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Nightstar Resize


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#1 THOR HAMMER

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Posted 21 October 2017 - 09:11 AM

The NIGHTSTAR needs to be resized it has way too large of a Silhouette to be of the marauder chassis lineage and is just way too large in general, Right now it is nothing more than a gigantic walking target it is almost twice as wide as an Marauder and marauder IIC , It needs to be reduced about 20% in total size .

#2 Andi Nagasia

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Posted 21 October 2017 - 09:20 AM

i disagree, based on Volumetric Scaling(the Scaling for MWO) its actually near Perfect,
if anything it should have its hitboxes changed alittle to assist twisting & spreading damage,
reducing the Mechs height(via lowering its stance) could help as well,

Edited by Andi Nagasia, 21 October 2017 - 09:26 AM.


#3 El Bandito

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Posted 21 October 2017 - 09:25 AM

It needs to have its hand actuators removed and max engine rating increased to 350, that's hwat it needs.

#4 Nightbird

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Posted 21 October 2017 - 09:44 AM

I don't think MWO doesn't use Volumetric Scaling. MWO uses silhouette scaling by which the front and side profiles determine the size of the mech. This is why the Atlas has 15 times the volume of a Locust despite being 5 times heavier.

#5 Spheroid

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Posted 21 October 2017 - 09:46 AM

no mech will ever again be resized. It takes days and days of man effort to accomplish that feat. Adding structure and or armor takes 5 to 10 seconds via xml editing.

Also over sized compared to what? King Crab is giant, do you think that should be resized?

Edited by Spheroid, 21 October 2017 - 10:01 AM.


#6 Angel of Annihilation

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Posted 21 October 2017 - 09:47 AM

Going to have to do it.

Arms lowered back to the way it was supposed to be in the first place.

Somewhat more seriously though. It isn't that bad of a mech as is. I just think people are complaining because we all thought it was going to be the premier IS assault mech and that didn't happen.

#7 Manei Domini Krigg

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Posted 21 October 2017 - 09:54 AM

Perhaps it is worth making your hands more massive but not so widely spaced apart?
Often there is damage to allies, even if they do not close the line of sight.

#8 Appogee

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Posted 21 October 2017 - 09:57 AM

How about all future Mechs get designed by the community in a shared Google Draw project?

Then you can all max/max every Mech to perfection.

#9 Bombast

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Posted 21 October 2017 - 10:21 AM

View PostEl Bandito, on 21 October 2017 - 09:25 AM, said:

It needs to have its hand actuators removed...


All hand actuators need to be removed (From mechlab, not the models).

#10 Y E O N N E

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Posted 21 October 2017 - 10:52 AM

View PostViktor Drake, on 21 October 2017 - 09:47 AM, said:

Somewhat more seriously though. It isn't that bad of a mech as is. I just think people are complaining because we all thought it was going to be the premier IS assault mech and that didn't happen.


Had PGI not linked PPC and Gauss, it would have been. And honestly, it might still be. No other IS Assault can run 22x DHS with 5x ERLL, and the others are dependent on offensive quirks. The 9FC also offers essentially the highest IS pinpoint alpha strike and doesn't need to run at 48 kph or expose all the way down to legs to do it, but big IS pinpoint alphas cap out just above 60 and that is not at all competitive with the 80+ coming from similar Clan Assaults.

#11 Spheroid

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Posted 21 October 2017 - 11:00 AM

@Yeonne: Banshee-3M with LFE, no endo can do that.

#12 Paigan

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Posted 21 October 2017 - 11:09 AM

View PostNightbird, on 21 October 2017 - 09:44 AM, said:

I don't think MWO doesn't use Volumetric Scaling. MWO uses silhouette scaling by which the front and side profiles determine the size of the mech. This is why the Atlas has 15 times the volume of a Locust despite being 5 times heavier.

AFAIK they calculate the volume correctly since the size overhaul but intentionally made lights, especially the locust, smaller to give them an artificial advantage.

Edited by Paigan, 21 October 2017 - 11:09 AM.


#13 Y E O N N E

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Posted 21 October 2017 - 11:10 AM

View PostSpheroid, on 21 October 2017 - 11:00 AM, said:

@Yeonne: Banshee-3M with LFE, no endo can do that.


Only 21 last time I looked. Having to place all the lasers in the torso takes the most valuable space for DHS. You would beed a 375 LFE and no endo to get 22, but you can't scram enough armor safely to get the needed tonnage.

The BNC 3S can do the SHS gimmick to get better cooling than the NSR since it can strip an arm.

#14 FupDup

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Posted 21 October 2017 - 11:46 AM

View PostPaigan, on 21 October 2017 - 11:09 AM, said:

AFAIK they calculate the volume correctly since the size overhaul but intentionally made lights...smaller to give them an artificial advantage.

Tell that to the 35-tonners.

#15 ACH75

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Posted 21 October 2017 - 11:48 AM

IMHO:

1) Shift all structure quirks to armor quirks.

2) Remove the most external "ears" layer (the 2nd level) on all variants except for the hero 'cause are only necessary for missiles hardpoints.

3) Buff acceleration/deceleration

4) Give some offensive quirks...

#16 Nightbird

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Posted 21 October 2017 - 11:52 AM

View PostPaigan, on 21 October 2017 - 11:09 AM, said:

AFAIK they calculate the volume correctly since the size overhaul but intentionally made lights, especially the locust, smaller to give them an artificial advantage.


Check the 50 tonners, they're about 1/3 the volume of 100 tonners.

It's easy to check this mentally, pretend a mech is putty, squeeze it into a ball and reshape it into a new mech. How many of the original mechs do you need to have enough material?

#17 Trissila

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Posted 21 October 2017 - 11:54 AM

View PostBombast, on 21 October 2017 - 10:21 AM, said:


All hand actuators need to be removed (From mechlab, not the models).


Yeah, it's... really, really stupid that several chassis get gimped by being forced to spend critical slots on Hand Actuators that this game does not use for anything, period. It would be a different story if the actuators enabled a melee punching attack -- and this would certainly not be the first game with mechs that can punch.

Either a use for the actuators needs to be implemented, or the actuators need to be removed from all chassis that have them. It's not fair or balanced to have some 'mechs with fewer crits in the arms for literally no reason other than 'muh lore'.

#18 Spheroid

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Posted 21 October 2017 - 11:55 AM

They do serve a purpose, they crit soak and increase arm traverse rate.

#19 Thorn Hallis

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Posted 21 October 2017 - 02:34 PM

They could lengthen the torso Bushwacker-style.

#20 Y E O N N E

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Posted 21 October 2017 - 02:43 PM

View PostThorn Hallis, on 21 October 2017 - 02:34 PM, said:

They could lengthen the torso Bushwacker-style.


Bigger arms, lengthened torso.

Lots of ways to keep the volume the same.





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