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Tough Love (Ping)


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#1 Deathwish1

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Posted 21 October 2017 - 03:31 AM

I know the community is small, but cant we please keep players within their regions. The lag and chop from terrible pings is disgusting. And before someone say's "My games are smooth", you either dont know what smooth is, or are in denial. My ping is 30 and have a 1080ti, but none of that matters because half the players have 200+ ping from bangkok. I would gladly wait alittle longer to have smooth gameplay. Every once in awhile when both teams have great pings it's like I'm in the testing grounds it's so smooth. Again, I understand the wait times, but feel it would be acceptable. There has to be some way to improve server/ping/regions.

#2 arcana75

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Posted 21 October 2017 - 04:26 AM

View PostDeathwish1, on 21 October 2017 - 03:31 AM, said:

There has to be some way to improve server/ping/regions.

Yes, and it's not to be a ping-elitist. If you are having choppy gameplay, it's got nothing to do with someone's ping and everything to do with your PC. Even if you have a 1080TI, you could easily be bottlenecking somewhere else, or the client is just badly written or had some bad code introduced recently.

Also, the way mechs and weapons work in BT/MWO, it's actually very lenient on high-latency connections, where a 300+ ms connection works perfectly fine, and there's no visible warping/teleporting, which happens in the 400+ ms ping region for MWO, and more noticeable in/vs fast mechs.

#3 ZippySpeedMonkey

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Posted 21 October 2017 - 04:35 AM

Well then by that logic.

What the hell are you doing slowing down my game play experience with your terribly slow 30 ?

My average is 18.

How dare you ruin my gameplay experience with your lag shield. I demand that PGI keeps you from ruining my games...

Edited by ZippySpeedMonkey, 21 October 2017 - 04:36 AM.


#4 El Bandito

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Posted 21 October 2017 - 04:57 AM

I heard from someone that the Cry Engine's Host State Rewind system, of which MWO utilizes, is optimized for 200 ms ping. Which means having 50 ping is as bad as having 350 ping. :P

#5 Wildstreak

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Posted 21 October 2017 - 05:00 AM

View Postarcana75, on 21 October 2017 - 04:26 AM, said:

Yes, and it's not to be a ping-elitist. If you are having choppy gameplay, it's got nothing to do with someone's ping and everything to do with your PC. Even if you have a 1080TI, you could easily be bottlenecking somewhere else, or the client is just badly written or had some bad code introduced recently.

Also, the way mechs and weapons work in BT/MWO, it's actually very lenient on high-latency connections, where a 300+ ms connection works perfectly fine, and there's no visible warping/teleporting, which happens in the 400+ ms ping region for MWO, and more noticeable in/vs fast mechs.

No not as much as you think.

For years, MWO ran fine for me on a few different PCs none of which were top of the line.

Only in the past few months did I have problems so bad I had to stop playing and have not since July.

Why? Outages on all 3 server connections that no one takes responsibility for and STILL are not fixed.

#6 LORD ORION

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Posted 21 October 2017 - 05:48 AM

View PostDeathwish1, on 21 October 2017 - 03:31 AM, said:

I know the community is small, but cant we please keep players within their regions. The lag and chop from terrible pings is disgusting. And before someone say's "My games are smooth", you either dont know what smooth is, or are in denial. My ping is 30 and have a 1080ti, but none of that matters because half the players have 200+ ping from bangkok. I would gladly wait alittle longer to have smooth gameplay. Every once in awhile when both teams have great pings it's like I'm in the testing grounds it's so smooth. Again, I understand the wait times, but feel it would be acceptable. There has to be some way to improve server/ping/regions.


Ypur ping is actually too low.
Go through a VPN and get it to 100.
Your hit registration will go up.

#7 Kiiyor

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Posted 21 October 2017 - 05:52 AM

I've got between 220 and 300 ping (from AU) to NA and Oceania and my experience is almost never choppy. Mech movement is generally smooth, even for lights, and HSR does a comparatively miraculous job when compared to the 'lead it by 6-12 mech lengths' system I had to employ pre-HSR.

Just because your ping is low, it doesn't mean there isn't jitter either.

TBH, and i'm not trying to insult you... players blaming ping for their woes nowadays is kind of a crutch.

#8 Asym

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Posted 21 October 2017 - 05:56 AM

A rant and I am sorry.
So far a 1241 and a 2145 ping this morning are the highest so far..... Several of the team were over 600.....all lagging.

It's a free game and that is fine, but, there should be a maximum acceptable ping rate to at least insure a quality gaming experience.

Fair is one thing and I support that but, there has to be some quality standards. In the old days, if you didn't meet the technical PC requirements, the game wouldn't work !

Edited by Asym, 21 October 2017 - 06:05 AM.


#9 ocular tb

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Posted 21 October 2017 - 06:57 AM

My pings tend to be pretty consistent at ~40 NA ~150 EU and ~250 OC. However, sometimes it'll go as high as 800 in the middle of a match. I'm sure I'm not the only one that this happens to. What about those situations? It's not like we intend to have high ping. It just happens sometimes.

#10 Trissila

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Posted 21 October 2017 - 07:00 AM

Ping has nothing to do with chop in this game. That's CryEngine being a terribly-optimized pile of garbage that still has problems loading assets in a timely fashion. The only detrimental effect of your opponents' ping will be their 'mechs warping around if it's egregiously bad.

#11 qS Sachiel

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Posted 21 October 2017 - 07:42 AM

View PostEl Bandito, on 21 October 2017 - 04:57 AM, said:

I heard from someone that the Cry Engine's Host State Rewind system, of which MWO utilizes, is optimized for 200 ms ping. Which means having 50 ping is as bad as having 350 ping. Posted Image


Lies and slander.
I watch plenty of youtubes of 40ms OC players and it's crystal smooth.

But then, may have something to do with my 680GTX something something potato...

#12 Snowbluff

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Posted 21 October 2017 - 07:48 AM

View PostLORD ORION, on 21 October 2017 - 05:48 AM, said:


Ypur ping is actually too low.
Go through a VPN and get it to 100.
Your hit registration will go up.

Hold up, what?! I'm right by servers for the game. I have like 30 ping. Is this why my Locust won't take out back armor in one 20 dmg alpha?!

#13 arcana75

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Posted 21 October 2017 - 08:08 AM

View PostLORD ORION, on 21 October 2017 - 05:48 AM, said:


Ypur ping is actually too low.
Go through a VPN and get it to 100.
Your hit registration will go up.

View PostSnowbluff, on 21 October 2017 - 07:48 AM, said:

Hold up, what?! I'm right by servers for the game. I have like 30 ping. Is this why my Locust won't take out back armor in one 20 dmg alpha?!



4 min mark. I'm on OC, 3ms ping. My AC5 and PPCs were not hitting the LBK at point blank range. I was definitely firing, but his hitbox registered no damage. I was lucky to get out alive, and actually kill him later. In the initial alpha before I zoomed in you can literally see the PPC and AC-5 round fire off and pass right through the LBK.

It's the first time I actually witnessed this phenomenon first hand.

Edited by arcana75, 21 October 2017 - 08:13 AM.


#14 Nightbird

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Posted 21 October 2017 - 08:15 AM

View Postarcana75, on 21 October 2017 - 08:08 AM, said:

4 min mark. I'm on OC, 3ms ping. My AC5 and PPCs were not hitting the LBK at point blank range. I was definitely firing, but his hitbox registered no damage. I was lucky to get out alive, and actually kill him later. In the initial alpha before I zoomed in you can literally see the PPC and AC-5 round fire off and pass right through the LBK.


Not a ping issue actually, the LBK was glitched on terrain and stuck, with their hitboxes completely detached from the visual. This is a problem with the game engine.

#15 arcana75

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Posted 21 October 2017 - 08:28 AM

View PostNightbird, on 21 October 2017 - 08:15 AM, said:


Not a ping issue actually, the LBK was glitched on terrain and stuck, with their hitboxes completely detached from the visual. This is a problem with the game engine.

WTH... that's lame as heck.

#16 Lykaon

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Posted 21 October 2017 - 08:44 AM

View PostEl Bandito, on 21 October 2017 - 04:57 AM, said:

I heard from someone that the Cry Engine's Host State Rewind system, of which MWO utilizes, is optimized for 200 ms ping. Which means having 50 ping is as bad as having 350 ping. Posted Image



Ouch...I'm in the North East U.S.A. near Boston (so the NA servers are not all that far away to the north) My ping is always under 40 and frequently in the 20s.

If this is true....do I have to move to Mexico?

#17 El Bandito

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Posted 21 October 2017 - 09:08 AM

View PostLykaon, on 21 October 2017 - 08:44 AM, said:

Ouch...I'm in the North East U.S.A. near Boston (so the NA servers are not all that far away to the north) My ping is always under 40 and frequently in the 20s.

If this is true....do I have to move to Mexico?


Dunno if it is true or not, as I have no way of verifying it. Only heard my unit leader mention it.

#18 Sjorpha

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Posted 21 October 2017 - 09:10 AM

View PostLykaon, on 21 October 2017 - 08:44 AM, said:



Ouch...I'm in the North East U.S.A. near Boston (so the NA servers are not all that far away to the north) My ping is always under 40 and frequently in the 20s.

If this is true....do I have to move to Mexico?


I don't think it's true, my experience is that the lower the ping the better everything is.

Unstable ping causes more issues than high ping for hitreg, so a stable 300 ping isn't a big problem, but unstable connections that jump between for example 200 and 400 are more problematic as the HSR might correct for a ping that is constantly changing and miss the mark. Same for choppyness and warping, a stable relatively high ping on a good connection won´t really warp much.

Edited by Sjorpha, 21 October 2017 - 09:11 AM.


#19 arcana75

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Posted 21 October 2017 - 06:22 PM

My understanding was always, if you have better ping, when 2 near-death opponents face each other and fire together, the 10ms ping guy will register the hit onto the server before the 300ms guy and the server would ignore the shots fired by the 300ms guys and he dies first. This has been my standing principle for all online games.

Never heard of the opposite happening for ultra-low ping.

#20 BrunoSSace

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Posted 21 October 2017 - 08:17 PM

How about NO. Good. Moving on.





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