Khobai, on 23 October 2017 - 09:19 AM, said:
of course you should be able to target things you dont have LoS to. you just shouldnt be able to lock on to them with ATMs. ATMs are a direct fire missile so they should only be able to lockon to targets in direct LoS. ATMs shouldnt be able to indirect fire at all like people have been doing with them. which is why PGI nerfed missile lockon angle recently... but they also nerfed LRMs in order to nerf ATMs which was just uncalled for.
you seem to have targeting confused with locking on. they arnt the same thing. totally different things entirely.
targeting is when you press R and a red box appears around your target. locking on is when you put the reticle in the square and the white circle turns red and theres a tone indicator that tells you the LRMs/ATMs/Streaks are locked on.
now you know the difference for future discourse.
I know the difference. But once you have a target you can lock on. And if LRMs and Streaks can then there is no reason why ATMs shouldn't also be able to. Especially since you can mix them so actually they couldn't change it for ATMs even if they wanted to.
And really, there is no reason to. It wouldn't prevent locking on to people who are outside LoS anyway because of target decay. So really you are trying to solve the arcing problem by arbitrarily changing the lock on system. What they did was the way to go even though I agree that LRMs will suffer needlessly for it.
Khobai, on 23 October 2017 - 09:19 AM, said:
did I mention c3? oh I didnt? no its just another case of you reading into things that arnt there.
all mechs can share target information without C3. obviously. C3 is like an advanced cloud computer that lets mechs input their sensor data and uses it to create a real time predictive simulation of the battlefield.
again totally different things entirely.
I
asked if it was the case. I didn't assume. I think you are far more guilty of that during this debate, just like now.
But I'm glad we are on the same page concerning C3.
Khobai, on 23 October 2017 - 09:19 AM, said:
and obviously that needs to be fixed. LRMs stands for long range missiles. if theyre not good at long range whats the point? thats supposed to be their whole function. If they arnt good at long range it means PGI done !@#$ed up and needs to fix them.
LRMs will probably never be a top tier weapon but they can certainly be improved beyond where theyre at now. Its pretty obvious they need their velocity increased so they can hit targets better at long range. And as a result of increasing their velocity you probably need to reduce their indirect fire capabilities somewhat. ECM should also not grant stealth at all, that was never one of its functions in battletech.
I would rather they kept their indirect fire capability and focused on that rather than their long range. Indirect is a much more unique aspect of them and you can't really buff long range without buffing medium range more. Sad to say.
Stinger554, on 23 October 2017 - 09:37 AM, said:
A better compromise is no minimum with ramping down damage for under 120. For a weapon that is supposed to function at all ranges having a minimum is dumb.
Like Clan LRMs? Sure. It doesn't really change much. I'm not scared of Clan LRMs below 180m, they deal almost no damage instead of just no damage.