Yeonne Greene, on 22 October 2017 - 02:29 PM, said:
Then what's the Bombast Laser for? The BLC is hardly exotic in its presentation, it's two LL strapped together. More of a Bubba-rig, really.
The Bombast Laser has its unique charge-up mechanic and varying levels of damage/heat/duration/cooldown based on how long it's charged up. Basically a "swiss army knife" laser that can be used as a suped-up LL for poking at full charge or fire off faster/colder but weaker shots when you're up close and need to finish someone off.
Yeonne Greene, on 22 October 2017 - 02:29 PM, said:
I wouldn't be so sure of that if I were you. I'm still going to take LL on something like an STK 4N because the extra damage is worth more than a couple kph that a bigger engine gives me. And there's also the longer burn and the longer cool-down. We're above the 0.8 second mark, it doesn't take much extra duration for its effects to be felt and IS damage still won't be high enough to mitigate it entirely the way the Clans do.
And for the record, I did suggest 16 damage on the previous page, but 1 point of damage isn't going to make or break the weapon in this case.
The Stalker is a weird case there it runs out of slots faster than tonnage to a greater extent than even other IS assaults or the Warhawk.
Considering that IS stuff in general is heavy in weight (and bulky so you can't always have FF), saving 1 ton per Blazer is pretty valuable, especially as you go below the assault class (where slots aren't as much of a premium).
Then there's those bulky IS Dubs that are hard to boat, which makes the heat savings have higher value per point than the damage reduction. Heat has the final say at the end of the day anyways when it comes to builds.
Next there's the ghost heat cap higher than any other IS energy option...currently just 27 for the IS LL (30 for HPPC and LPL), and you'd be letting the BLC have a cap all the way up at 48-51 (which I think would be the highest in the game right?). That seems ridiculously unfair by comparison, considering that the whole reason Spooky Heat exists is to limit that kind of stuff across the board (but is failing at it when it comes to laser vomit).
Finally there's the hardpoint consideration, given that IS gundams aren't usually as well-endowed in that area as Clan gundams.
Yeonne Greene, on 22 October 2017 - 02:29 PM, said:
Am I? You know as well as I do which ways they are weak. Should I suggest hypothetical stats for a hypothetical weapon in context of what we have now or what we would like to see?
I'm just saying that it feels like the proposed BLC isn't even just a little bit better than existing IS options, but head-and-shoulders better. Having other buffed IS guns to compare it to (probably stronger buffs than the 510m LL) would make it look a lot less like a sore thumb outlier.
Edited by FupDup, 22 October 2017 - 02:53 PM.