Bishop Steiner, on 26 October 2017 - 03:48 AM, said:
quick glance, you didn't specify... beyond a somewhat nebulous "protecting critical areas"... which on any IS Light Mech is pretty much the Torsos, since XLs are mandatory for use.
Unless I missed something?
"My only quirk recommendations are more armor and, as applicable to every IS 'Mech, 10% energy heat gen reduction.
The armor isn't so you can tank, it's so you can survive some of the incidental hits you are going to take regardless of how you play. A 'Mech that directs incoming damage to critical areas more than others because of its shape/size needs hitpoints on said critical areas."
I know what I said and you are correct, I didn't specify. So please check yourself before putting words in my mouth next time, k?
But, to clarify, I would say legs are the Osiris's weakest point. It can dead-leg pretty well, but dead-legging implies you have already been legged. Getting legged is easy in one. And on Lights? Legs are usually just as critical as torso, often more so.
That being said, even needing torso armor wouldn't necessarily mean it has problems spreading damage. A Locust spreads damage excellently...just not a lot of it.
Edited by Yeonne Greene, 26 October 2017 - 09:39 AM.