As the game stands now, before each quick play game starts you are allowed to choose between two game modes chosen randomly.
Would you be in favor of changing the game so that one of those two choices game mode choices would always include Assault, Conquest or Skirmish?
For example, the first game mode offered would be randomly chosen from Assault, Conquest or Skirmish and the second game mode offered could be chosen from a pool including Domination, Escort or Incursion or alternatively the five game modes not chosen for the first offering.
Picking Game Mode For Quick Play
Started by Remover of Obstacles, Oct 26 2017 06:00 PM
5 replies to this topic
#1
Posted 26 October 2017 - 06:00 PM
#2
Posted 26 October 2017 - 06:02 PM
I would be in favor of getting rid of voting forever. Failing that, getting rid of Skirmish forever.
Locking in one particular mode, or dividing how they're rolled, doesn't really mean much to me. It's not a core problem.
Locking in one particular mode, or dividing how they're rolled, doesn't really mean much to me. It's not a core problem.
#3
Posted 26 October 2017 - 06:19 PM
I'd prefer that voting was removed altogether and replaced with random maps. At least then there would be more variety and not Grim Plexus, HPG Manifold, and Mining Collective every single time they're available.
#4
Posted 26 October 2017 - 06:39 PM
Get rid of Assault and Escort for QP, I say.
#5
Posted 26 October 2017 - 06:53 PM
assault and escort are both easy to fix
to fix assault, turn it into something like CTF, have intel that randomly spawns on the map that both teams have to bring back to their base. youd also be able to capture the enemy teams intel if they dont defend their base. first team to get a certain amount of intel wins. so like conquest, even if youre winning the skirmish you can still lose if you completely ignore the objective.
to fix escort, just turn it into breakthrough, give each team a VIP, and both teams have to get their VIP to the other teams base to win. you improve the gamemode significantly by making it equally stupid for both teams.
incursions another gamemode thats easy to fix. just make the tower buildings invincible and make it so the hq buildings can only be destroyed by your dropship calldown. then theres actually a reason to fight over and collect energy pellets. because if you let the other team collect pellets their dropship will swoop down and start shooting your buildings. jamming would protect your buildings from the enemy dropship. while radar would counter enemy jamming.
im fine with voting. but they need to change the way voting works. instead of majority wins each map should have a weighted random chance of being picked based on how many people voted for it.
that way even if 1 person votes for something it has a chance of being picked, albeit a low chance (only 1 in 24 chance). that way the majority doesnt always control the vote and you get more variation.
to fix assault, turn it into something like CTF, have intel that randomly spawns on the map that both teams have to bring back to their base. youd also be able to capture the enemy teams intel if they dont defend their base. first team to get a certain amount of intel wins. so like conquest, even if youre winning the skirmish you can still lose if you completely ignore the objective.
to fix escort, just turn it into breakthrough, give each team a VIP, and both teams have to get their VIP to the other teams base to win. you improve the gamemode significantly by making it equally stupid for both teams.
incursions another gamemode thats easy to fix. just make the tower buildings invincible and make it so the hq buildings can only be destroyed by your dropship calldown. then theres actually a reason to fight over and collect energy pellets. because if you let the other team collect pellets their dropship will swoop down and start shooting your buildings. jamming would protect your buildings from the enemy dropship. while radar would counter enemy jamming.
Quote
I'd prefer that voting was removed altogether and replaced with random maps. At least then there would be more variety and not Grim Plexus, HPG Manifold, and Mining Collective every single time they're available.
im fine with voting. but they need to change the way voting works. instead of majority wins each map should have a weighted random chance of being picked based on how many people voted for it.
that way even if 1 person votes for something it has a chance of being picked, albeit a low chance (only 1 in 24 chance). that way the majority doesnt always control the vote and you get more variation.
Edited by Khobai, 26 October 2017 - 07:08 PM.
#6
Posted 26 October 2017 - 07:04 PM
Get rid of voting.
Map voting too.
This system is stupid.
Barring that I would certainly like to never have the options be Escort and Incursion, those options being the only options, suck.
Map voting too.
This system is stupid.
Barring that I would certainly like to never have the options be Escort and Incursion, those options being the only options, suck.
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