Jump to content

Hit Registry Is Off


9 replies to this topic

#1 Jackal Noble

    Member

  • PipPipPipPipPipPipPipPipPip
  • 4,863 posts
  • LocationTerra

Posted 03 November 2017 - 08:48 PM

I'm having to release multiple (3-4) alphas and sequent fire just to destroy a single component that would have required 1-2 (or should hypothetically). Watching Mediums wade through assault levels of fire and kill the assault. I've seen this quite a bit this last week. I've both spectated and more primarily experienced it. It is getting very, very frustrating. Thing is I don't think it is a connection or server.
I've seen hit reg be off due to server desync. This isn't what's happening.
It feels like a ghost nerf.

Anyone with enough common sense to say they are seeing the same?

Also, it's bogus how IS mechs can just keep bludgeoning Clan mechs in scout to where they literally have to back pedal and shoot, but it has little to no effect and they just....crumple. Like one-two shots and crumple.

unleashing a 48 damage salvo of 4 SRM6+A point blank annnnnnd.... nada.

Edited by JackalBeast, 03 November 2017 - 08:47 PM.


#2 FlynnTheAvatar

    Member

  • PipPip
  • The Tip of the Spear
  • The Tip of the Spear
  • 28 posts
  • LocationBad Homburg, Germany

Posted 04 November 2017 - 03:10 AM

Yes, I experienced the same. Mostly against Huntsman mechs in scouting. Two alphas (SRM6+A) in the back, and it still has armor on the rear.

Either there is a problem with some chassis, or there might be even issue with hit reg when the target is jumping/landing.

#3 Jackal Noble

    Member

  • PipPipPipPipPipPipPipPipPip
  • 4,863 posts
  • LocationTerra

Posted 04 November 2017 - 10:28 AM

View PostFlynnTheAvatar, on 04 November 2017 - 03:10 AM, said:

Yes, I experienced the same. Mostly against Huntsman mechs in scouting. Two alphas (SRM6+A) in the back, and it still has armor on the rear.

Either there is a problem with some chassis, or there might be even issue with hit reg when the target is jumping/landing.


That is so weird.

#4 Vidarion

    Member

  • PipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 102 posts

Posted 04 November 2017 - 11:12 AM

Agreed. I've seen similar. Multiple 4x SRM6+A alphas into an Urbie and the armor was only orange.

Edited by Vidarion, 04 November 2017 - 11:21 AM.


#5 Dee Eight

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 6,271 posts

Posted 04 November 2017 - 10:03 PM

Kinda makes the 8 SRM launcher build arctic wolf all kinds of useless when point blank 48 tubes into the torso of a hunchback 2C and not a single section has exposed and/or damaged structure afterwards. Meanwhile I chain fire 4 Streak-6s and it'll strip the armor off just fine.

Edited by Dee Eight, 04 November 2017 - 10:03 PM.


#6 Big MO

    Member

  • PipPipPip
  • Shredder
  • 87 posts

Posted 07 November 2017 - 07:15 AM

My guess is its got something to do with large numbers of missiles. Ive seen the problems you guys mention, but I've also seen it go the other way as well. Playing my clan account the other day, I was cresting the hill by all of the buildings on Grim Plexus. Was almost perfectly square to and about 100 meters away from a Direwolf who was backed against one of the buildings because his rear was red CT cored. He still had good front armor. I alpha'd him with 6 x SRM6 and he died. No way I punched through his front armor. Somehow at least a few of my SRMS hit his rear CT.

I tried to duplicate it with the stationary Atlas on the tourmaline desert testing grounds, but could never get an SRM to show damage on the rear armor when fired from the front. I did succeed though with massed MRMs. Using a Trebuchet with 2xMRM30, from a little past 100m, you can do damage to the rear armor from directly in front.

#7 Vidarion

    Member

  • PipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 102 posts

Posted 09 November 2017 - 02:35 PM

Was just toying around in the training grounds and the hit registry is way off. I can stand behind the mechs and unload a full MRM or SRM spread and hits are registered on the FRONT armor in addition to back armor. No wonder we don't expose sections with missile alphas if it's spreading hits across every possible hit box.

Oddly enough, I was trying out jumping onto the spawner mechs also and when I jumped against them from behind the damage was registering on the front armor as well even when I was ending up behind them. I was completely UNABLE to register rear armor damage from jumping on them.

The missile reg is definitely more pronounced with larger volleys.

#8 Dee Eight

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 6,271 posts

Posted 09 November 2017 - 03:23 PM

You can hit the head box of a mech from the side, if you use a missile volley... but direct fire weapons...impossible.

#9 Vidarion

    Member

  • PipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 102 posts

Posted 09 November 2017 - 04:28 PM

View PostDee Eight, on 09 November 2017 - 03:23 PM, said:

You can hit the head box of a mech from the side, if you use a missile volley... but direct fire weapons...impossible.


I would expect that there's a chance to hit the head from the side. However, I would not expect to be able to hit the front armor on a side torso or center torso on a fresh assault or heavy mech with a missile volley from directly behind the mech.

I was unable to hit rear torso armor from the front.

I experimented on lights as well but they were too squishy.

To me, this says that the hitboxes either aren't aligned 100% and the front hitboxes extend outside of the rear hitboxes...OR the front hitboxes wrap around the mech. Either way, it's broken.

#10 Damnedtroll

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 676 posts
  • LocationFrog land of Quebec

Posted 09 November 2017 - 06:06 PM

Yep, if you start to use volley you double your damage with srm a lots of times. Work also for laser and ppc !





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users