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So What Do We Need From The Next Few Mechs?


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#1 CK16

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Posted 24 October 2017 - 05:27 AM

IMO from my perspective from a Clansmen we have alot of bases covered now by the recent releases with only 4 spots really needing to be addressed for Clans. That being a second 55t, 60t, 80t, & 95t options added to the game, and hopefully being a different play style to the current ones.

Thanks to Ovion below we can see what tonnage gaps we have currently ect.

View PostOvion, on 05 October 2017 - 02:28 AM, said:

Posted Image

Posted Image


Imo the two most important things is filling out the tonnages and adding something with new play styles for each of those brackets. This does not mean meta monsters this means if it adds something new to that bracket it is a win.

Also P.S yes I know we all want new maps and features with balance but those really have nothing to do with mech packs besides mech packs pay for them so please, leave that salt out of this.

Edited by CK16, 24 October 2017 - 05:29 AM.


#2 Captain Polux

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Posted 24 October 2017 - 05:30 AM

Walking animation that doesn't stink.

#3 Alcom Isst

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Posted 24 October 2017 - 05:33 AM

A slower release schedule that produces finished and polished mechs on time.

Edited by Alcom Isst, 24 October 2017 - 05:43 AM.


#4 Bombast

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Posted 24 October 2017 - 05:38 AM

IS Omnis.

#5 ccrider

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Posted 24 October 2017 - 05:39 AM

The Anvil so IS gets a fast, tanky robot that is kinda junk alone but is amazing in wolf packs.

#6 Myke Pantera

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Posted 24 October 2017 - 05:46 AM

Good 25t mechs:
Nexus for the IS.
Locust IIC for the Clans.

A 45t Clan mech with neither too little or too much speed:
Mongrel/Grendel or Shadow Hawk IIC

Another 55t clan mech:
Vapour Eagle/Goshawk

Triple Strength Myomer:
Raijin because it's so awesome

And of course the Penetrator so you can group up with a friend and do some double ... you get the picture.


Edited by Myke Pantera, 24 October 2017 - 05:46 AM.


#7 Paigan

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Posted 24 October 2017 - 06:58 AM

View PostThoseWhoFearTomorrow, on 24 October 2017 - 05:30 AM, said:

Walking animation that doesn't stink.

That might sound like spite, but IMHO, it's actually quite constructive.
The chassis are piling up, but some/many animations could really need some work.

Brings me back to my MC-crowdfund Idea: an ingame way for PGI to present a potential feature and if enough people pledge MCs towards it, it will be implemented. I would happily pledge MCs to such overhauls. I don't need another reskin.

While I'm on the reskin thing: CK16, if it's about getting additional options for weight classes, what about a second 20 tonner option?

Edited by Paigan, 24 October 2017 - 06:59 AM.


#8 Y E O N N E

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Posted 24 October 2017 - 07:13 AM

Another 25 ton Light, preferably the Raptor. All the guns!

#9 Captain Polux

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Posted 24 October 2017 - 07:14 AM

View PostPaigan, on 24 October 2017 - 06:58 AM, said:

That might sound like spite, but IMHO, it's actually quite constructive.
The chassis are piling up, but some/many animations could really need some work.


I would much rather have a couple of quality mech packs released a year than half-assed mech released every month. That might sound harsh, but you know...quality over quantity.

Edit: I buy mech packs frequently so I'll admit that I'm part of the problem.

Edited by ThoseWhoFearTomorrow, 24 October 2017 - 07:16 AM.


#10 FantasticMrDark

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Posted 24 October 2017 - 07:15 AM

Can I pay to have old Frozen City and Forest Colony back instead?

#11 Khobai

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Posted 24 October 2017 - 07:21 AM

need a new source of revenue

so pgi doesnt have to rush out mechpacks that arnt polished

#12 El Bandito

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Posted 24 October 2017 - 07:25 AM

I wanted Dragon Fire for IS, but PGI opted to do Thanatos instead for the 75 tonner slot. Meh.


View PostKhobai, on 24 October 2017 - 07:21 AM, said:

need a new source of revenue

so pgi doesnt have to rush out mechpacks that arnt polished


Custom geometry!

Edited by El Bandito, 24 October 2017 - 07:26 AM.


#13 Bombast

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Posted 24 October 2017 - 07:27 AM

View PostKhobai, on 24 October 2017 - 07:21 AM, said:

need a new source of revenue


In game advertisements. Literal Doritos instead of figurative ones!

#14 Composite Armour

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Posted 24 October 2017 - 07:36 AM

Marauder II, because I want a 100 ton IS mech with 11 missile hardpoints.

#15 CK16

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Posted 24 October 2017 - 07:39 AM

View PostComposite Armour, on 24 October 2017 - 07:36 AM, said:

Marauder II, because I want a 100 ton IS mech with 11 missile hardpoints.


The Nightstar is pretty much a MAD II isn't it? Just assuming is all that close to the Marauder the next IS 100t I would guess would be the Fafnir.

#16 Fox the Apprentice

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Posted 24 October 2017 - 07:47 AM

View PostCK16, on 24 October 2017 - 07:39 AM, said:

The Nightstar is pretty much a MAD II isn't it? Just assuming is all that close to the Marauder the next IS 100t I would guess would be the Fafnir.

Unfortunately the NSR is similar. I'd have rather had the MAD II, though.

#17 Athom83

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Posted 24 October 2017 - 07:52 AM

All of you are being silly. From the next few mechs, we of course need quadrupeds!

#18 Gas Guzzler

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Posted 24 October 2017 - 08:42 AM

Sunder, Fafnir, Kingfisher, Turkina, Blood Asp

That's all they need then they can close up shop.

#19 Storming Angel

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Posted 24 October 2017 - 09:24 AM

heavy assualt mechs 130 tonners.

#20 Battlemaster56

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Posted 24 October 2017 - 10:05 AM

My picks

Clans

1)Incubus
2)Shadow Hawk IIC
3)Phoenix Hawk IIC
4)Turkina/Jupiter
5)Hellstar

IS

1)Owens
2)Wasp/Stinger
3)Argus
4)Akuma
5)Sunder





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