Half the posts on this forum would be gone.

Much better is no balance, then 1/2 the players will be gone. Then we will have a nice clan echo chamber going here..... great idea.

#25 N a p e s

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Posted 20 October 2017 - 10:47 AM

View PostLykaon, on 20 October 2017 - 12:49 AM, said:


So 6 crits vs 7 crits isn't better?
And 12 tons vs 15 tons isn't better?

A clan mech mounting a Gauss rifle and 3 tons ammo is equal in weight to just a Gauss Rifle for I.S. mechs. And that's not better?

or do you mean light gauss? at 12 tons but only 8 damage? how is that better than a Clan Gauss at the same weight?

Heavy Gauss maybe? 11 crits huh? so no LFE or XLs no arm mounting and 22 crits for two dealing 50 damage. OR...

KDK 3 with four clan gauss rifles same limitation with no XL engine but better range and damage deployed in a cooldown cycle than paired hvy Gauss.

Still looks pretty good for the clan advantage to me.


I believe you misunderstood the post. That was the justification for nerfing the clan GR to 14 damage, instead of the current 15.

The end goal being to have 2 functionaly similar weapons that are balanced by their stats, ending the straight superiority of the cGR.





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