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Matchmaking, how should it be done?


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#61 VixNix

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Posted 30 December 2011 - 06:16 AM

I would love to hear something on what the DEV's have planned, all this "discussion" is great but in the end they will make the decisions and I just hope WE end up with something that is FAIR for most players.

Can't make the people on either end play fair so concentrate those in the middle MOST players want a fair game with a fair shot at winning.

I think the closer the match the better the experience, you get to learn and have fun.

#62 Mekslayer

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Posted 30 December 2011 - 08:58 AM

View PostNik Van Rhijn, on 21 December 2011 - 03:10 AM, said:

As I see it we have three groups at the start. Faction members, Mercenaries and Lone Wolves. We could also, theoretically have 3 types of gameplay. Casual, Campaign and possibly Solaris VII arena matches.

Should matches be based on a form of BV, tonnage, or a mix of both. Does the XP level of those in the lobby determine the mix? What happens if you have a merc (or house) group with a mix of experience?


All very good questions to ask.

I think 3 types of gameplay: Casual, Campaign, and possibly Solaris VII 1 on 1 arena matches makes sense.

I dont think mech BV can determine the Casual matches alone. The Casual matches should be based on players experience and for fairness, there might be a limit on the total BV a player can enter a match with, maybe like mech BV x player XP, so that the players XP and mech BV combined makes up their value, and they must have total value below a combined BV.

I say this because all casual games must make it fair for Newbs as well as Masters. Newbs wont stay and play for long if they dont stand a chance against the masters they might have to fight against. They also will not be playing in high combined BV games, so the masters arent complaining and masters will be able to play against opponents with similar skills for a challenge. Newbs will have their own games at lower combined BV levels.

Tonnage should be a big part of the actual BV sorta like mech BV x tonnage so the bigger mechs with the same BV would be worth more.

The eplanation above solves the problem of mixed levels of XP in a fighting group. Naturally players will have the most fun playing against opponents with similar skills, and newbs in big mechs would only have to face good players when they are in their smaller mechs.

This might also mean that having your great fully custom mech will only occur in the higher combined bv battles. This is good so that lower skilled players wouldn't have to face the master players in their nasty mechs.

-Mek

#63 UncleKulikov

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Posted 30 December 2011 - 07:53 PM

View Postwoodstock, on 23 December 2011 - 07:10 AM, said:


Also how can this take into account PLAYER skill not character skill. Manual dexterity etc?

By comparing win and loss against opponents with identical character skills.

#64 UncleKulikov

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Posted 30 December 2011 - 07:55 PM

View PostDraelren, on 25 December 2011 - 03:57 PM, said:

I agree with the other users talking about the padding of stats, it has been done for years on the PC if it is tracked. The games that I mostly played were Blizzard's. StarCraft had constant abuse of winbot's throughout the early 2000's. What about Dialo II and duping items? Not to mention CS and aimbots... there has always been something that could be done to pad stats or to cheat.

I think personally it should be tonnage, with then a limit of how much +/- BV of the other team, like say you can't have +2,000 more BV than the other team. So if one team took all mediums, the other would be forced to take all mediums plus maybe a single heavy?

Or there is a BV bracket set for the match.

Edited by UncleKulikov, 30 December 2011 - 07:55 PM.


#65 Dlardrageth

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Posted 30 December 2011 - 08:00 PM

View PostUncleKulikov, on 30 December 2011 - 07:55 PM, said:

Or there is a BV bracket set for the match.


Problem with that alone is, you could end up with nearly identical BV values, but one team has players with all over 1K+ matches under their belt, while the majority of the enemy team has like 10 matches. How you think that is gonna turn out likely? :huh:

Edited by Dlardrageth, 30 December 2011 - 08:00 PM.


#66 UncleKulikov

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Posted 30 December 2011 - 08:06 PM

View PostDlardrageth, on 30 December 2011 - 08:00 PM, said:


Problem with that alone is, you could end up with nearly identical BV values, but one team has players with all over 1K+ matches under their belt, while the majority of the enemy team has like 10 matches. How you think that is gonna turn out likely? :huh:


Well the BV bracket would be in addition to the matching system. Assuming that it's just using games played, people with 1000 games would match people with 800-1200 games, and both teams would need to pick mechs within that value total.

#67 Mekslayer

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Posted 31 December 2011 - 08:52 AM

View PostNik Van Rhijn, on 22 December 2011 - 04:52 PM, said:

The trouble is I'm not sure that there is any existing system designed to deal with the complexities of MW both pilots and mechs, particularly in the Campaign game. As for Woodstocks question about peoples previous experience. PGI can only go on the stats they have in game so all people will start off at zero. Which means many times we will have total mismatches as there are some extremely experienced FPS players around, with far more of us at a more mundane level. To put it bluntly - a lot of people will get stomped to start with until levels get established. In fact I think it would perhaps be a good idea if the campaign game did not start for a few weeks after the game goes on line to allow stats to be established. No one wants to bring their House or Merc Co into disrepute because they had the bad luck to start out against groups that later proved to have some of the top players in.


Nik,

I would agree with many things you have said, and agree that at first some players will get stomped until the ELO ratings of players gets established, but with players playing frequently, the ELO rankings should be easily established. Only with new players will ELO ratings be somewhat more unknown. Even then after an hour of play, and ELO should be easy to establish.

ELO in this case is the player ranking, sorry if this was the best acronym I could think of.

-Mek

#68 Kurohyou

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Posted 31 December 2011 - 10:39 AM

planetary conditions and House orders could determine lance mech loadouts. Besides, as a grunt pilot the faster you learn to master each weight class mech the better.

The Jenner, Catapult, and Atlas were 3 mechs that I like piloting in Solaris PvP.

Edited by Kurohyou, 31 December 2011 - 10:40 AM.






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