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Night Gyr - Worth Buying?

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#1 John Archer

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Posted 17 October 2017 - 05:01 PM

Is the Night Gyr worth buying? If so, which version is your favorite?

#2 Gas Guzzler

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Posted 17 October 2017 - 05:11 PM

Yes. Snag the -D.

Dual Gauss, HLL, 3 ER ML

#3 SeventhSL

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Posted 17 October 2017 - 05:14 PM

Yer it is a fun mech but a bit slow to drive compared to other Clan heavies.

I love the Jade Kite the most. 2xERPPC, 2xUAC5, 2xSRM6, 2xLMG. Yer I know I'm a little strange.

The B with 4xUAC5 is great value. A mini KDK-3. Be warned it will make you vote for Terra Therma.

#4 Jackal Noble

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Posted 17 October 2017 - 05:25 PM

Yes. Slow and ungainly, moves like an assault, but it can carry assault level weapons.

#5 John Archer

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Posted 17 October 2017 - 05:26 PM

Thanks for the input!

What sucks is that I am /horrible/ with gauses and AC's. I am better with lasers and LRM's. I will go explore my options and pick one up.

Thanks again!

#6 SeventhSL

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Posted 17 October 2017 - 05:38 PM

It does do missiles well. The jump jets really help with locks.

When you get to higher tiers and LRMs become far less effective it has plenty of builds you can Omni pod to.

Edited by SeventhSL, 17 October 2017 - 05:40 PM.


#7 The Lighthouse

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Posted 17 October 2017 - 05:47 PM

View PostJohn Archer, on 17 October 2017 - 05:26 PM, said:

Thanks for the input!

What sucks is that I am /horrible/ with gauses and AC's. I am better with lasers and LRM's. I will go explore my options and pick one up.

Thanks again!


Basically, if you can play assaults well, you can play Night Gyr well.
While it is not that effective, Night Gyr can do lasers...... but yeah, with limited slots (for heatsinks) you should go other options if you are not comfortable with ballistics.

#8 Champion of Khorne Lord of Blood

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Posted 17 October 2017 - 05:52 PM

I wouldn't recommend it over a Hellbringer. Night Gyr's claim to fame is dual gauss with 2HLL+2ERML currently, 80 damage alpha strike. It can poptart with the dual gauss decently, it has absolutely terrible torso pitch though, you won't be able to use those lasers that make up the majority of your alpha if the enemy attacks you from above or below, leaving you with just the dual gauss. Its also a slow moving heavy with acceleration levels that feel like you're in a 90 ton assault mech.

Compared to a Hellbringer with 2 HLL and 6 ERML firing 78 damage alpha strikes while moving much faster and having ECM I wouldn't really give it a recommend if you are going for the meta builds.

Night Gyr does have some rather decent UAC10+Laser mix builds though, good for pushing things around in quickplay with support. However, if you want purely lasers the Night Gyr can't do it well, too few slots for lots of heatsinks.

#9 Humpday

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Posted 17 October 2017 - 07:22 PM

Man i don't know how the Night Gyer is even still a thing. It drives like a 100tonner, just hair faster in accel/decel than 90-100 tonners. If i wanted such limited mobility I'd just jump into an assault.

As mentioned previously, just take out a HBR or a EBJ, far more agile and can mount significant alphas if thats your thing.

#10 El Bandito

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Posted 17 October 2017 - 08:08 PM

I love my 6xUAC2 Jade Kite.

#11 InvictusLee

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Posted 17 October 2017 - 09:39 PM

It's tanky as heck.
All of them are good, but skip the LRM version. There are other mechs who do LRMS better.
95% of the time when I get shot to death by another clan mech, it was a surprise jumping night gyr. Run Gauss or UAC 5's. :3

#12 Nema Nabojiv

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Posted 18 October 2017 - 02:04 AM

View PostJohn Archer, on 17 October 2017 - 05:01 PM, said:

Is the Night Gyr worth buying? If so, which version is your favorite?

Dont. Just dont. Buy ebon jag or hellbringer if you want a proper heavy. NTG is a 100 tonner with an armor of 75 tonner.

#13 Snazzy Dragon

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Posted 18 October 2017 - 04:11 AM

It's the best option for heavy ballistic boating and gauss + lasers if you want the flexibility jumpjets provide. For pure laser vomit or missiles though, don't use a Night Gyr.

#14 Damnedtroll

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Posted 18 October 2017 - 04:14 AM

Sold mine, was not able to do something useful with it, doing a lot better in my Hellbringer laser and Orion Dakka. Sometimes, a mech doesn't fit with your play style...

#15 Asym

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Posted 18 October 2017 - 06:28 AM

Was the series I bought in Feb of this year. Pre-skill tree.......oh yeah.... All I operated for months....

Post skill tree, NO.... As said above, if you want an assault there are better choices and speed and agility is important.

If you want a pop-tart sniping platform, OK.... I use a 3 PPC version that works OK; till I have to move.......then I die.

#16 Vxheous

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Posted 18 October 2017 - 06:40 AM

View PostAsym, on 18 October 2017 - 06:28 AM, said:

Was the series I bought in Feb of this year. Pre-skill tree.......oh yeah.... All I operated for months....

Post skill tree, NO.... As said above, if you want an assault there are better choices and speed and agility is important.

If you want a pop-tart sniping platform, OK.... I use a 3 PPC version that works OK; till I have to move.......then I die.


Why do you have 3 PPC on a Night Gyr?

#17 Pariah Devalis

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Posted 18 October 2017 - 07:08 AM

I find it handles like a mech way heavier than itself. Awful to drive, but then I rarely drive assaults. Still does massed dakka insanely well, however, and is a decent Gauss poptart.

If you are more of an energy person, but want a pocket heavy that moves better, the Nova Cat being released today has twice the rate of acceleration and deceleration, and the same amount of pod space at 38 tons. Same top speed, but at least it can maneuver. No hardwired JJ, but optional in Alpha side torso pods. It is a better energy or missile boat, and a slightly less capable ballistic platform from the standpoints of hardpoint and crit slot usage.

Edited by Pariah Devalis, 18 October 2017 - 07:09 AM.


#18 Tordin

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Posted 18 October 2017 - 07:56 AM

View PostSeventhSL, on 17 October 2017 - 05:38 PM, said:

It does do missiles well. The jump jets really help with locks.

When you get to higher tiers and LRMs become far less effective it has plenty of builds you can Omni pod to.


And dont forget ATMS. They really benefit from ridge/ hill jumping. Kinda needed. Fitting brawl weapon too, IF you know your range limit for maximum dmg. But Night Gyrs arent.. lets say not particularly good brawlers...

#19 LowSubmarino

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Posted 18 October 2017 - 08:07 AM

Night Gyr has been nerfed massively because a kazillion ppl cried about double gauss with clan tech. It never was op. Many ways to counter. Terrible in brawls. But ppl cried so hard that running it feels so agonizingly slow. Accel and decel are horrific.
It still has jjs, clan engine and 2 gauss and is good in a variety of situations. But it feels very sluggish. Looks awesome though. All in all its a good mech. Bad players and noobs whining nonstop about lrms, gauss, acs, lasers, ppcs are killing this game. Just get good already. Real men dont cry about imba weapons.

#20 Daurock

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Posted 18 October 2017 - 08:26 AM

A few NTG builds i've been having a little success with, for people who don't do gauss -

Option 1:
2x, UAC5, 2x PPC, 1 AMS - Alpha from afar, do your best to keep the alphas all in the same spot (requires a slow target) if you find yourself not the focus, stay out of cover for a while and dakka with the twin 5s, adding in PPC fire as heat allows. Decent DPS (for a sniper) combined with a respectable amount of PPFLD makes for a well balanced mech.

Option 2:
2x UAC5, 2x LBX 5 - LBX Splat plus a bit of UAC dakka is one of those things I've found to be remarkably effective at wearing out a mech extremely quickly. (Try 2x UAC10 plus 2x LBX 10 on a kodiak sometime) Just be mindful that you're not a brawler, even with this amount of DPS. Try to catch someone out in the open, then rip them apart.

Option 3:
2x UAC10, 2x HLL - Although the Gyr is not my preferred mech to do UAC10 plus lasers on (That would be the ebon jag-d for its UAC jam quirk) it does have really good shoulder mounts for uac spam, and jj's work well for a good poptart here. Not quite as brutally effective as a gauss gyr, but still pretty good, and more capable of defending itself if caught off guard than a gauss gyr would be.

Edited by Daurock, 18 October 2017 - 08:30 AM.






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