

#1
Posted 17 October 2017 - 05:01 PM
#2
Posted 17 October 2017 - 05:11 PM
Dual Gauss, HLL, 3 ER ML
#3
Posted 17 October 2017 - 05:14 PM
I love the Jade Kite the most. 2xERPPC, 2xUAC5, 2xSRM6, 2xLMG. Yer I know I'm a little strange.
The B with 4xUAC5 is great value. A mini KDK-3. Be warned it will make you vote for Terra Therma.
#4
Posted 17 October 2017 - 05:25 PM
#5
Posted 17 October 2017 - 05:26 PM
What sucks is that I am /horrible/ with gauses and AC's. I am better with lasers and LRM's. I will go explore my options and pick one up.
Thanks again!
#6
Posted 17 October 2017 - 05:38 PM
When you get to higher tiers and LRMs become far less effective it has plenty of builds you can Omni pod to.
Edited by SeventhSL, 17 October 2017 - 05:40 PM.
#7
Posted 17 October 2017 - 05:47 PM
John Archer, on 17 October 2017 - 05:26 PM, said:
What sucks is that I am /horrible/ with gauses and AC's. I am better with lasers and LRM's. I will go explore my options and pick one up.
Thanks again!
Basically, if you can play assaults well, you can play Night Gyr well.
While it is not that effective, Night Gyr can do lasers...... but yeah, with limited slots (for heatsinks) you should go other options if you are not comfortable with ballistics.
#8
Posted 17 October 2017 - 05:52 PM
Compared to a Hellbringer with 2 HLL and 6 ERML firing 78 damage alpha strikes while moving much faster and having ECM I wouldn't really give it a recommend if you are going for the meta builds.
Night Gyr does have some rather decent UAC10+Laser mix builds though, good for pushing things around in quickplay with support. However, if you want purely lasers the Night Gyr can't do it well, too few slots for lots of heatsinks.
#9
Posted 17 October 2017 - 07:22 PM
As mentioned previously, just take out a HBR or a EBJ, far more agile and can mount significant alphas if thats your thing.
#10
Posted 17 October 2017 - 08:08 PM
#11
Posted 17 October 2017 - 09:39 PM
All of them are good, but skip the LRM version. There are other mechs who do LRMS better.
95% of the time when I get shot to death by another clan mech, it was a surprise jumping night gyr. Run Gauss or UAC 5's. :3
#13
Posted 18 October 2017 - 04:11 AM
#14
Posted 18 October 2017 - 04:14 AM
#15
Posted 18 October 2017 - 06:28 AM
Post skill tree, NO.... As said above, if you want an assault there are better choices and speed and agility is important.
If you want a pop-tart sniping platform, OK.... I use a 3 PPC version that works OK; till I have to move.......then I die.
#16
Posted 18 October 2017 - 06:40 AM
Asym, on 18 October 2017 - 06:28 AM, said:
Post skill tree, NO.... As said above, if you want an assault there are better choices and speed and agility is important.
If you want a pop-tart sniping platform, OK.... I use a 3 PPC version that works OK; till I have to move.......then I die.
Why do you have 3 PPC on a Night Gyr?
#17
Posted 18 October 2017 - 07:08 AM
If you are more of an energy person, but want a pocket heavy that moves better, the Nova Cat being released today has twice the rate of acceleration and deceleration, and the same amount of pod space at 38 tons. Same top speed, but at least it can maneuver. No hardwired JJ, but optional in Alpha side torso pods. It is a better energy or missile boat, and a slightly less capable ballistic platform from the standpoints of hardpoint and crit slot usage.
Edited by Pariah Devalis, 18 October 2017 - 07:09 AM.
#18
Posted 18 October 2017 - 07:56 AM
SeventhSL, on 17 October 2017 - 05:38 PM, said:
When you get to higher tiers and LRMs become far less effective it has plenty of builds you can Omni pod to.
And dont forget ATMS. They really benefit from ridge/ hill jumping. Kinda needed. Fitting brawl weapon too, IF you know your range limit for maximum dmg. But Night Gyrs arent.. lets say not particularly good brawlers...
#19
Posted 18 October 2017 - 08:07 AM
It still has jjs, clan engine and 2 gauss and is good in a variety of situations. But it feels very sluggish. Looks awesome though. All in all its a good mech. Bad players and noobs whining nonstop about lrms, gauss, acs, lasers, ppcs are killing this game. Just get good already. Real men dont cry about imba weapons.
#20
Posted 18 October 2017 - 08:26 AM
Option 1:
2x, UAC5, 2x PPC, 1 AMS - Alpha from afar, do your best to keep the alphas all in the same spot (requires a slow target) if you find yourself not the focus, stay out of cover for a while and dakka with the twin 5s, adding in PPC fire as heat allows. Decent DPS (for a sniper) combined with a respectable amount of PPFLD makes for a well balanced mech.
Option 2:
2x UAC5, 2x LBX 5 - LBX Splat plus a bit of UAC dakka is one of those things I've found to be remarkably effective at wearing out a mech extremely quickly. (Try 2x UAC10 plus 2x LBX 10 on a kodiak sometime) Just be mindful that you're not a brawler, even with this amount of DPS. Try to catch someone out in the open, then rip them apart.
Option 3:
2x UAC10, 2x HLL - Although the Gyr is not my preferred mech to do UAC10 plus lasers on (That would be the ebon jag-d for its UAC jam quirk) it does have really good shoulder mounts for uac spam, and jj's work well for a good poptart here. Not quite as brutally effective as a gauss gyr, but still pretty good, and more capable of defending itself if caught off guard than a gauss gyr would be.
Edited by Daurock, 18 October 2017 - 08:30 AM.
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