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For Giggles: What's The Most Unrealistic Thing To You In Bt/mw?


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#141 davoodoo

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Posted 30 October 2017 - 08:50 AM

View PostBombast, on 30 October 2017 - 08:49 AM, said:


They may have been almost balanced!

You do realise how easy to exploit would that be, to the point where lvl1 is mechs managed to win against clans...

#142 A Shoddy Rental Mech

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Posted 30 October 2017 - 08:56 AM

Clan SRM 270m
Clan Streaks 360m
Same tonnage, same damage.

How do you add a guidance system to a missle and make it go 90m more?

#143 CFC Conky

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Posted 30 October 2017 - 09:05 AM

What's most unrealistic?

Everything!

Pure escapism for me.

Good hunting,
CFC Conky

#144 davoodoo

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Posted 30 October 2017 - 09:16 AM

View PostThe Nerf Bat, on 30 October 2017 - 08:56 AM, said:

Clan SRM 270m
Clan Streaks 360m
Same tonnage, same damage.

How do you add a guidance system to a missle and make it go 90m more?

Srms have guidance by default

mwo butchered them, in lore only mrms and rockets are unguided.

Edited by davoodoo, 30 October 2017 - 09:17 AM.


#145 Bombast

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Posted 30 October 2017 - 09:20 AM

View PostThe Nerf Bat, on 30 October 2017 - 08:56 AM, said:

Clan SRM 270m
Clan Streaks 360m
Same tonnage, same damage.

How do you add a guidance system to a missle and make it go 90m more?


SRMs and SSRMs both have guidance systems. The difference is that SRMs are self-guided, while SSRMs are guided by the launcher on the mech that launched them.

You could, if you're just looking for a reasonable fanwank explanation, consider the boosted range the result of improved fuel usage from the superior tracking of the SSRM launcher.

#146 knight-of-ni

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Posted 30 October 2017 - 12:39 PM

A pebble, statue, ledge, or other object, no larger than the foot of my mech, which has the supermech ability to prevent said mech from moving forward.

This is a "feature" of this universe, apparently.

#147 davoodoo

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Posted 30 October 2017 - 12:51 PM

View PostBombast, on 30 October 2017 - 09:20 AM, said:


SRMs and SSRMs both have guidance systems. The difference is that SRMs are self-guided, while SSRMs are guided by the launcher on the mech that launched them.

You could, if you're just looking for a reasonable fanwank explanation, consider the boosted range the result of improved fuel usage from the superior tracking of the SSRM launcher.

Or, just claim better guidance which can lock on targets at greater range.

#148 stealthraccoon

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Posted 30 October 2017 - 02:01 PM

That a .5 ton system is capable of producing enough thrust to move a 55 ton object through the air.

#149 Suko

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Posted 30 October 2017 - 02:08 PM

Cockpit glass. It should be nothing but monitors or very small slits to allow for "Natural" viewing in case of a systems failure.

#150 qS Sachiel

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Posted 30 October 2017 - 04:04 PM

View PostThe Nerf Bat, on 30 October 2017 - 08:56 AM, said:

Clan SRM 270m
Clan Streaks 360m
Same tonnage, same damage.

How do you add a guidance system to a missle and make it go 90m more?


Have it fire at 45degrees to target horizontal and guide its self in for a longer trajectory?...

#151 Snowbluff

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Posted 31 October 2017 - 07:23 PM

View PostThe Nerf Bat, on 30 October 2017 - 08:56 AM, said:

Clan SRM 270m
Clan Streaks 360m
Same tonnage, same damage.

How do you add a guidance system to a missle and make it go 90m more?

Hey, look up the AMRAAM sometime. By improving and shrinking the electronics, they increased the size of the boosters, and therefore improved range.
Like, it's ignorance to think otherwise.

#152 Bombast

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Posted 31 October 2017 - 07:35 PM

View Poststealthraccoon, on 30 October 2017 - 02:01 PM, said:

That a .5 ton system is capable of producing enough thrust to move a 55 ton object through the air.


Jump Jets are essentially two holes drilled into a mech, intake and outtake, and a bunch of air compressors. The fusion engine does all the real work.

#153 The Cyberserker

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Posted 31 October 2017 - 07:50 PM

View PostEl Bandito, on 24 October 2017 - 03:40 AM, said:

The Great Houses. I really do not think humanity will regress to feudal system again, unless nuclear wars wipe the slate clean.


What do you mean will?

#154 chucklesMuch

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Posted 31 October 2017 - 09:58 PM

So many things... but of late I think the most unrealistic idea is IS wining anything vs clan tech.

#155 Defender Rococo Rockfowl

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Posted 31 October 2017 - 10:20 PM

The most unrealistic thing about MW is that pgi has actually been allowed to ruin it in this terrible, free-to-play iteration...but I digest :-P


Regarding BattleTech... Jump drives are THE most unrealistic thing about the lore because as we all know, nothing can go faster than the speed of light. Though it's fun to pretend.

#156 Bombast

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Posted 31 October 2017 - 10:58 PM

View PostDefender Rococo Rockfowl, on 31 October 2017 - 10:20 PM, said:

Regarding BattleTech... Jump drives are THE most unrealistic thing about the lore because as we all know, nothing can go faster than the speed of light. Though it's fun to pretend.


Technically, jump drives don't go faster than light.

#157 Appogee

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Posted 31 October 2017 - 11:10 PM

The lack of rear view mirrors/cameras.

#158 Defender Rococo Rockfowl

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Posted 31 October 2017 - 11:25 PM

View PostBombast, on 31 October 2017 - 10:58 PM, said:


Technically, jump drives don't go faster than light.

Not lookin for an arguement but after reading pretty much all the novels ... they do travel FTL.
Even the BT wiki reads, and I quote: "They facilitate faster-than-light (FTL) movement - "jumping" from one Jump Point to another, typically to a different star system, covering light-years in mere seconds." (copy-pasted from the Sarna wiki)

Anyhow, I love the whole concept of FTL travel for science fiction. It's fun but it is pretty ridiculous. Not nearly as ridiculous Star Trek Discovery's "spore powered" FTL system though. Now that series just SUCKS. But...I digest :P

#159 YueFei

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Posted 31 October 2017 - 11:52 PM

View PostBombast, on 31 October 2017 - 10:58 PM, said:


Technically, jump drives don't go faster than light.


Anything that allows you to get something from A to B faster than light could've gone from A to B, regardless of the mechanism (including teleportation) opens up the gateway to violating causality.

Of course, it's possible that maybe causality isn't as sacrosanct as we'd like to think it is.

Some science fiction settings actually take this idea and run with it, so you have two sides battling each other trying to take advantage of this. You end up with fleets of damaged ships returning from a battle that hasn't been fought yet, and other such shenanigans.

#160 Karl Streiger

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Posted 01 November 2017 - 02:04 AM

View PostYueFei, on 31 October 2017 - 11:52 PM, said:

Some science fiction settings actually take this idea and run with it, so you have two sides battling each other trying to take advantage of this. You end up with fleets of damaged ships returning from a battle that hasn't been fought yet, and other such shenanigans.

Only if time = light.
But this is always the "hardest thing" (I admit I do not have fully understand the issue) -
Lets say I would run 1.000001c and look back I would see myself (correct?)
But thats not me - that is just a picture of me - of course I could jump in a solar system - say mars to earht and it looks like I'm existing twice - but one of those pictures is only that a picture.

I never understand why this interrupts causality. And I'm pretty sure that we don't have proof that traveling FTL = time traveling.





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