I apologize in advance for making my post too long.
Stormwolf, on 21 December 2011 - 02:45 AM, said:
The Mechwarrior Players
For this I’ll mostely focus on the MW4 and Mechassault crowds since MW, MW2 and MW3 are pretty close to the TT as it is. Many players in this category are really unfamiliar with the universe this all takes place in, MW4 and Mechassault don’t really bother to do a lot of explaining.
These players are also often overwhelmed by the plethora of information the universe has to offer. I’ll be fair here, the BT universe can be rather intimidating due to its copious amounts of lore and game books. I get from a lot of people here that they are scared that the game will essentially be turned into the TT where the players are sitting in miniatures instead of 3D mechs. This won’t be the case in MWO, the TT players don’t want this to happen as much as you do.
This probably stems from the fact that TT players want to have the TT construction rules for mechs. This will work for various reasons:
- MW2 and MW3 already did this and approached the canon universe rather closely.
- The novels and the mechs portrayed in them also obey these rules.
- There are actual Technical Readouts with descriptions of mechs and their backgrounds the canon weapon loadouts can be found here.
This will ofcourse lead into “the TT mechlab is unbalanced” discussions, but let’s not fool ourselves here. The MW4 mechlab is extremely unbalanced since it throws out a lot of rules and often made stuff up along the way.
The only thing this group wants if fun gameplay, but they think that the TT crowd wants to bury MWO in boring rules and whatnot.
I disagree with a number of sentiments here.
Saying that players of MW4 or mechassault are overwhelmed by the lore of BT is a gross generalization and I haven't actually heard this from anyone. The few threads I have seen from people who are not knowledgeable about the lore have been asking for
more info, not less, so overwhelm is not the word I would ever use to describe these players.
Lumping MW4 and Mechassault is unfair, and this should go without explanation I think. They are not even within the same genre of gameplay, by intent or design. Also calling a distinction between MW2/3 and MW4 is inaccurate as well. MW2 and MW3 had a great many differences from TT, as well as a great deal of their own issues. As examples, flying mechs ,
ridiculous boating (not the acceptable "it happens in lore too" kind), completely useless arms, all chassis are identical, pointless to pilot anything but assault, and etc. MW4 advanced on TT rules and lore in some ways, and retreated in others, which is exactly what MWO should aim to do- perhaps not in the same directions as MW4, of course, but certainly the same idea of picking and choosing to get the kind of gameplay they want to encourage.
Which leads me to my next point, calling out of MW4s mechlab as being unbalanced simply on the virtue that it "throws out a lot of rules" and "makes up stuff along the way". This is a sentiment we should avoid strongly, as what we are saying is that simply by differing from the tabletop rules, a system becomes inherently unbalanced, when of course this is not the case. Piranha should be
encouraged to throw out a lot of rules and make stuff up along the way. This for example, is leading us to the "electronic warfare" and "role warfare" emphasis and bringing lights and mediums back into play, and not getting caught up over things like Melee which probably wouldn't be a focus even if it was included at launch. Its also dismissive to throw out MW4-style mechlab altogether despite its strength, which over its flaws, have a lot to bring to mechwarrior.
Which leads to say that, obviously, I think that the TT construction rules will not automatically work for the reasons you list:
MW2 and MW3 have a great deal of their own flaws,
What is portrayed in novels does not automatically mean it will convert well to a computer game,
The portrayal within TROs is only marginally helpful if we want to allow the level of customization that previous MW games, including MW2 and MW3, have provided.
Quote
The Tabletop players
Often labeled “the Battletech players”, I’ll lump the MW, MW2 and 3 crowds in with these guys since those games are rather close to the TT. The main fear here is that MWO will be dumbed down too much like it was with MW4 and Mechassault. And to be honest, I agree with this, too many good things have been thrown out to keep these games simple. It doesn’t really help here that Microsoft pretty much replaced the canon mech configs with their own homebrew content.
Some people in this group can be rather elitist because they have far more knowledge on the background and universe then our average MW4 player. This tends to create a rift between TT and MW crowds.
But rest assured, this group only wants a decent mech simulator. These guys don’t want a 100% conversion of the boardgame, they want to play the game like it is depicted in the novels.
The TT crowd wants to see things unfold like they did in the canon storyline, this will most certainly enhance the gameplay.
My personal opinions
I’m probably preaching to the choir here, but people shouldn’t overreact. The MW4 and Mechassault crowds don’t know what they have been missing out on all these years. Many in the TT crowd shouldn’t expect this game to be 100% true to the universe since minor changes will be made for the sake of gameplay.
I felt the need to respond mostly because I feel it is a strawman of what you label as the "Mechwarrior" camp, which I feel has been a mischaracterization of what a lot of the discussion has been on the topic. Although I agree with the sentiment that people need to see eye-to-eye, by my own experience on the forums the greatest number of arguments have been
within the battletech camp, fighting over aspects of lore and how game mechanics should be represented most realistically, rather then between TT diehards and MW fans (Which still, I do not see as a valid distinction). Not to mention the fact that these forums are
overwhelmingly BT diehards, and more posts read like this one: "We should see eye-to-eye, but the mechwarrior crowd is still wrong."
Not to dump on a call to peace. As said I agree with the idea of getting along, and the middle path is almost always the best. But to me, the post reads as an "under the table" critique of people wanting a more action- or gameplay-oriented MWO, while claiming that the closer we follow TT lore will be making the game objectively better, which is a sentiment I disagree with.
So I guess as a conclusion, if you'd like the two camps to see eye-to-eye more closely, I think that the first thing that needs to happen is the idea that either camp is automatically right: Moving the game more closely to TT or Lore does not
automatically make a game better, and certainly not when considering multiple player viewpoints, and that MW4 and even Mechassault have design decisions that are beneficial to gameplay, and we should feel free to look to all sources to see what works and what doesn't in a real-time simulation game even if we don't enjoy the product as a whole.
Edit: I really don't want to sound combative, I have tried rewriting my post more then once, but its the best I can get it. I too look forward to a more lore-based MWO, but I really can't stand that this forum is so heavily skewed to this side of the coin and we are seeing so many posts like this, discounting altogether the other side of the argument. We really don't need so many of these "We need to see eye-to-eye" threads as we do "stop picking on the guys who don't want a TT representation" thread.
Edited by cobrafive, 21 December 2011 - 03:20 PM.